<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="trailer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>EDK 650</name>
        <functions>
            <function>$l10n_function_tipper</function>
        </functions>
        <storePacks>
            <storePack>STARTER_GRAINS</storePack>
            <storePack>STARTER_OLIVE</storePack>
            <storePack>STARTER_RICELONGGRAIN</storePack>
            <storePack>STARTER_RICE</storePack>
        </storePacks>
        <image>$data/vehicles/farmtech/edk650/store_edk650.png</image>
        <price>6000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>FARMTECH</brand>
        <category>trailers</category>
        <shopTranslationOffset>0 0 0</shopTranslationOffset>
        <shopRotationOffset>0.122 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>1152256</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>302336</indexBufferMemoryUsage>
        <textureMemoryUsage>393216</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_tipper</typeDesc>
        <filename>$data/vehicles/farmtech/edk650/edk650.i3d</filename>
        <size width="2.15" length="5.48" height="1.6"/>
        <sounds volumeFactor="1.8"/>
        <components maxMass="6500">
            <component centerOfMass="0 0.6 -0.7" solverIterationCount="30" mass="1000"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT"/>
        <mapHotspot type="TRAILER"/>
    </base>

    <wheels>
        <wheelConfigurations tireCategories="TRAILER">
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" saveId="DEFAULT">
                <wheels>
                    <wheel dimensions="425_55R17" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.8" repr="wheelLeft"  forcePointRatio="0.2" initialCompression="15" suspTravel="0.07" spring="70" damper="30" yOffset="0.02"/>
                        <wheelChock parkingNode="wheelChock03" filename="$data/shared/assets/wheelChocks/wheelChock03.i3d"/>
                        <wheelChock parkingNode="wheelChock04" isInverted="true" filename="$data/shared/assets/wheelChocks/wheelChock03.i3d"/>
                    </wheel>
                    <wheel dimensions="425_55R17" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.8" repr="wheelRight" forcePointRatio="0.2" initialCompression="15" suspTravel="0.07" spring="70" damper="30" yOffset="0.02"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <hubMaterial useBaseColor="true"/>

        <hubs>
            <hub linkNode="wheelLeft" filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="true" scale="0.22 0.22 0.22" offset="0.01"/>
            <hub linkNode="wheelRight" filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="false" scale="0.22 0.22 0.22" offset="0.01"/>
        </hubs>
    </wheels>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="chockSupport01"  filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="chockSupport02" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
    </dynamicallyLoadedParts>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailer" attacherHeight="0.7"/>
        </inputAttacherJoints>
        <brakeForce force="0.35" maxForce="0.9" maxForceMass="6500"/>
        <support animationName="moveSupport"/>

        <sounds>
            <active file="$data/sounds/tools/trailer/trailerRattle_02.wav" innerRadius="10" outerRadius="50" volumeScale="3" isLocalSound="true" pitchScale="1.0">
                <volume indoor="0.6" outdoor="0.9" >
                    <modifier type="WHEEL_SUSPENSION" value="-0.04" modifiedValue="0.6"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.00" modifiedValue="0.0"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.04" modifiedValue="0.6"/>

                    <modifier type="SPEED" value="0.0" modifiedValue="0.0"/>
                    <modifier type="SPEED" value="2.0" modifiedValue="1.0"/>
                    <modifier type="SPEED" value="40.0" modifiedValue="1.0"/>
                </volume>
                <lowpassCutoffFrequency indoor="300" outdoor="20000" />
                <lowpassGain indoor="0.7" outdoor="1" />
            </active>
        </sounds>
    </attachable>

    <attacherJoints>
        <attacherJointConfigurations>
            <attacherJointConfiguration>
                <attacherJoint node="trailerAttacherJointBack" jointType="trailer" lowerRotLimit="25 65 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
                    <schema position="1 0" rotation="0" invertX="false"/>
                </attacherJoint>
            </attacherJointConfiguration>
        </attacherJointConfigurations>

        <sounds>
            <attach template="attach01" linkNode="0>"/>
        </sounds>
    </attacherJoints>

    <licensePlates>
        <licensePlate node="licensePlateNodeBack" position="BACK" preferedType="SQUARISH" placementArea="0.2 0.15 0.08 0.19"/>
    </licensePlates>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01" adapterNode="hydraulicIn01_detached"  length="1.0" diameter="0.016" straighteningFactor="0.5">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleRed" node="airIn" adapterNode="airIn_detached" length="1.0" diameter="0.016" straighteningFactor="0.5">
            <objectChange node="airIn_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleYellow" node="airOut" adapterNode="airOut_detached" length="1.0" diameter="0.016" straighteningFactor="0.5">
            <objectChange node="airOut_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electricIn" adapterNode="electricIn_detached" length="0.5" diameter="0.008" straighteningFactor="0.5">
            <objectChange node="electricIn_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <sounds>
            <connect    type="airDoubleRed" template="hydraulicHosesAttach" volumeScale="0.7" linkNode="attacherJoint"/>
            <connect    type="electric"     template="generalConnection"    volumeScale="0.7" linkNode="attacherJoint"/>
            <disconnect type="airDoubleRed" template="hydraulicHosesDetach" volumeScale="0.7" linkNode="attacherJoint"/>
            <disconnect type="electric"     template="generalConnection"    volumeScale="0.7" linkNode="attacherJoint"/>
        </sounds>
    </connectionHoses>

