<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="forageWagon" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Rapide 580V</name>
        <specs>
            <neededPower>150</neededPower>
            <combination xmlFilename="$data/objects/pallets/silageAdditive/silageAdditivePallet.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_forageWagon</function>
        </functions>
        <image>$data/vehicles/schuitemaker/rapide580V/store_rapide580V.png</image>
        <price>100000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>SCHUITEMAKER</brand>
        <category>loaderWagons</category>
        <shopTranslationOffset>0 -0.332 0</shopTranslationOffset>
        <shopRotationOffset>1.39 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>1703680</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>750848</indexBufferMemoryUsage>
        <textureMemoryUsage>720896</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_forageWagon</typeDesc>
        <filename>$data/vehicles/schuitemaker/rapide580V/rapide580V.i3d</filename>
        <size width="3" length="8.8" height="3.75" lengthOffset="-0.22"/>
        <speedLimit value="25"/>
        <components maxMass="24000">
            <component centerOfMass="0 0.8 -0.75" solverIterationCount="10" mass="6200"/>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="200"/>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="1500"/>
            <joint component1="1" component2="2" node="pickupJoint" rotLimit="0 0 0" transLimit="0 0 0"/>
            <joint component1="1" component2="3" node="axisJoint" rotLimit="8 0 0" transLimit="0 0 0"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT"/>
        <sounds volumeFactor="1.2"/>
        <mapHotspot type="TRAILER"/>
    </base>

    <wheels>
        <wheelConfigurations tireCategories="TRAILER">
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" saveId="DEFAULT">
                <wheels>
                    <wheel dimensions="710_45R22_5" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.9" repr="wheelFrontLeft"  forcePointRatio="0.2" initialCompression="20" suspTravel="0.08" spring="105" damper="60" yOffset="0.02"/>
                        <wheelChock parkingNode="wheelChock1Parking"/>
                        <wheelChock parkingNode="wheelChock2Parking" isInverted="true"/>
                    </wheel>
                    <wheel dimensions="710_45R22_5" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.9" repr="wheelFrontRight" forcePointRatio="0.2" initialCompression="20" suspTravel="0.08" spring="105" damper="60" yOffset="0.02"/>
                    </wheel>
                    <wheel dimensions="710_45R22_5" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="2.0" repr="axisBackLeft"  driveNode="wheelBackLeft"   forcePointRatio="0.2" initialCompression="20" suspTravel="0.08" spring="105" damper="60" yOffset="0.02"/>
                        <steeringAxle scale="-0.7" rotMax="17" rotMin="-17"/>
                    </wheel>
                    <wheel dimensions="710_45R22_5" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="2.0" repr="axisBackRight" driveNode="wheelBackRight"  forcePointRatio="0.2" initialCompression="20" suspTravel="0.08" spring="105" damper="60" yOffset="0.02"/>
                        <steeringAxle scale="-0.7" rotMax="17" rotMin="-17"/>
                    </wheel>

                    <wheel>
                        <physics rotMin="-20" rotMax="30" tipOcclusionAreaGroupId="2" restLoad="0.15" repr="wheelPickupLeft"  showSteeringAngle="false" forcePointRatio="0.15" radius="0.35" width="0.125" mass="0.1" initialCompression="15" suspTravel="0.06" spring="4" damper="10" rotationDamping="0.01" brakeFactor="0" versatileYRot="true" supportsWheelSink="false"/>
                    </wheel>
                    <wheel>
                        <physics rotMin="-20" rotMax="30" tipOcclusionAreaGroupId="2" restLoad="0.15" repr="wheelPickupRight" showSteeringAngle="false" forcePointRatio="0.15" radius="0.35" width="0.125" mass="0.1" initialCompression="15" suspTravel="0.06" spring="4" damper="10" rotationDamping="0.01" brakeFactor="0" versatileYRot="true" supportsWheelSink="false"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <dynamicallyLoadedWheels>
            <dynamicallyLoadedWheel linkNode="pickupDummyWheelLeft"  filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="true" rimMaterialTemplateName="RIM_DEFAULT"/>
            <dynamicallyLoadedWheel linkNode="pickupDummyWheelRight" filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="false" rimMaterialTemplateName="RIM_DEFAULT"/>
            <dynamicallyLoadedWheel linkNode="pickupBackWheel01"     filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="true" rimMaterialTemplateName="RIM_DEFAULT"/>
            <dynamicallyLoadedWheel linkNode="pickupBackWheel02"     filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="false" rimMaterialTemplateName="RIM_DEFAULT"/>
        </dynamicallyLoadedWheels>

