<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="cowHusbandryBarnMilk" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_storeItem_animalBarnCowMedium</name>
        <image>$data/placeables/rudolfHormann/cowBarnMedium/store_cowBarnMedium.png</image>
        <price>254000</price>
        <functions>
            <function>$l10n_function_animalPenCow</function>
            <function>$l10n_function_adjustableMeadow</function>
        </functions>
        <lifetime>1000</lifetime>
        <dailyUpkeep>150</dailyUpkeep>
        <rotation>0</rotation>
        <brand>RUDOLFHOERMANN</brand>
        <species>PLACEABLE</species>
        <category>animalpens</category>
        <brush>
            <type>husbandry</type>
            <category>animals</category>
            <tab>cows</tab>
        </brush>
        <vertexBufferMemoryUsage>2459904</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>453888</indexBufferMemoryUsage>
        <textureMemoryUsage>3407872</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <filename>$data/placeables/rudolfHormann/cowBarnMedium/cowBarnMedium.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testAreaStart01" endNode="testAreaEnd01" />
        </testAreas>

        <sounds>
            <place template="medImp" />
            <placeLayered template="cowLayer" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearAreaStart01" widthNode="clearAreaWidth01" heightNode="clearAreaHeight01"/>
        <!-- <clearArea startNode="clearAreaStart02" widthNode="clearAreaWidth02" heightNode="clearAreaHeight02"/> -->
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelAreaStart01" widthNode="levelAreaWidth01" heightNode="levelAreaHeight01" groundType="dirt"/>
        </levelAreas>

        <!-- <paintAreas> -->
            <!-- <paintArea startNode="paintAreaStart01" widthNode="paintAreaWidth01" heightNode="paintAreaHeight01" groundType="grass" /> -->
        <!-- </paintAreas> -->
    </leveling>

    <!-- <foliageAreas> -->
        <!-- <foliageArea startNode="foliageAreaStart01" widthNode="foliageAreaWidth01" heightNode="foliageAreaHeight01" decoFoliage="grassShort" /> -->
        <!-- <foliageArea startNode="foliageAreaStart02" widthNode="foliageAreaWidth02" heightNode="foliageAreaHeight02" decoFoliage="grassShort" /> -->
    <!-- </foliageAreas> -->

    <indoorAreas>
        <indoorArea startNode="indoorAreaStart01" widthNode="indoorAreaWidth01" heightNode="indoorAreaHeight01"/>
        <indoorArea startNode="indoorAreaStart02" widthNode="indoorAreaWidth02" heightNode="indoorAreaHeight02"/>
    </indoorAreas>

    <triggerMarkers>
        <triggerMarker node="markerMilk"         filename="$data/shared/assets/marker/markerIconMilk.i3d" />
        <triggerMarker node="markerFood"         filename="$data/shared/assets/marker/markerIconFood.i3d" />
        <triggerMarker node="markerAnimals"      filename="$data/shared/assets/marker/markerIconAnimals.i3d" />
        <triggerMarker node="markerLiquidManure" filename="$data/shared/assets/marker/markerIconSlurry.i3d" />
    </triggerMarkers>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
        </updateAreas>
    </ai>

    <hotspots>
        <hotspot type="COW" teleportNode="teleportNode" />
    </hotspots>