    <lights>
        <sharedLight linkNode="rearLight52_left"   filename="$data/shared/assets/lights/lizard/rearLight52_left.xml" />
        <sharedLight linkNode="rearLight52_right"   filename="$data/shared/assets/lights/lizard/rearLight52_right.xml" />
        <sharedLight linkNode="plateNumberLight04"   filename="$data/shared/assets/lights/lizard/plateNumberLight04.xml" />
        <sharedLight linkNode="sideMarker24_left"   filename="$data/shared/assets/lights/lizard/sideMarker24_left.xml" />
        <sharedLight linkNode="sideMarker24_right"   filename="$data/shared/assets/lights/lizard/sideMarker24_right.xml" />
        <sharedLight linkNode="sideMarker30Orange"   filename="$data/shared/assets/lights/lizard/sideMarker30Orange.xml" />
        <sharedLight linkNode="sideMarker30Orange1"   filename="$data/shared/assets/lights/lizard/sideMarker30Orange.xml" />
        <sharedLight linkNode="sideMarker30White"   filename="$data/shared/assets/lights/lizard/sideMarker30White.xml" />
        <sharedLight linkNode="sideMarker30White1"   filename="$data/shared/assets/lights/lizard/sideMarker30White.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh" lightTypes="0" />
                <light node="licensePlateLightHigh" lightTypes="0" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh" />
                <reverseLight node="reverseLightHigh" />
            </high>
        </realLights>
    </lights>

    <animations>
        <animation name="tipAnimationBack">
            <part node="body"                    startTime="0.0" endTime="14" startRot="0 0 0" endRot="-50 0 0" />
            <part node="effectNodesBack"         startTime="0.0" endTime="14" startRot="0 0 0" endRot="50 0 0" />
            <part node="doorBack" direction="-1" startTime="0.0" endTime="14" startRot="0 0 0" endRot="50 0 0" />
            <part node="doorBack" direction="1"  startTime="1.0" endTime="2.5" startRot="0 0 0" endRot="20 0 0" />
            <part node="doorBack" direction="1"  startTime="2.5" endTime="14" startRot="20 0 0" endRot="50 0 0" />
            <part node="backSideLockArm01" startTime="0.0" endTime="0.5" startRot="0 0 0" endRot="-20 0 0" />

            <part node="rootAnimated2_joint" startTime="0.0" endTime="14.0" startRot="0.0 0.0 0.0" endRot="-97.971 1.862 -7.859" />
            <part node="rootAnimated_joint" startTime="0.0" endTime="14.0" startTrans="0.0 0.853 -1.505" endTrans="0.0 0.858 -1.522" startRot="0.0 0.0 0.0" endRot="-71.169 0.0 0.0" />
            <part node="bodyAnimated2_joint" startTime="0.0" endTime="14.0" startRot="0.0 0.0 0.0" endRot="28.43 3.606 -8.066" />
            <part node="bodyAnimated_joint" startTime="0.0" endTime="14.0" startRot="0.0 0.0 0.0" endRot="-18.993 -2.168 -0.441" />

            <sound template="hydraulicClose02"      startTime="0.01"  endTime="13.99"   volumeScale="2"   direction="1"  pitchScale="0.8" fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicClose01"      startTime="0.01"  endTime="13.99"   volumeScale="2"   direction="1"  pitchScale="0.6" fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicOpen03"       startTime="0.01"  endTime="13.99"   volumeScale="2"   direction="-1" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicOpen06"       startTime="0.01"  endTime="13.99"   volumeScale="0.4" direction="-1" pitchScale="0.6" fadeIn="0.1" fadeOut="0.1" />
            <sound template="thudVar2"              startTime="0.01"  volumeScale="2"   pitchScale="0.6"  direction="1" />
            <sound template="hingeImp"              startTime="0.01"  volumeScale="0.2" pitchScale="0.5"  direction="1" />
            <sound template="hingeMedium03"         startTime="2"     pitchScale="0.7"  direction="1"     volumeScale="3" />
            <sound template="hingeMedium"           startTime="8"     pitchScale="0.3"  direction="1"     volumeScale="2" />
            <sound template="metalOpen"             startTime="1"     direction="1"     volumeScale="2"   pitchScale="0.8"/>
            <sound template="hingeMedium"           startTime="1.2"   direction="1"     volumeScale="0.7" pitchScale="1.2"/>
            <sound template="vibratingImp"          startTime="2.5"   direction="1"     volumeScale="0.8" pitchScale="0.8"/>
            <sound template="clackVar6"             startTime="13.99" direction="1"     volumeScale="1.4" pitchScale="0.8" />
            <sound template="cylinderPunch"         startTime="13.99" direction="1"     volumeScale="0.6" pitchScale="0.8" />
            <sound template="vibratingImp"          startTime="13.99" direction="1"     volumeScale="0.8" pitchScale="0.8" />
            <sound template="thudVar2"              startTime="13.99" volumeScale="2"   pitchScale="0.6"  direction="-1" />
            <sound template="hingeImp"              startTime="0.1"   direction="-1"    volumeScale="0.4" pitchScale="0.8"/>
            <sound template="cylinderPunch"         startTime="0.1"   direction="-1"    volumeScale="0.7" pitchScale="1.0"/>
            <sound template="metalImpHigh01"        startTime="0.1"   direction="-1"    volumeScale="0.5" pitchScale="0.8"/>
            <sound template="vibratingImp"          startTime="0.1"   direction="-1"    volumeScale="0.5" pitchScale="0.8"/>
            <sound template="trailerCloseImpact_02" startTime="0.1"   direction="-1"    volumeScale="0.6" pitchScale="0.8"/>
        </animation>
        <animation name="tipAnimationLeft">
            <part node="bodyLeft" startTime="0.0" endTime="12" startRot="0 0 0" endRot="0 0 -45" />
            <part node="effectNodesLeft" startTime="0.0" endTime="12" startRot="0 0 0" endRot="0 0 45" />
            <part node="doorLeft" direction="-1" startTime="0.0" endTime="12" startRot="0 0 0" endRot="0 0 40" />
            <part node="doorLeft" direction="1"  startTime="2.2" endTime="2.5" startRot="0 0 0" endRot="0 0 30" />
            <part node="doorLeft" direction="1"  startTime="2.5" endTime="12" startRot="0 0 30" endRot="0 0 40" />
            <part node="leftSideLockArm01" startTime="0.0" endTime="0.5" startRot="0 0 0" endRot="0 0 -30" />

