<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="cutter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>X-Collect 900-3</name>
        <specs>
            <workingWidth>9</workingWidth>
            <neededPower>840</neededPower>
            <combination xmlFilename="$data/vehicles/krone/bigX1180/bigX1180.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_cutterForage</function>
        </functions>
        <image>$data/vehicles/krone/collect900_3/store_collect900_3.png</image>
        <price>127000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>KRONE</brand>
        <category>forageHarvesterCutters</category>
        <shopTranslationOffset>0 0.079 0</shopTranslationOffset>
        <shopRotationOffset>9.269 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>1509376</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>403968</indexBufferMemoryUsage>
        <textureMemoryUsage>851968</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_harvestingHeader</typeDesc>
        <filename>$data/vehicles/krone/collect900_3/collect900_3.i3d</filename>
        <size width="3.35" length="2.75" height="2.6" lengthOffset="0.72"/>
        <speedLimit value="30"/>
        <components>
            <component centerOfMass="0 0.2 0" solverIterationCount="10" mass="3973"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="COMBINE_HEADER" />
        <mapHotspot type="CUTTER" />
    </base>

    <wheels>
    </wheels>

    <speedRotatingParts>
        <speedRotatingPart node="middleRollerSpeedRotGroundRef" radius="0.32" groundReferenceNodeIndex="1"/>
    </speedRotatingParts>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="cutterHarvester">
                <heightNode node="heightNode01"/>
                <heightNode node="heightNode02"/>
                <heightNode node="heightNode03"/>
                <distanceToGround lower="0.18" upper="0.9"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
        <support animationName="moveSupport"/>
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="0.5" diameter="0.02" straighteningFactor="0.5"/>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="0.5" diameter="0.02" straighteningFactor="0.5"/>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="0.5" diameter="0.02" straighteningFactor="0.5"/>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicOut02" length="0.5" diameter="0.02" straighteningFactor="0.5"/>
    </connectionHoses>

    <groundReferenceNodes>
        <groundReferenceNode node="heightNode02" threshold="0.6" />
    </groundReferenceNodes>

    <powerConsumer ptoRpm="540" neededMaxPtoPower="250">
        <speedLimitModifier offset="-6" minPowerHp="0"    maxPowerHp="400"/>
        <speedLimitModifier offset="-5" minPowerHp="400"  maxPowerHp="500"/>
        <speedLimitModifier offset="-4" minPowerHp="500"  maxPowerHp="550"/>
        <speedLimitModifier offset="-3" minPowerHp="550"  maxPowerHp="650"/>
        <speedLimitModifier offset="-2" minPowerHp="650"  maxPowerHp="750"/>
        <speedLimitModifier offset="-1" minPowerHp="750"  maxPowerHp="840"/>
        <speedLimitModifier offset="0"  minPowerHp="840"  maxPowerHp="1000"/>
        <speedLimitModifier offset="1"  minPowerHp="1000" maxPowerHp="1100"/>
        <speedLimitModifier offset="2"  minPowerHp="1100" maxPowerHp="1300"/>
    </powerConsumer>

    <workAreas>
        <workArea type="cutter" functionName="processCutterArea" disableBackwards="true" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight"/>
            <groundReferenceNode index="1" />
            <folding minLimit="0" maxLimit="0.1" />
            <testAreas autoGenerate="true" zOffset="0.5" xOffset="0" length="0.6" numAreas="12" areaWidthScale="0.25"/>
        </workArea>
    </workAreas>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" turnOnFoldMaxLimit="0.1" turnOnFoldMinLimit="0">
                    <foldingPart animationName="folding" speedScale="1.25" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="folding" soundVolumeFactor="1.2">
            <part node="rightArm" startTime="2" endTime="10" startRot="0 0 0" endRot="0 0 179.9"/>
            <part node="leftArm" startTime="10" endTime="18" startRot="0 0 0" endRot="0 0 -179.9"/>
            <part node="leftArmFoldingPart" startTime="0" endTime="2" startRot="15 0 0" endRot="75 0 0"/>
            <part node="rightArmFoldingPart" startTime="0" endTime="2" startRot="15 0 0" endRot="75 0 0"/>
            <part node="middlePartFoldingTopArm" startTime="0" endTime="2" startRot="-20 0 0" endRot="-90 0 0"/>