    <animatedObjects>
        <animatedObject saveId="milk" >
            <animation duration="1.5">
                <part node="doorMilkLeft">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -120 0"/>
                </part>
                <part node="doorMilkRight">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 120 0"/>
                </part>
            </animation>
            <controls triggerNode="doorMilkTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="doorMilkBase" template="woodBigDoorLoop" />
                <posEnd linkNode="doorMilkBase" template="metalDoorsOpen" />
                <negEnd linkNode="doorMilkBase" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="rollingDoor1" >
            <animation duration="5">
                <part node="rollingDoor1ColBottom">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 3.8 0"/>
                </part>
                <part node="rollingDoor1ColTop">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.55" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 1.7 0"/>
                </part>
                <part node="rollingDoor1">
                    <keyFrame time="0.0" translation="0 0 0" />
                    <keyFrame time="1.0" translation="0 3.85 0" />
                </part>
                <shader node="rollingDoor1" parameterName="visibilityCutThreshold">
                    <keyFrame time="0.0" values="0 - - -" />
                    <keyFrame time="1.0" values="0.94 - - -" />
                </shader>
            </animation>
            <controls triggerNode="rollingDoor1Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="rollingDoor1Base" template="rollingGarageDoor" />
                <posEnd linkNode="rollingDoor1Base" template="slidingGateMetalOpen" />
                <negEnd linkNode="rollingDoor1Base" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="rollingDoor2" >
            <animation duration="5">
                <part node="rollingDoor2ColBottom">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 3.8 0"/>
                </part>
                <part node="rollingDoor2ColTop">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.55" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 1.7 0"/>
                </part>
                <part node="rollingDoor2">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 3.85 0"/>
                </part>
                <shader node="rollingDoor2" parameterName="visibilityCutThreshold">
                    <keyFrame time="0.0" values="0 - - -" />
                    <keyFrame time="1.0" values="0.94 - - -" />
                </shader>
            </animation>
            <controls triggerNode="rollingDoor2Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="rollingDoor2Base" template="rollingGarageDoor" />
                <posEnd linkNode="rollingDoor2Base" template="slidingGateMetalOpen" />
                <negEnd linkNode="rollingDoor2Base" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door1" >
            <animation duration="1.5">
                <part node="door1Left">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -98 0"/>
                </part>
                <part node="door1Right">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 98 0"/>
                </part>
            </animation>
            <controls triggerNode="door1Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door1Base" template="woodBigDoorLoop" />
                <posEnd linkNode="door1Base" template="metalDoorsOpen" />
                <negEnd linkNode="door1Base" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door2" >
            <animation duration="1.5">
                <part node="door2Left">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -98 0"/>
                </part>
                <part node="door2Right">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 98 0"/>
                </part>
            </animation>
            <controls triggerNode="door2Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door2Base" template="woodBigDoorLoop" />
                <posEnd linkNode="door2Base" template="metalDoorsOpen" />
                <negEnd linkNode="door2Base" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door3" >
            <dependency animatedObjectIndex="8" minTime="0" maxTime="0" />
            <animation duration="1.5">
                <part node="door3Left">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -98 0"/>
                </part>
                <part node="door3Right">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 98 0"/>
                </part>
            </animation>
            <controls triggerNode="door3Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door3Base" template="woodBigDoorLoop" />
                <posEnd linkNode="door3Base" template="metalDoorsOpen" />
                <negEnd linkNode="door3Base" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door4">
            <animation duration="1.5">
                <part node="door4">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -100 0"/>
                </part>
            </animation>
            <controls triggerNode="door4Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door4Base" template="metalDoorsLoop" />
                <posEnd linkNode="door4Base" template="metalDoorsOpen" />
                <negEnd linkNode="door4Base" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="slideDoor" >
            <dependency animatedObjectIndex="6" minTime="0" maxTime="0" />
            <animation duration="1.5">
                <part node="slideDoor">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 0 3.95"/>
                </part>
            </animation>
            <controls triggerNode="slideDoorTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="slideDoorBase" template="slidingGateWoodLoop" volumeScale="0.6" />
                <posEnd linkNode="slideDoorBase" template="woodDoorOpen" />
                <negEnd linkNode="slideDoorBase" template="woodDoorClose" />
            </sounds>
        </animatedObject>
    </animatedObjects>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="lightSwitch" filename="$data/shared/assets/lights/terraLed/switch.i3d" />
        <dynamicallyLoadedPart node="0" linkNode="controlBox"  filename="$data/placeables/rudolfHormann/controlPanel/controlPanel.i3d">
            <objectChange node="0|0" rotationActive="0 -120 0"/>
            <objectChange node="0|1" rotationActive="0 120 0"/>
        </dynamicallyLoadedPart>
        <dynamicallyLoadedPart node="0" linkNode="milkContainer" filename="$data/placeables/lely/nautilus/nautilus.i3d"/>
    </dynamicallyLoadedParts>

    <lights>
        <group weatherRequiredFlags="NIGHT" />

        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode01" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode02" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode03" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode04" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode05" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode06" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode07" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode08" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="tubeLight01" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="tubeLight02" groupIndex="1"/>

        <realLights>
            <low>
                <light node="realLightsLow" groupIndex="1"/>
            </low>
            <high>
                <light node="realLightsHigh" groupIndex="1"/>
            </high>
        </realLights>
    </lights>