            <part node="rootAnimated2_joint" startTime="0.0" endTime="12.0" startRot="0.0 0.0 0.0" endRot="-70.309 3.573 -9.877" />
            <part node="rootAnimated_joint" startTime="0.0" endTime="12.0" startTrans="0.0 0.853 -1.505" endTrans="0.008 0.864 -1.518" startRot="0.0 0.0 0.0" endRot="-50.0 0.0 0.0" />
            <part node="bodyAnimated2_joint" startTime="0.0" endTime="12.0" startRot="0.0 0.0 0.0" endRot="0.0 0.0 24.0" />
            <part node="bodyAnimated_joint" startTime="0.0" endTime="12.0" startRot="0.0 0.0 0.0" endRot="-35.0 -6.0 16.0" />

            <sound template="hydraulicClose02"      startTime="0.01"  endTime="11.99"   volumeScale="2"   direction="1"  pitchScale="0.8" fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicClose01"      startTime="0.01"  endTime="11.99"   volumeScale="2"   direction="1"  pitchScale="0.6" fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicOpen03"       startTime="0.01"  endTime="11.99"   volumeScale="2"   direction="-1" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicOpen06"       startTime="0.01"  endTime="11.99"   volumeScale="0.4" direction="-1" pitchScale="0.6" fadeIn="0.1" fadeOut="0.1" />
            <sound template="thudVar2"              startTime="0.01"  volumeScale="2"   pitchScale="0.6"  direction="1" />
            <sound template="hingeImp"              startTime="0.01"  volumeScale="0.2" pitchScale="0.5"  direction="1" />
            <sound template="hingeMedium03"         startTime="2"     pitchScale="0.7"  direction="1"     volumeScale="3" />
            <sound template="hingeMedium"           startTime="8"     pitchScale="0.3"  direction="1"     volumeScale="2" />
            <sound template="metalOpen"             startTime="2.2"   direction="1"     volumeScale="2"   pitchScale="0.8"/>
            <sound template="hingeMedium"           startTime="2.2"   direction="1"     volumeScale="0.7" pitchScale="1.2"/>
            <sound template="vibratingImp"          startTime="2.5"   direction="1"     volumeScale="0.8" pitchScale="0.8"/>
            <sound template="clackVar6"             startTime="2.5"   direction="1"     volumeScale="1.5" pitchScale="0.8"/>
            <sound template="clackVar6"             startTime="11.99" direction="1"     volumeScale="1.4" pitchScale="0.8" />
            <sound template="cylinderPunch"         startTime="11.99" direction="1"     volumeScale="0.6" pitchScale="0.8" />
            <sound template="vibratingImp"          startTime="11.99" direction="1"     volumeScale="0.8" pitchScale="0.8" />
            <sound template="thudVar2"              startTime="11.99" volumeScale="2"   pitchScale="0.6"  direction="-1" />
            <sound template="hingeImp"              startTime="0.1"   direction="-1"    volumeScale="0.4" pitchScale="0.8"/>
            <sound template="cylinderPunch"         startTime="0.1"   direction="-1"    volumeScale="0.7" pitchScale="1.0"/>
            <sound template="metalImpHigh01"        startTime="0.1"   direction="-1"    volumeScale="0.5" pitchScale="0.8"/>
            <sound template="vibratingImp"          startTime="0.1"   direction="-1"    volumeScale="0.5" pitchScale="0.8"/>
            <sound template="trailerCloseImpact_01" startTime="0.1"   direction="-1"    volumeScale="0.5" pitchScale="0.8"/>
        </animation>
        <animation name="tipAnimationRight">
            <part node="bodyRight" startTime="0.0" endTime="12" startRot="0 0 0" endRot="0 0 45" />
            <part node="effectNodesRight" startTime="0.0" endTime="12" startRot="0 0 0" endRot="0 0 -45" />
            <part node="doorRight" direction="-1" startTime="0.0" endTime="12" startRot="0 0 0" endRot="0 0 -40" />
            <part node="doorRight" direction="1"  startTime="2.2" endTime="2.5" startRot="0 0 0" endRot="0 0 -30" />
            <part node="doorRight" direction="1"  startTime="2.5" endTime="12" startRot="0 0 -30" endRot="0 0 -40" />
            <part node="rightSideLockArm01" startTime="0.0" endTime="0.5" startRot="0 0 0" endRot="0 0 30" />

            <part node="rootAnimated2_joint" startTime="0.0" endTime="12.0" startRot="0.0 0.0 0.0" endRot="-81.548 -9.918 52.447" />
            <part node="rootAnimated_joint" startTime="0.0" endTime="12.0" startTrans="0.0 0.853 -1.505" endTrans="-0.015 0.862 -1.505" startRot="0.0 0.0 0.0" endRot="-60.0 0.0 0.0" />
            <part node="bodyAnimated2_joint" startTime="0.0" endTime="12.0" startRot="0.0 0.0 0.0" endRot="10.845 -12.747 -48.171" />
            <part node="bodyAnimated_joint" startTime="0.0" endTime="12.0" startRot="0.0 0.0 0.0" endRot="-27.099 46.925 6.731" />