            <sound template="hydraulicOpen02"     startTime="2"    endTime="10"    direction="0"  volumeScale="2"  pitchScale="1.6"  fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicClose01"    startTime="2"    endTime="10"    direction="0"  volumeScale="3"  pitchScale="0.6"  fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicClose03"    startTime="10"   endTime="17.99" direction="0"  volumeScale="3"  pitchScale="1.2"  fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicOpen05"     startTime="10"   endTime="17.99" direction="0"  volumeScale="2"  pitchScale="1.6"  fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicSmallOpen"  startTime="0.01" endTime="1.99"  direction="-1" pitchScale="1.0" volumeScale="3.4" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicSmallClose" startTime="0.01" endTime="1.99"  direction="1"  pitchScale="1.0" volumeScale="4.4" fadeIn="0.1" fadeOut="0.1"/>

            <sound template="clackVar4"             startTime="0.1"   volumeScale="1.6" pitchScale="1.6"  direction="-1" />
            <sound template="clackVar4"             startTime="1.80"  volumeScale="1.5" pitchScale="1.2"  direction="1" />
            <sound template="clackVar4"             startTime="17.99" direction="-1"    pitchScale="0.5"  volumeScale="8.5" fadeIn="0.4"/>
            <sound template="metalOpen"             startTime="17.50" direction="-1"    pitchScale="0.8"  volumeScale="6.5" fadeIn="0.4"/>
            <sound template="clackVar4"             startTime="10.01" direction="-1"    pitchScale="0.5"  volumeScale="8.5" fadeIn="0.4"/>
            <sound template="metalOpen"             startTime="10.01" direction="-1"    pitchScale="0.8"  volumeScale="6.5" fadeIn="0.4"/>
            <sound template="clackVar4"             startTime="2.01"  direction="1"     pitchScale="0.5"  volumeScale="8.5" fadeIn="0.4"/>
            <sound template="metalOpen"             startTime="2.01"  direction="1"     pitchScale="0.8"  volumeScale="6.5" fadeIn="0.4"/>
            <sound template="clackVar1"             startTime="17.70" direction="1"     pitchScale="0.8"  volumeScale="1.9"/>
            <sound template="metalClose"            startTime="17.80" direction="1"     pitchScale="0.5"  volumeScale="3.7"   fadeIn="0.2"/>
            <sound template="clackVar2"             startTime="17.90" direction="1"     pitchScale="1.2"  volumeScale="1.2"/>
            <sound template="clackVar1"             startTime="9.70"  direction="1"     pitchScale="0.8"  volumeScale="1.9"/>
            <sound template="metalClose"            startTime="9.80"  direction="1"     pitchScale="0.5"  volumeScale="3.7"   fadeIn="0.2"/>
            <sound template="clackVar2"             startTime="9.90"  direction="1"     pitchScale="1.2"  volumeScale="1.2"/>
            <sound template="clackVar1"             startTime="10.30" direction="-1"    pitchScale="0.8"  volumeScale="1.9"/>
            <sound template="metalClose"            startTime="10.20" direction="-1"    pitchScale="0.5"  volumeScale="3.7"   fadeIn="0.2"/>
            <sound template="clackVar2"             startTime="10.10" direction="-1"    pitchScale="1.2"  volumeScale="1.2"/>
            <sound template="clackVar1"             startTime="2.30"  direction="-1"    pitchScale="0.8"  volumeScale="1.9"/>
            <sound template="metalClose"            startTime="2.20"  direction="-1"    pitchScale="0.5"  volumeScale="3.7"   fadeIn="0.2"/>
            <sound template="clackVar2"             startTime="2.10"  direction="-1"    pitchScale="1.2"  volumeScale="1.2"/>
        </animation>
        <animation name="moveSupport">
            <part node="supportArm" startTime="0" duration="0.1" startTrans="0 0 0" endTrans="0 0 0.212"/>