    <infoTrigger triggerNode="infoTrigger" />

    <husbandry saveId="Animals_COW" hasStatistics="false">
        <storage node="storage" fillTypes="LIQUIDMANURE MILK BUFFALOMILK STRAW MANURE" isExtension="false">
            <capacity fillType="LIQUIDMANURE" capacity="256250" />
            <capacity fillType="MILK"         capacity="233750" />
            <capacity fillType="BUFFALOMILK"  capacity="233750" />
            <capacity fillType="STRAW"        capacity="221375" />
            <capacity fillType="MANURE"       capacity="0" />
        </storage>

        <unloadingStation supportsExtension="true" storageRadius="50" hideFromPricesMenu="true">
            <unloadTrigger exactFillRootNode="exactFillRootNodeStraw" fillTypes="STRAW" />
            <unloadTrigger fillTypes="MANURE MILK BUFFALOMILK LIQUIDMANURE" />
        </unloadingStation>

        <loadingStation supportsExtension="true" storageRadius="50">
            <loadTrigger triggerNode="liquidManureTrigger" fillTypes="LIQUIDMANURE" fillLitersPerSecond="5000" aiNode="aiLoadingNodeLiquidManure" />
            <loadTrigger triggerNode="milkTrigger" fillTypes="MILK BUFFALOMILK" fillLitersPerSecond="5000" aiNode="aiLoadingNodeMilk"/>
        </loadingStation>

        <animals type="COW" baseMaxNumAnimals="45" maxNumAnimals="250" maxNumVisualAnimals="20">
            <navigation shape="navMeshShape" />
            <loadingTrigger node="loadingTrigger" />
        </animals>

        <food capacity="177500" >
            <foodPlaces>
                <foodPlace node="foodPlace1" />
                <foodPlace node="foodPlace2" />
                <foodPlace node="foodPlace3" />
                <foodPlace node="foodPlace4" />
                <foodPlace node="foodPlace5" />
                <foodPlace node="foodPlace6" />
                <foodPlace node="foodPlace7" />
                <foodPlace node="foodPlace8" />
                <foodPlace node="foodPlace9" />
            </foodPlaces>
            <dynamicFoodPlane node="fillVolumeFood" defaultFillType="forage" maxAllowedHeapAngle="60" maxSubDivEdgeLength="0.5" capacity="100000"/>
            <unloadTrigger exactFillRootNode="exactFillRootNodeFood" />
            <baleTrigger triggerNode="baleTrigger"/>
        </food>

        <liquidManure />

        <milk>
            <milkingRobots>
                <milkingRobot linkNode="milkingRobot1" class="MilkingRobot" filename="$data/placeables/lely/astronautA5/astronautA5.xml" />
            </milkingRobots>
        </milk>

        <water automaticWaterSupply="true">
            <waterPlaces>
                <waterPlace node="waterPlace1" />
            </waterPlaces>
        </water>

        <straw>
            <manure factor="1.5" />
            <strawPlane node="strawPlane" minY="-0.185" maxY="0.0" colorChange="false" />
        </straw>

        <fence xmlFilename="$data/placeables/brandless/fences/husbandries/cowFence/cowFence.xml">
            <sections>
                <section segmentId="SEGMENT" customizable="true">
                    <node node="fence1Node1" />
                    <node node="fence1Node2" />
                    <node node="fence1Node3" />
                    <node node="fence1Node4" />
                </section>
            </sections>
        </fence>

        <meadow>
            <fruitType name="GRASS" eatableStartGrowthState="greenMiddle" eatableEndGrowthState="harvestReady" eatenGrowthState="greenSmall" />
            <fruitType name="MEADOW" eatableStartGrowthState="greenMiddle" eatableEndGrowthState="harvestReady" eatenGrowthState="greenSmall" />

            <createTask weedState="0">
                <fruit type="MEADOW" growthState="greenSmall" />
                <ground type="NONE" />
                <terrainGroundType name="grass" />
            </createTask>
        </meadow>
    </husbandry>