            <sound template="hydraulicClose02"      startTime="0.01"  endTime="11.99"   volumeScale="2"   direction="1"  pitchScale="0.8" fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicClose01"      startTime="0.01"  endTime="11.99"   volumeScale="2"   direction="1"  pitchScale="0.6" fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicOpen03"       startTime="0.01"  endTime="11.99"   volumeScale="2"   direction="-1" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicOpen06"       startTime="0.01"  endTime="11.99"   volumeScale="0.4" direction="-1" pitchScale="0.6" fadeIn="0.1" fadeOut="0.1" />
            <sound template="thudVar2"              startTime="0.01"  volumeScale="2"   pitchScale="0.6"  direction="1" />
            <sound template="hingeImp"              startTime="0.01"  volumeScale="0.2" pitchScale="0.5"  direction="1" />
            <sound template="hingeMedium03"         startTime="2"     pitchScale="0.7"  direction="1"     volumeScale="3" />
            <sound template="hingeMedium"           startTime="8"     pitchScale="0.3"  direction="1"     volumeScale="2" />
            <sound template="metalOpen"             startTime="2.2"   direction="1"     volumeScale="2"   pitchScale="0.8"/>
            <sound template="hingeMedium"           startTime="2.2"   direction="1"     volumeScale="0.7" pitchScale="1.2"/>
            <sound template="vibratingImp"          startTime="2.5"   direction="1"     volumeScale="0.8" pitchScale="0.8"/>
            <sound template="clackVar6"             startTime="2.5"   direction="1"     volumeScale="1.5" pitchScale="0.8"/>
            <sound template="clackVar6"             startTime="11.99" direction="1"     volumeScale="1.4" pitchScale="0.8" />
            <sound template="cylinderPunch"         startTime="11.99" direction="1"     volumeScale="0.6" pitchScale="0.8" />
            <sound template="vibratingImp"          startTime="11.99" direction="1"     volumeScale="0.8" pitchScale="0.8" />
            <sound template="thudVar2"              startTime="11.99" volumeScale="2"   pitchScale="0.6"  direction="-1" />
            <sound template="hingeImp"              startTime="0.1"   direction="-1"    volumeScale="0.4" pitchScale="0.8"/>
            <sound template="cylinderPunch"         startTime="0.1"   direction="-1"    volumeScale="0.7" pitchScale="1.0"/>
            <sound template="metalImpHigh01"        startTime="0.1"   direction="-1"    volumeScale="0.5" pitchScale="0.8"/>
            <sound template="vibratingImp"          startTime="0.1"   direction="-1"    volumeScale="0.5" pitchScale="0.8"/>
            <sound template="trailerCloseImpact_01" startTime="0.1"   direction="-1"    volumeScale="0.5" pitchScale="0.8"/>
        </animation>
        <animation name="tipAnimationGrainDoor">
            <part node="body"               startTime="0.0" endTime="35" startRot="0 0 0" endRot="-50 0 0" />
            <part node="effectNodesDoor"    startTime="0.0" endTime="35" startRot="0 0 0" endRot="50 0 0" />

            <sound template="hydraulicClose02"      startTime="0.01"  endTime="34.99"   volumeScale="2"   direction="1"  pitchScale="0.8" fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicClose01"      startTime="0.01"  endTime="34.99"   volumeScale="2"   direction="1"  pitchScale="0.6" fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicOpen03"       startTime="0.01"  endTime="34.99"   volumeScale="2"   direction="-1" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicOpen06"       startTime="0.01"  endTime="34.99"   volumeScale="0.4" direction="-1" pitchScale="0.6" fadeIn="0.1" fadeOut="0.1" />
            <sound template="thudVar2"              startTime="0.01"  volumeScale="2"   pitchScale="0.6"  direction="1" />
            <sound template="hingeImp"              startTime="0.01"  volumeScale="0.2" pitchScale="0.5"  direction="1" />
            <sound template="hingeMedium03"         startTime="2"     pitchScale="0.7"  direction="1"     volumeScale="3" />
            <sound template="hingeMedium"           startTime="8"     pitchScale="0.3"  direction="1"     volumeScale="2" />
            <sound template="clackVar6"             startTime="34.99" direction="1"     volumeScale="1.4" pitchScale="0.8" />
            <sound template="cylinderPunch"         startTime="34.99" direction="1"     volumeScale="0.6" pitchScale="0.8" />
            <sound template="vibratingImp"          startTime="34.99" direction="1"     volumeScale="0.8" pitchScale="0.8" />
            <sound template="thudVar2"              startTime="34.99" volumeScale="2"   pitchScale="0.6"  direction="-1" />
            <sound template="hingeImp"              startTime="0.1"   direction="-1"    volumeScale="0.4" pitchScale="0.8"/>
            <sound template="cylinderPunch"         startTime="0.1"   direction="-1"    volumeScale="0.7" pitchScale="1.0"/>
            <sound template="metalImpHigh01"        startTime="0.1"   direction="-1"    volumeScale="0.5" pitchScale="0.8"/>
            <sound template="vibratingImp"          startTime="0.1"   direction="-1"    volumeScale="0.5" pitchScale="0.8"/>
            <sound template="trailerCloseImpact_01" startTime="0.1"   direction="-1"    volumeScale="0.5" pitchScale="0.8"/>
        </animation>
        <animation name="tipAnimationGrainDoorDoor">
            <part node="grainDoor"       startTime="0.0" endTime="0.5" startTrans="0 0 0" endTrans="0 0.1 0" />

            <sound template="latchSmall" startTime="0.01" direction="1"  volumeScale="0.4" pitchScale="0.5"/>
            <sound template="latchSmall" startTime="0.01" direction="-1" volumeScale="0.2" pitchScale="0.7"/>
            <sound template="clackVar6" startTime="0.01"  direction="-1" volumeScale="2.2" pitchScale="0.7"/>
            <sound template="slideOpen"  startTime="0.01" direction="1"  volumeScale="3.5" pitchScale="2.5"/>
            <sound template="slideClose" startTime="0.49" direction="-1" volumeScale="3.5" pitchScale="2.5"/>
            <sound template="metalClose" startTime="0.4"  direction="1"  volumeScale="1.3" pitchScale="2"/>
            <sound template="metalClose" startTime="0.0"  direction="-1" volumeScale="0.8" pitchScale="1.8"/>
        </animation>
        <animation name="moveSupport" soundVolumeFactor="0.7">
            <part node="supportArm" startTime="0.0" endTime="0.5" startTrans="0 0.393 0" endTrans="0 0.006 0" />
            <part node="supportArmHandle" startTime="0.0" endTime="0.5" startRot="0 0 720" endRot="0 0 0" />