            <sound template="metalClose"                    startTime="0.01" direction="-1" volumeScale="0.7" pitchScale="2.8"/>
            <sound template="metalClose"                    startTime="0.09" direction="1" volumeScale="0.7" pitchScale="2.8"/>
            <sound template="clackVar1"                     startTime="0.01" direction="1"  volumeScale="1.3" pitchScale="1.8"/>
            <sound template="clackVar1"                     startTime="0.09" direction="-1"  volumeScale="1.3" pitchScale="1.8"/>
            <sound template="MetalBalerGraberSmallImpact"   startTime="0.01" direction="-1"  volumeScale="1.0" pitchScale="1.0"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="leftArm" playSound="true">
                <dependentPart node="leftArmHydraulic01" />
                <dependentPart node="leftArmHydraulic02" />
            </movingTool>
            <movingTool node="rightArm" playSound="true">
                <dependentPart node="rightArmHydraulic01" />
                <dependentPart node="rightArmHydraulic02" />
            </movingTool>
            <movingTool node="leftArmFoldingPart" playSound="true">
                <dependentPart node="leftArmHydraulic03" />
                <dependentPart node="rightArmHydraulic03" />
            </movingTool>
            <movingTool node="middlePartFoldingTopArm">
                <dependentPart node="middlePartFoldingHydraulic" />
                <dependentPart node="middlePartFoldingOrientationArm" />
                <dependentPart node="middlePartFoldingLowerArm" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="leftArmHydraulic01" referencePoint="leftArmHydraulic01Ref" referenceFrame="leftArmHydraulic01Ref">
                <translatingPart node="leftArmHydraulic01Punch" />
            </movingPart>
            <movingPart node="leftArmHydraulic02" referencePoint="leftArmHydraulic02Ref" referenceFrame="leftArmHydraulic02Ref">
                <translatingPart node="leftArmHydraulic02Punch" />
            </movingPart>
            <movingPart node="leftArmHydraulic03" referencePoint="leftArmHydraulic03Ref" referenceFrame="leftArmHydraulic03Ref">
                <translatingPart node="leftArmHydraulic03Punch" />
            </movingPart>
            <movingPart node="rightArmHydraulic01" referencePoint="rightArmHydraulic01Ref" referenceFrame="rightArmHydraulic01Ref">
                <translatingPart node="rightArmHydraulic01Punch" />
            </movingPart>
            <movingPart node="rightArmHydraulic02" referencePoint="rightArmHydraulic02Ref" referenceFrame="rightArmHydraulic02Ref">
                <translatingPart node="rightArmHydraulic02Punch" />
            </movingPart>
            <movingPart node="rightArmHydraulic03" referencePoint="rightArmHydraulic03Ref" referenceFrame="rightArmHydraulic03Ref">
                <translatingPart node="rightArmHydraulic03Punch" />
            </movingPart>
            <movingPart node="middlePartFoldingHydraulic" referencePoint="middlePartFoldingHydraulicRef" referenceFrame="middlePartFoldingHydraulicRef">
                <translatingPart node="middlePartFoldingHydraulicPunch" />
            </movingPart>
            <movingPart node="middlePartFoldingOrientationArm" referencePoint="middlePartFoldingOrientationArmRef" referenceFrame="middlePartFoldingOrientationArmRef"/>
            <movingPart node="middlePartFoldingLowerArm" referencePoint="middlePartFoldingLowerArmRef" referenceFrame="middlePartFoldingLowerArmRef"/>
        </movingParts>
    </cylindered>

    <cutter fruitTypeCategories="maizeCutter" allowsForageGrowthState="true" fruitTypeConverter="forageHarvester">
        <effect>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER_FORAGE" linkNode="effectLinkNode">
                <motionPathEffect textureFilename="$data/vehicles/krone/collect900_3/collect900Array.dds" numRows="12" rowLength="26" verticalOffset="-0.25" visibilityZ="50 -1"/>
            </effectNode>
        </effect>