    <colorConfigurations>
        <material slotName="mainColor_mat" />
        <colorConfiguration color="RUDOLFHOERMANN_GREEN"/>
        <colorConfiguration color="RUDOLFHOERMANN_BEIGE"/>
        <colorConfiguration color="RUDOLFHOERMANN_RED"/>
        <colorConfiguration color="RUDOLFHOERMANN_BLUE"/>
        <colorConfiguration color="RUDOLFHOERMANN_DARKGREY"/>
        <colorConfiguration color="RUDOLFHOERMANN_LIGHTGREY"/>
        <colorConfiguration color="RUDOLFHOERMANN_WHITEALU"/>
        <colorConfiguration color="RUDOLFHOERMANN_GREYALU"/>
        <colorConfiguration color="RUDOLFHOERMANN_OXIDRED"/>
        <colorConfiguration color="RUDOLFHOERMANN_WOODDARK"/>
        <colorConfiguration color="RUDOLFHOERMANN_WOODBRIGHT"/>
        <colorConfiguration color="RUDOLFHOERMANN_LIGHTGREEN"/>
        <colorConfiguration color="RUDOLFHOERMANN_DARKBEIGE"/>
    </colorConfigurations>

    <solarPanels>
        <solarPanelsConfigurations>
            <solarPanelsConfiguration name="$l10n_ui_no" isActive="false">
                <objectChange node="solarPanels" visibilityActive="false"/>
            </solarPanelsConfiguration>

            <solarPanelsConfiguration name="$l10n_ui_yes" isActive="true" price="63750" incomePerHour="222" />
        </solarPanelsConfigurations>
    </solarPanels>