            <sound template="slideOpen"  startTime="0.01" endTime="0.49" volumeScale="2" pitchScale="2" linkNode="supportArm"/>
            <sound template="metalHandleRotate"  startTime="0.01" endTime="0.49" volumeScale="1" pitchScale="2" linkNode="supportArm"/>
            <sound template="metalClose" startTime="0.01" direction="-1" volumeScale="2" pitchScale="2" linkNode="supportArm"/>
            <sound template="hingeImp"   startTime="0.01" direction="-1" volumeScale="0.4" pitchScale="1" linkNode="supportArm"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="bodyLeft" playSound="true" >
                <dependentPart node="hydraulic01Body" />
            </movingTool>
            <movingTool node="bodyRight" playSound="true" >
                <dependentPart node="hydraulic01Body" />
            </movingTool>
            <movingTool node="body" playSound="true" >
                <dependentPart node="hydraulic01Body" />
            </movingTool>
            <movingTool node="grainDoor" playSound="false" >
                <dependentPart node="grainDoorArm01" />
            </movingTool>
            <movingTool node="leftSideLockArm01">
                <dependentPart node="leftSideLockArm02" />
            </movingTool>
            <movingTool node="rightSideLockArm01">
                <dependentPart node="rightSideLockArm02" />
            </movingTool>
            <movingTool node="backSideLockArm01">
                <dependentPart node="backSideLockArm02" />
            </movingTool>
            <movingTool node="doorLeft">
                <dependentPart node="doorLeftSpring" />
            </movingTool>
            <movingTool node="doorRight">
                <dependentPart node="doorRightSpring" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="hydraulic01Body" referencePoint="hydraulic01BodyRef" referenceFrame="hydraulic01BodyRefFrame" limitedAxis="1" >
              <dependentPart node="hydraulic01BodyPart" />
            </movingPart>
            <movingPart node="hydraulic01BodyPart" referencePoint="hydraulic01BodyRef" referenceFrame="hydraulic01BodyRef" limitedAxis="1" divideTranslatingDistance="false">
                <translatingPart node="bodyHydraulic01Punch01" maxZTrans="0.35"/>
                <translatingPart node="bodyHydraulic01Punch02" maxZTrans="0.35"/>
                <translatingPart node="bodyHydraulic01Punch03" maxZTrans="0.35"/>
                <translatingPart node="bodyHydraulic01Punch04" maxZTrans="0.35"/>
            </movingPart>
            <movingPart node="grainDoorArm01" localReferencePoint="grainDoorArm02" referencePoint="grainDoorArm02Ref" referenceFrame="grainDoorArm01RefFrame" limitedAxis="1" >
              <dependentPart node="grainDoorArm02" />
            </movingPart>
            <movingPart node="grainDoorArm02" referencePoint="grainDoorArm02Ref" referenceFrame="grainDoorArm02Ref" />
            <movingPart node="leftSideLockArm02" localReferencePoint="leftSideLockArm03" referencePoint="leftSideLockArm03Ref" referenceFrame="leftSideLockArm02RefFrame" limitedAxis="1">
              <dependentPart node="leftSideLockArm03" />
            </movingPart>
            <movingPart node="leftSideLockArm03" referencePoint="leftSideLockArm03Ref" referenceFrame="leftSideLockArm03Ref" />
            <movingPart node="rightSideLockArm02" localReferencePoint="rightSideLockArm03" referencePoint="rightSideLockArm03Ref" referenceFrame="rightSideLockArm02RefFrame" limitedAxis="1">
              <dependentPart node="rightSideLockArm03" />
            </movingPart>
            <movingPart node="rightSideLockArm03" referencePoint="rightSideLockArm03Ref" referenceFrame="rightSideLockArm03Ref" />
            <movingPart node="backSideLockArm02" localReferencePoint="backSideLockArm03" referencePoint="backSideLockArm03Ref" referenceFrame="backSideLockArm02RefFrame" limitedAxis="1">
              <dependentPart node="backSideLockArm03" />
            </movingPart>
            <movingPart node="backSideLockArm03" referencePoint="backSideLockArm03Ref" referenceFrame="backSideLockArm03Ref" />
            <movingPart node="doorLeftSpring" referencePoint="doorLeftSpringRef" referenceFrame="doorLeftSpringRef" scaleZ="true" />
            <movingPart node="doorRightSpring" referencePoint="doorRightSpringRef" referenceFrame="doorRightSpringRef" scaleZ="true" />
        </movingParts>
        <sounds>
            <actionSound template="cylinderPunch"    pitchScale="0.7" linkNode="hydraulic01Body"                       actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulic01Punch02"/>
            <actionSound template="cylinderPunch"    pitchScale="0.7" linkNode="hydraulic01Body"                       actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulic01Punch03"/>
            <actionSound template="cylinderPunch"    pitchScale="0.7" linkNode="hydraulic01Body"                       actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulic01Punch04"/>
        </sounds>
    </cylindered>