        <animationNodes>
            <animationNode node="middleLeftRoller" rotSpeed="500" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="middleRightRoller" rotSpeed="-500" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="middleCutterScroll" shaderParameterName="offsetUV" shaderComponentScale="0 0 1 0" rotSpeed="1000" turnOnFadeTime="2" turnOffFadeTime="10" />
            <animationNode node="leftArmCutterScroll" shaderParameterName="offsetUV" shaderComponentScale="0 0 1 0" rotSpeed="1000" turnOnFadeTime="2" turnOffFadeTime="10" />
            <animationNode node="rightArmCutterScroll" shaderParameterName="offsetUV" shaderComponentScale="0 0 1 0" rotSpeed="1000" turnOnFadeTime="2" turnOffFadeTime="10" />
            <animationNode node="middleLeftScrollPart01" shaderParameterName="offsetUV" shaderComponentScale="0 -1 0 0" rotSpeed="150" turnOnFadeTime="2" turnOffFadeTime="5" />
            <animationNode node="middleLeftScrollPart02" shaderParameterName="offsetUV" shaderComponentScale="0 -1 0 0" rotSpeed="150" turnOnFadeTime="2" turnOffFadeTime="5" />
            <animationNode node="middleRightScrollPart01" shaderParameterName="offsetUV" shaderComponentScale="0 -1 0 0" rotSpeed="150" turnOnFadeTime="2" turnOffFadeTime="5" />
            <animationNode node="middleRightScrollPart02" shaderParameterName="offsetUV" shaderComponentScale="0 -1 0 0" rotSpeed="150" turnOnFadeTime="2" turnOffFadeTime="5" />
            <animationNode node="leftArmScrollPart01" shaderParameterName="offsetUV" shaderComponentScale="0 -1 0 0" rotSpeed="150" turnOnFadeTime="2" turnOffFadeTime="5" />
            <animationNode node="leftArmScrollPart02" shaderParameterName="offsetUV" shaderComponentScale="0 -1 0 0" rotSpeed="150" turnOnFadeTime="2" turnOffFadeTime="5" />
            <animationNode node="rightArmScrollPart01" shaderParameterName="offsetUV" shaderComponentScale="0 -1 0 0" rotSpeed="150" turnOnFadeTime="2" turnOffFadeTime="5" />
            <animationNode node="rightArmScrollPart02" shaderParameterName="offsetUV" shaderComponentScale="0 -1 0 0" rotSpeed="150" turnOnFadeTime="2" turnOffFadeTime="5" />
        </animationNodes>

        <automaticTilt raycastNode1="heightNode01" raycastNode2="heightNode03"/>
        <sounds>
            <cut template="cropCuttingForage" volumeScale="2.5"/>
        </sounds>
    </cutter>

    <turnOnVehicle turnedOnByAttacherVehicle="true" turnOffIfNotAllowed="true">
        <sounds>
            <start template="forageHarvesterStart_02" pitchScale="1" />
            <work  template="forageHarvesterWork_02"  pitchScale="1"/>
            <stop  template="forageHarvesterStop_02"  pitchScale="1"/>
        </sounds>
    </turnOnVehicle>