    <i3dMappings>
        <i3dMapping id="clearAreaStart01" node="0>0|0" />
        <i3dMapping id="clearAreaWidth01" node="0>0|0|0" />
        <i3dMapping id="clearAreaHeight01" node="0>0|0|1" />
        <i3dMapping id="levelAreaStart01" node="0>1|0" />
        <i3dMapping id="levelAreaWidth01" node="0>1|0|0" />
        <i3dMapping id="levelAreaHeight01" node="0>1|0|1" />
        <i3dMapping id="indoorAreaStart01" node="0>2|0" />
        <i3dMapping id="indoorAreaWidth01" node="0>2|0|0" />
        <i3dMapping id="indoorAreaHeight01" node="0>2|0|1" />
        <i3dMapping id="indoorAreaStart02" node="0>2|1" />
        <i3dMapping id="indoorAreaWidth02" node="0>2|1|0" />
        <i3dMapping id="indoorAreaHeight02" node="0>2|1|1" />
        <i3dMapping id="testAreaStart01" node="0>3|0" />
        <i3dMapping id="testAreaEnd01" node="0>3|0|0" />
        <i3dMapping id="tipOcclusionUpdateAreaStart01" node="0>4|0" />
        <i3dMapping id="tipOcclusionUpdateAreaEnd01" node="0>4|0|0" />
        <i3dMapping id="fillVolumeFood" node="0>5|0" />
        <i3dMapping id="exactFillRootNodeFood" node="0>5|1" />
        <i3dMapping id="foodPlace1" node="0>5|2|0" />
        <i3dMapping id="foodPlace2" node="0>5|2|1" />
        <i3dMapping id="foodPlace3" node="0>5|2|2" />
        <i3dMapping id="foodPlace4" node="0>5|2|3" />
        <i3dMapping id="foodPlace5" node="0>5|2|4" />
        <i3dMapping id="foodPlace6" node="0>5|2|5" />
        <i3dMapping id="foodPlace7" node="0>5|2|6" />
        <i3dMapping id="foodPlace8" node="0>5|2|7" />
        <i3dMapping id="foodPlace9" node="0>5|2|8" />
        <i3dMapping id="baleTrigger" node="0>5|3" />
        <i3dMapping id="doorMilkBase" node="0>6|0" />
        <i3dMapping id="doorMilkLeft" node="0>6|0|0" />
        <i3dMapping id="doorMilkRight" node="0>6|0|1" />
        <i3dMapping id="doorMilkTrigger" node="0>6|0|2" />
        <i3dMapping id="rollingDoor1Base" node="0>6|1" />
        <i3dMapping id="rollingDoor1ColBottom" node="0>6|1|0" />
        <i3dMapping id="rollingDoor1ColTop" node="0>6|1|1" />
        <i3dMapping id="rollingDoor1" node="0>6|1|2" />
        <i3dMapping id="rollingDoor1Trigger" node="0>6|1|3" />
        <i3dMapping id="rollingDoor2Base" node="0>6|2" />
        <i3dMapping id="rollingDoor2ColBottom" node="0>6|2|0" />
        <i3dMapping id="rollingDoor2ColTop" node="0>6|2|1" />
        <i3dMapping id="rollingDoor2" node="0>6|2|2" />
        <i3dMapping id="rollingDoor2Trigger" node="0>6|2|3" />
        <i3dMapping id="door1Base" node="0>6|3" />
        <i3dMapping id="door1Left" node="0>6|3|0" />
        <i3dMapping id="door1Right" node="0>6|3|1" />
        <i3dMapping id="door1Trigger" node="0>6|3|2" />
        <i3dMapping id="door2Base" node="0>6|4" />
        <i3dMapping id="door2Left" node="0>6|4|0" />
        <i3dMapping id="door2Right" node="0>6|4|1" />
        <i3dMapping id="door2Trigger" node="0>6|4|2" />
        <i3dMapping id="door3Base" node="0>6|5" />
        <i3dMapping id="door3Left" node="0>6|5|0" />
        <i3dMapping id="door3Right" node="0>6|5|1" />
        <i3dMapping id="door3Trigger" node="0>6|5|2" />
        <i3dMapping id="door4Base" node="0>6|6" />
        <i3dMapping id="door4" node="0>6|6|0" />
        <i3dMapping id="door4Trigger" node="0>6|6|1" />
        <i3dMapping id="slideDoorBase" node="0>6|7" />
        <i3dMapping id="slideDoor" node="0>6|7|0" />
        <i3dMapping id="slideDoorTrigger" node="0>6|7|1" />
        <i3dMapping id="strawPlane" node="0>7|0" />
        <i3dMapping id="exactFillRootNodeStraw" node="0>7|1" />
        <i3dMapping id="milkTrigger" node="0>8|0" />
        <i3dMapping id="milkingRobot1" node="0>8|1" />
        <i3dMapping id="aiLoadingNodeMilk" node="0>8|2" />
        <i3dMapping id="milkContainer" node="0>8|3" />
        <i3dMapping id="liquidManureTank" node="0>9" />
        <i3dMapping id="liquidManureTrigger" node="0>9|0" />
        <i3dMapping id="aiLoadingNodeLiquidManure" node="0>9|1" />
        <i3dMapping id="realLightsLow" node="0>10|0|0" />
        <i3dMapping id="realLightsHigh" node="0>10|0|1" />
        <i3dMapping id="linkedLights" node="0>10|1" />
        <i3dMapping id="lightNode01" node="0>10|1|1" />
        <i3dMapping id="lightNode02" node="0>10|1|2" />
        <i3dMapping id="lightNode03" node="0>10|1|3" />
        <i3dMapping id="lightNode04" node="0>10|1|4" />
        <i3dMapping id="lightNode05" node="0>10|1|5" />
        <i3dMapping id="lightNode06" node="0>10|1|6" />
        <i3dMapping id="lightNode07" node="0>10|1|7" />
        <i3dMapping id="lightNode08" node="0>10|1|8" />
        <i3dMapping id="tubeLight01" node="0>10|1|9" />
        <i3dMapping id="tubeLight02" node="0>10|1|10" />
        <i3dMapping id="lightSwitch" node="0>10|2" />
        <i3dMapping id="waterPlace1" node="0>11|0" />
        <i3dMapping id="navigationRootNode" node="0>12" />
        <i3dMapping id="navMeshShape" node="0>12|0" />
        <i3dMapping id="markerMilk" node="0>13|0" />
        <i3dMapping id="markerAnimals" node="0>13|1" />
        <i3dMapping id="markerLiquidManure" node="0>13|2" />
        <i3dMapping id="markerFood" node="0>13|3" />
        <i3dMapping id="fence1Node1" node="0>14|0|0" />
        <i3dMapping id="fence1Node2" node="0>14|0|1" />
        <i3dMapping id="fence1Node3" node="0>14|0|2" />
        <i3dMapping id="fence1Node4" node="0>14|0|3" />
        <i3dMapping id="teleportNode" node="0>15" />
        <i3dMapping id="storage" node="0>16" />
        <i3dMapping id="infoTrigger" node="0>17" />
        <i3dMapping id="loadingTrigger" node="0>18" />
        <i3dMapping id="controlBox" node="0>19" />
        <i3dMapping id="snow" node="0>20|0|0|10|0" />
        <i3dMapping id="icicles" node="0>20|0|0|10|1" />
        <i3dMapping id="cowBarnMedium_vis" node="0>20|0|0|11" />
        <i3dMapping id="waterPlane" node="0>20|0|0|13|2" />
        <i3dMapping id="solarPanels" node="0>20|1" />
    </i3dMappings>
</placeable>