    <configurationSets>
        <configurationSet name="$l10n_configuration_valueLoadingWagon">
            <configuration name="fillVolume"    index="1" />
            <configuration name="fillUnit"      index="1" />
            <configuration name="trailer"       index="1" />
            <configuration name="tensionBelts"  index="2" />
            <configuration name="dischargeable" index="1" />
        </configurationSet>
        <configurationSet name="%s %s %s" params="4|$l10n_unit_cubicShort|$l10n_configuration_extension">
            <configuration name="fillVolume"    index="2" />
            <configuration name="fillUnit"      index="2" />
            <configuration name="trailer"       index="2" />
            <configuration name="tensionBelts"  index="1" />
            <configuration name="dischargeable" index="2" />
        </configurationSet>
        <configurationSet name="%s %s %s" params="8|$l10n_unit_cubicShort|$l10n_configuration_extension" isDefault="true">
            <configuration name="fillVolume"    index="3" />
            <configuration name="fillUnit"      index="3" />
            <configuration name="trailer"       index="2" />
            <configuration name="tensionBelts"  index="1" />
            <configuration name="dischargeable" index="2" />
        </configurationSet>
    </configurationSets>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration price="0">
                <objectChange node="bodyBase" visibilityActive="false" visibilityInactive="true"/>
                <objectChange node="colPartBodyBase01" compoundChildActive="false" compoundChildInactive="true"/>
                <objectChange node="colPartBodyBase02" compoundChildActive="false" compoundChildInactive="true"/>
                <objectChange node="colPartBodyBase03" compoundChildActive="false" compoundChildInactive="true"/>
                <objectChange node="edk650_main_component1" massActive="1000" />
            </fillUnitConfiguration>
            <fillUnitConfiguration price="1500">
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="BULK" capacity="15000" updateMass="false" allowAILoading="true">
                        <exactFillRootNode node="exactFillRootNodeSmall" />
                        <autoAimTargetNode node="fillAutoAimTargetSmall" startZ="0.37" endZ="-1.65" invert="false" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
                <objectChange node="edk650_main_component1" massActive="1300" />
            </fillUnitConfiguration>
            <fillUnitConfiguration price="3000">
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="BULK" capacity="25000" updateMass="false" allowAILoading="true">
                        <exactFillRootNode node="exactFillRootNodeBig" />
                        <autoAimTargetNode node="fillAutoAimTargetBig" startZ="0.37" endZ="-1.65" invert="false" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
                <objectChange node="bodyExtension" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="colPartExtension01" compoundChildActive="true" compoundChildInactive="false"/>
                <objectChange node="colPartExtension02" compoundChildActive="true" compoundChildInactive="false"/>
                <objectChange node="colPartExtension03" compoundChildActive="true" compoundChildInactive="false"/>
                <objectChange node="colPartExtension04" compoundChildActive="true" compoundChildInactive="false"/>
                <objectChange node="edk650_main_component1" massActive="1600" />
                <size height="2.12"/>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration/>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolumeSmall" maxDelta="0.12" maxAllowedHeapAngle="15" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolumeBig" maxDelta="0.12" maxAllowedHeapAngle="15" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfoBack" width="1.0" length="4.5" />
            </unloadInfo>
            <unloadInfo>
                <node node="unloadInfoLeft" width="1.0" length="4.5" />
            </unloadInfo>
            <unloadInfo>
                <node node="unloadInfoRight" width="1.0" length="4.5" />
            </unloadInfo>
        </unloadInfos>
    </fillVolume>

    <trailer>
        <trailerConfigurations>
            <trailerConfiguration/>
            <trailerConfiguration>
                <trailer>
                  <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                      <animation name="tipAnimationBack" speedScale="0.95" closeSpeedScale="1.5" startTipTime="0.1"/>
                      <objectChange node="boltBackRight" visibilityActive="true" />
                      <objectChange node="boltBackLeft" visibilityActive="true" />
                      <objectChange node="boltFrontRight" visibilityActive="false" />
                      <objectChange node="boltFrontLeft" visibilityActive="false" />
                  </tipSide>
                  <tipSide name="$l10n_info_tipSideBackGrainDoor" dischargeNodeIndex="2" >
                      <animation name="tipAnimationGrainDoor" speedScale="0.9" closeSpeedScale="3"/>
                      <doorAnimation name="tipAnimationGrainDoorDoor" speedScale="1" startTipTime="0.4"/>
                      <objectChange node="boltBackRight" visibilityActive="true" />
                      <objectChange node="boltBackLeft" visibilityActive="true" />
                      <objectChange node="boltFrontRight" visibilityActive="false" />
                      <objectChange node="boltFrontLeft" visibilityActive="false" />
                  </tipSide>
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="3">
                        <animation name="tipAnimationLeft" speedScale="0.7" closeSpeedScale="1.7" startTipTime="0.2"/>
                        <objectChange node="boltFrontLeft" visibilityActive="true" />
                        <objectChange node="boltBackLeft" visibilityActive="true" />
                        <objectChange node="boltBackRight" visibilityActive="false" />
                        <objectChange node="boltFrontRight" visibilityActive="false" />
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="4">
                        <animation name="tipAnimationRight" speedScale="0.7" closeSpeedScale="1.7" startTipTime="0.2"/>
                        <objectChange node="boltFrontRight" visibilityActive="true" />
                        <objectChange node="boltBackRight" visibilityActive="true" />
                        <objectChange node="boltBackLeft" visibilityActive="false" />
                        <objectChange node="boltFrontLeft" visibilityActive="false" />
                    </tipSide>
                </trailer>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>

    <tensionBelts>
        <tensionBeltsConfigurations>
            <tensionBeltsConfiguration/>
            <tensionBeltsConfiguration>
                <tensionBelts linkNode="tensionBelts" width="0.05" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="4" activationTrigger="beltActivationTrigger">
                    <tensionBelt startNode="startPoint01" endNode="startPoint01End" >
                        <intersectionNode node="tensionBelt01Intersection01"/>
                        <intersectionNode node="tensionBelt01Intersection02"/>
                    </tensionBelt>
                    <tensionBelt startNode="startPoint02" endNode="startPoint02End" >
                        <intersectionNode node="tensionBelt02Intersection01"/>
                        <intersectionNode node="tensionBelt02Intersection02"/>
                    </tensionBelt>
                    <tensionBelt startNode="startPoint03" endNode="startPoint03End" >
                        <intersectionNode node="tensionBelt03Intersection01"/>
                        <intersectionNode node="tensionBelt03Intersection02"/>
                    </tensionBelt>
                    <tensionBelt startNode="startPoint04" endNode="startPoint04End" >
                        <intersectionNode node="tensionBelt04Intersection01"/>
                        <intersectionNode node="tensionBelt04Intersection02"/>
                    </tensionBelt>
                    <tensionBelt startNode="startPoint05" endNode="startPoint05End" >
                        <intersectionNode node="tensionBelt05Intersection01"/>
                        <intersectionNode node="tensionBelt05Intersection02"/>
                    </tensionBelt>
                    <sounds>
                        <addBelt    template="beltOpen" />
                        <removeBelt template="beltClose" />
                    </sounds>
                </tensionBelts>
            </tensionBeltsConfiguration>
        </tensionBeltsConfigurations>
    </tensionBelts>