    <dynamicMount forceLimitScale="1"/>

    <ai>
        <areaMarkers leftNode="aiLeftMarker" rightNode="aiRightMarker" backNode="aiMarkerBack"/>
        <collisionTrigger useSize="true" width="9.1" height="1.65"/>
        <agentAttachment useSize="true"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.45" maxX="1.45" minZ="0" maxZ="1.1" yOffset="0.2"/>
        <bendingNode minX="-3.1" maxX="0" minZ="-1" maxZ="0.1" yOffset="-0.6" node="leftArm"/>
        <bendingNode minX="0" maxX="3.1" minZ="-1" maxZ="0.1" yOffset="-0.35" node="rightArm"/>
    </foliageBending>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="easyCollect9003_main_component1" node="0>" />
        <i3dMapping id="easyCollect9003_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="heightNode01" node="0>0|0|0|0" />
        <i3dMapping id="heightNode02" node="0>0|0|0|1" />
        <i3dMapping id="heightNode03" node="0>0|0|0|2" />
        <i3dMapping id="supportArm" node="0>0|0|1|0" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|2|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|2|1" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|2|2" />
        <i3dMapping id="hydraulicOut02" node="0>0|0|2|3" />
        <i3dMapping id="leftArm" node="0>0|1|0|0" />
        <i3dMapping id="leftArmFoldingPart" node="0>0|1|0|0|0|0" />
        <i3dMapping id="leftArmHydraulic03Ref" node="0>0|1|0|0|0|0|0" />
        <i3dMapping id="leftArmFoldingPartAlpha" node="0>0|1|0|0|0|0|1" />
        <i3dMapping id="leftArmHydraulic01" node="0>0|1|0|0|1" />
        <i3dMapping id="leftArmHydraulic01Punch" node="0>0|1|0|0|1|0" />
        <i3dMapping id="leftArmHydraulic02" node="0>0|1|0|0|2" />
        <i3dMapping id="leftArmHydraulic02Punch" node="0>0|1|0|0|2|0" />
        <i3dMapping id="leftArmHydraulic03" node="0>0|1|0|0|3" />
        <i3dMapping id="leftArmHydraulic03Punch" node="0>0|1|0|0|3|0" />
        <i3dMapping id="leftArmScrollPart01" node="0>0|1|0|0|4|0" />
        <i3dMapping id="leftArmScrollPart02" node="0>0|1|0|0|4|1" />
        <i3dMapping id="leftArmCutterScroll" node="0>0|1|0|0|4|2" />
        <i3dMapping id="screwsDecal1" node="0>0|1|0|0|5|0" />
        <i3dMapping id="assetLibraryStickersDecal2" node="0>0|1|0|0|5|1" />
        <i3dMapping id="Krone_EasyCollect_900_3_decals_main1" node="0>0|1|0|0|5|2" />
        <i3dMapping id="Krone_EasyCollect_900_3_decals_main2" node="0>0|1|0|0|5|3" />
        <i3dMapping id="rightArm" node="0>0|1|1|0" />
        <i3dMapping id="rightArmFoldingPart" node="0>0|1|1|0|0|0" />
        <i3dMapping id="rightArmHydraulic03Ref" node="0>0|1|1|0|0|0|0" />
        <i3dMapping id="rightArmHydraulic01" node="0>0|1|1|0|1" />
        <i3dMapping id="rightArmHydraulic01Punch" node="0>0|1|1|0|1|0" />
        <i3dMapping id="rightArmHydraulic02" node="0>0|1|1|0|2" />
        <i3dMapping id="rightArmHydraulic02Punch" node="0>0|1|1|0|2|0" />
        <i3dMapping id="rightArmHydraulic03" node="0>0|1|1|0|3" />
        <i3dMapping id="rightArmHydraulic03Punch" node="0>0|1|1|0|3|0" />
        <i3dMapping id="rightArmScrollPart02" node="0>0|1|1|0|4|0" />
        <i3dMapping id="rightArmScrollPart01" node="0>0|1|1|0|4|1" />
        <i3dMapping id="rightArmCutterScroll" node="0>0|1|1|0|4|2" />
        <i3dMapping id="screwsDecal2" node="0>0|1|1|0|5|0" />
        <i3dMapping id="assetLibraryStickersDecal3" node="0>0|1|1|0|5|1" />
        <i3dMapping id="Krone_EasyCollect_900_3_decals_main" node="0>0|1|1|0|5|2" />
        <i3dMapping id="Krone_EasyCollect_900_3_decals_main3" node="0>0|1|1|0|5|3" />
        <i3dMapping id="middlePartFoldingTopArm" node="0>0|1|2" />
        <i3dMapping id="middlePartFoldingOrientationArm" node="0>0|1|2|0" />
        <i3dMapping id="middlePartFoldingLowerArmRef" node="0>0|1|2|0|0" />
        <i3dMapping id="middlePartFoldingHydraulicRef" node="0>0|1|2|1" />
        <i3dMapping id="middlePartFoldingLowerArm" node="0>0|1|3" />
        <i3dMapping id="middlePartFoldingOrientationArmRef" node="0>0|1|3|0" />
        <i3dMapping id="middleRollerSpeedRotGroundRef" node="0>0|1|4" />
        <i3dMapping id="middleLeftRoller" node="0>0|1|5|0" />
        <i3dMapping id="middleRightRoller" node="0>0|1|6|0" />
        <i3dMapping id="middleLeftScrollPart01" node="0>0|1|7|0" />
        <i3dMapping id="middleLeftScrollPart02" node="0>0|1|7|1" />
        <i3dMapping id="middleRightScrollPart01" node="0>0|1|7|2" />
        <i3dMapping id="middleRightScrollPart02" node="0>0|1|7|3" />
        <i3dMapping id="middleCutterScroll" node="0>0|1|7|4" />
        <i3dMapping id="leftArmHydraulic01Ref" node="0>0|2|0" />
        <i3dMapping id="leftArmHydraulic02Ref" node="0>0|2|1" />
        <i3dMapping id="rightArmHydraulic01Ref" node="0>0|2|2" />
        <i3dMapping id="rightArmHydraulic02Ref" node="0>0|2|3" />
        <i3dMapping id="middlePartFoldingHydraulic" node="0>0|2|4" />
        <i3dMapping id="middlePartFoldingHydraulicPunch" node="0>0|2|4|0" />
        <i3dMapping id="workAreaStart" node="0>0|3|0" />
        <i3dMapping id="workAreaWidth" node="0>0|3|1" />
        <i3dMapping id="workAreaHeight" node="0>0|3|2" />
        <i3dMapping id="effectLinkNode" node="0>0|4|0" />
        <i3dMapping id="aiLeftMarker" node="0>0|5|0|0" />
        <i3dMapping id="aiRightMarker" node="0>0|5|0|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|5|0|2" />
        <i3dMapping id="screwsDecal" node="0>0|6|0" />
    </i3dMappings>
</vehicle>