    <dischargeable>
        <dischargeableConfigurations>
            <dischargeableConfiguration/>
            <dischargeableConfiguration>
                <dischargeNode node="dischargeNodeBack" emptySpeed="5000" fillUnitIndex="1" unloadInfoIndex="1" allowAIDischarge="true">
                    <info width="2" length="0.5" />
                    <effects>
                        <effectNode effectClass="TipEffect">
                            <effectNode effectNode="effectParticleBack" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="3"/>
                            <effectNode effectNode="effectGrainBack" materialType="unloading" fadeTime="0.5" extraDistanceNode="dischargeNodeBack" extraDistance="0.45" delay="0.3"/>
                        </effectNode>
                        <effectNode effectNode="effectSmokeBack" materialType="unloadingSmoke" fadeTime="0.5" />
                    </effects>
                </dischargeNode>
                <dischargeNode node="dischargeNodeGrainDoor" emptySpeed="1500" fillUnitIndex="1" unloadInfoIndex="1" >
                    <info width="0.5" length="0.5" />
                    <effects>
                        <effectNode effectClass="TipEffect">
                            <effectNode effectNode="effectParticleDoor" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="5"/>
                            <effectNode effectNode="effectGrainDoor" materialType="unloading" fadeTime="0.5" extraDistanceNode="dischargeNodeGrainDoor" extraDistance="0.65"/>
                        </effectNode>
                        <effectNode effectNode="effectSmokeDoor" materialType="unloadingSmoke" fadeTime="0.5" />
                    </effects>
                </dischargeNode>
                <dischargeNode node="dischargeNodeLeft" emptySpeed="3000" fillUnitIndex="1" unloadInfoIndex="2" >
                    <info width="3.5" length="0.5" />
                    <effects>
                        <effectNode effectClass="TipEffect">
                            <effectNode effectNode="effectParticleLeft" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="2"/>
                            <effectNode effectNode="effectGrainLeft" materialType="unloading" fadeTime="0.5" extraDistanceNode="dischargeNodeLeft" extraDistance="0.5"/>
                        </effectNode>
                        <effectNode effectNode="effectSmokeLeft" materialType="unloadingSmoke" fadeTime="0.5" />
                    </effects>
                </dischargeNode>
                <dischargeNode node="dischargeNodeRight" emptySpeed="3000" fillUnitIndex="1" unloadInfoIndex="3" >
                    <info width="3.5" length="0.5" />
                    <effects>
                        <effectNode effectClass="TipEffect">
                            <effectNode effectNode="effectParticleRight" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="2"/>
                            <effectNode effectNode="effectGrainRight" materialType="unloading" fadeTime="0.5" extraDistanceNode="dischargeNodeRight" extraDistance="0.5"/>
                        </effectNode>
                        <effectNode effectNode="effectSmokeRight" materialType="unloadingSmoke" fadeTime="0.5" />
                    </effects>
                </dischargeNode>
            </dischargeableConfiguration>
        </dischargeableConfigurations>
    </dischargeable>

    <ai>
        <allowTurnBackward value="false"/>
        <turningRadiusLimitation radius="8"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" useSize="true"/>
    </ai>

    <foliageBending>
        <bendingNode wheelIndices="1 2" minZ="-2.45" maxZ="1.3" yOffset="0.55"/>
        <bendingNode minX="-0.25" maxX="0.25" minZ="1.3" maxZ="2.35" yOffset="0.55"/>
    </foliageBending>

    <baseColorConfigurations title="$l10n_configuration_chassisColor" useDefaultColors="true">
        <baseColorConfiguration materialTemplateName="FARMTECH_RED1"/>
        <material materialSlotName="chassis_color_mat"/>
    </baseColorConfigurations>

    <designColorConfigurations title="$l10n_configuration_baseColor" useDefaultColors="true">
        <designColorConfiguration materialTemplateName="FARMTECH_GREEN1"/>
        <material materialSlotName="base_color_mat"/>
    </designColorConfigurations>

    <designConfigurations>
        <designConfiguration name="$l10n_configuration_valueDesign01">
            <objectChange node="toolBox" visibilityActive="false"/>
            <objectChange node="underrideGuard" visibilityActive="false"/>
        </designConfiguration>
        <designConfiguration name="$l10n_configuration_valueDesign02">
            <objectChange node="toolBox" visibilityActive="true"/>
            <objectChange node="underrideGuard" visibilityActive="false"/>
        </designConfiguration>
        <designConfiguration name="$l10n_configuration_valueDesign03">
            <objectChange node="toolBox" visibilityActive="false"/>
            <objectChange node="underrideGuard" visibilityActive="true"/>
        </designConfiguration>
    </designConfigurations>

    <tipOccluder>
        <occlusionArea start="occlusionAreaStart" width="occlusionAreaWidth" height="occlusionAreaHeight" />
    </tipOccluder>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="edk650_main_component1" node="0>" />
        <i3dMapping id="wheelLeft" node="0>0|0|0" />
        <i3dMapping id="wheelRight" node="0>0|0|1" />
        <i3dMapping id="chockSupport01" node="0>0|1|0" />
        <i3dMapping id="chockSupport02" node="0>0|1|1" />
        <i3dMapping id="wheelChock03" node="0>0|1|2" />
        <i3dMapping id="wheelChock04" node="0>0|1|3" />
        <i3dMapping id="attacherJoint" node="0>0|2|0" />
        <i3dMapping id="supportArm" node="0>0|2|1|0" />
        <i3dMapping id="supportArmHandle" node="0>0|2|2" />
        <i3dMapping id="trailerAttacherJointBack" node="0>0|3|0" />
        <i3dMapping id="licensePlateNodeBack" node="0>0|4|0" />
        <i3dMapping id="hydraulicIn01" node="0>0|5|0" />
        <i3dMapping id="airOut" node="0>0|5|1" />
        <i3dMapping id="airIn" node="0>0|5|2" />
        <i3dMapping id="electricIn" node="0>0|5|3" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|5|4" />
        <i3dMapping id="airOut_detached" node="0>0|5|5" />
        <i3dMapping id="airIn_detached" node="0>0|5|6" />
        <i3dMapping id="electricIn_detached" node="0>0|5|7" />
        <i3dMapping id="rearLight52_left" node="0>0|6|0|0" />
        <i3dMapping id="rearLight52_right" node="0>0|6|0|1" />
        <i3dMapping id="plateNumberLight04" node="0>0|6|0|2" />
        <i3dMapping id="sideMarker24_left" node="0>0|6|0|3" />
        <i3dMapping id="sideMarker24_right" node="0>0|6|0|4" />
        <i3dMapping id="backLightsHigh" node="0>0|6|1|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|6|2|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|6|2|1" />
        <i3dMapping id="licensePlateLightHigh" node="0>0|6|3" />
        <i3dMapping id="reverseLightHigh" node="0>0|6|4|0" />
        <i3dMapping id="dischargeNodeBack" node="0>0|7|0" />
        <i3dMapping id="dischargeNodeGrainDoor" node="0>0|7|1" />
        <i3dMapping id="dischargeNodeLeft" node="0>0|7|2" />
        <i3dMapping id="dischargeNodeRight" node="0>0|7|3" />
        <i3dMapping id="bodyLeft" node="0>0|8|0" />
        <i3dMapping id="bodyRight" node="0>0|8|0|0" />
        <i3dMapping id="body" node="0>0|8|0|0|0" />
        <i3dMapping id="bodyBase" node="0>0|8|0|0|0|0" />
        <i3dMapping id="doorBack" node="0>0|8|0|0|0|0|0" />
        <i3dMapping id="bigTriangle" node="0>0|8|0|0|0|0|0|0|0|0" />
        <i3dMapping id="grainDoor" node="0>0|8|0|0|0|0|0|1" />
        <i3dMapping id="grainDoorArm02Ref" node="0>0|8|0|0|0|0|0|1|0" />
        <i3dMapping id="grainDoorArm01RefFrame" node="0>0|8|0|0|0|0|0|2" />
        <i3dMapping id="grainDoorArm01" node="0>0|8|0|0|0|0|0|2|0" />
        <i3dMapping id="grainDoorArm02" node="0>0|8|0|0|0|0|0|2|0|0" />
        <i3dMapping id="colPartBodyBase01" node="0>0|8|0|0|0|0|0|3" />
        <i3dMapping id="doorLeft" node="0>0|8|0|0|0|0|1" />
        <i3dMapping id="colPartBodyBase02" node="0>0|8|0|0|0|0|1|0" />
        <i3dMapping id="doorLeftSpringRef" node="0>0|8|0|0|0|0|1|3" />
        <i3dMapping id="doorRight" node="0>0|8|0|0|0|0|2" />
        <i3dMapping id="colPartBodyBase03" node="0>0|8|0|0|0|0|2|0" />
        <i3dMapping id="doorRightSpringRef" node="0>0|8|0|0|0|0|2|3" />
        <i3dMapping id="bodyExtension" node="0>0|8|0|0|0|0|3" />
        <i3dMapping id="colPartExtension01" node="0>0|8|0|0|0|0|3|1|0" />
        <i3dMapping id="colPartExtension02" node="0>0|8|0|0|0|0|3|1|1" />
        <i3dMapping id="colPartExtension03" node="0>0|8|0|0|0|0|3|1|2" />
        <i3dMapping id="colPartExtension04" node="0>0|8|0|0|0|0|3|1|3" />
        <i3dMapping id="yellowRound_01" node="0>0|8|0|0|0|0|4|0|0" />
        <i3dMapping id="yellowRound_02" node="0>0|8|0|0|0|0|4|0|1" />
        <i3dMapping id="exactFillRootNodeSmall" node="0>0|8|0|0|0|0|5|0" />
        <i3dMapping id="exactFillRootNodeBig" node="0>0|8|0|0|0|0|5|1" />
        <i3dMapping id="fillAutoAimTargetSmall" node="0>0|8|0|0|0|0|5|2" />
        <i3dMapping id="fillAutoAimTargetBig" node="0>0|8|0|0|0|0|5|3" />
        <i3dMapping id="fillVolumeSmall" node="0>0|8|0|0|0|0|6|0" />
        <i3dMapping id="fillVolumeBig" node="0>0|8|0|0|0|0|6|1" />
        <i3dMapping id="unloadInfoBack" node="0>0|8|0|0|0|0|7|0" />
        <i3dMapping id="unloadInfoLeft" node="0>0|8|0|0|0|0|7|1" />
        <i3dMapping id="unloadInfoRight" node="0>0|8|0|0|0|0|7|2" />
        <i3dMapping id="doorLeftSpring" node="0>0|8|0|0|0|0|9" />
        <i3dMapping id="doorRightSpring" node="0>0|8|0|0|0|0|10" />
        <i3dMapping id="effectNodesBack" node="0>0|8|0|0|0|0|11|0|0" />
        <i3dMapping id="effectGrainBack" node="0>0|8|0|0|0|0|11|0|0|0" />
        <i3dMapping id="effectSmokeBack" node="0>0|8|0|0|0|0|11|0|0|1" />
        <i3dMapping id="particleNodesBack" node="0>0|8|0|0|0|0|11|0|1" />
        <i3dMapping id="effectParticleBack" node="0>0|8|0|0|0|0|11|0|1|0" />
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</vehicle>