        <rimMaterial materialTemplateName="RIM_CONFIGURATION_WHITE" />
        <hubMaterial materialTemplateName="SHARED_DA_METAL_BLACK" />

        <hubs>
            <hub linkNode="wheelFrontLeft"        filename="$data/shared/wheels/hubs/hub_n10_5.xml"     isLeft="true"  scale="0.335 0.335 0.335" offset="0.01"/>
            <hub linkNode="wheelFrontRight"       filename="$data/shared/wheels/hubs/hub_n10_5.xml"     isLeft="false" scale="0.335 0.335 0.335" offset="0.01"/>
            <hub linkNode="wheelBackLeft"         filename="$data/shared/wheels/hubs/hub_n10_5.xml"     isLeft="true"  scale="0.335 0.335 0.335" offset="0.01"/>
            <hub linkNode="wheelBackRight"        filename="$data/shared/wheels/hubs/hub_n10_5.xml"     isLeft="false" scale="0.335 0.335 0.335" offset="0.01"/>

            <hub linkNode="pickupDummyWheelLeft"  filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true"  scale="0.08 0.1 0.1" offset="-0.005" >
                <material materialTemplateName="RIM_DEFAULT" />
                <boltMaterial materialTemplateName="RIM_DEFAULT" />
            </hub>
            <hub linkNode="pickupDummyWheelRight" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="false" scale="0.08 0.1 0.1" offset="-0.005" >
                <material materialTemplateName="RIM_DEFAULT" />
                <boltMaterial materialTemplateName="RIM_DEFAULT" />
            </hub>
            <hub linkNode="pickupBackWheel01"     filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="false"  scale="0.08 0.1 0.1" offset="-0.005" >
                <material materialTemplateName="RIM_DEFAULT" />
                <boltMaterial materialTemplateName="RIM_DEFAULT" />
            </hub>
            <hub linkNode="pickupBackWheel02"     filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true" scale="0.08 0.1 0.1" offset="-0.005" >
                <material materialTemplateName="RIM_DEFAULT" />
                <boltMaterial materialTemplateName="RIM_DEFAULT" />
            </hub>
        </hubs>
    </wheels>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="wheelChockSupport01_01" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="wheelChockSupport01_02" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
    </dynamicallyLoadedParts>

    <speedRotatingParts>
        <speedRotatingPart node="pickupDummyWheelLeft" radius="0.2" wheelIndex="5"/>
        <speedRotatingPart node="pickupDummyWheelRight" radius="0.2" wheelIndex="6"/>
        <speedRotatingPart node="pickupBackWheel01" radius="-0.2" wheelIndex="5"/>
        <speedRotatingPart node="pickupBackWheel02" radius="-0.2" wheelIndex="6"/>
    </speedRotatingParts>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailerLow" attacherHeight="0.6" steeringBarRightNode="steeringBarRight"/>
        </inputAttacherJoints>
        <steeringAxleAngleScale startSpeed="0" endSpeed="90" backwards="true"/>
        <support animationName="moveSupport"/>
        <brakeForce force="1" maxForce="2.3" maxForceMass="24000"/>
        <sounds>
            <active file="$data/sounds/tools/trailer/trailerRattle_02.wav" innerRadius="10" outerRadius="50" volumeScale="3.2" isLocalSound="true" pitchScale="0.8">
                <volume indoor="0.6" outdoor="0.9" >
                    <modifier type="WHEEL_SUSPENSION" value="-0.04" modifiedValue="0.3"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.02" modifiedValue="0.2"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.00" modifiedValue="0.0"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.02" modifiedValue="0.2"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.04" modifiedValue="0.3"/>

                    <modifier type="SPEED" value="0.0" modifiedValue="0.0"/>
                    <modifier type="SPEED" value="2.0" modifiedValue="1.0"/>
                    <modifier type="SPEED" value="40.0" modifiedValue="1.0"/>
                </volume>
                <lowpassCutoffFrequency indoor="300" outdoor="20000" />
                <lowpassGain indoor="0.7" outdoor="1" />
            </active>
        </sounds>
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.2" diameter="0.02" straighteningFactor="2">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.2" diameter="0.02" straighteningFactor="2">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="1.2" diameter="0.02" straighteningFactor="2">
            <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" length="1.2" diameter="0.02" straighteningFactor="2">
            <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electricIn01" length="1.2" diameter="0.01" straighteningFactor="2" adapterNode="electricIn01_detachedAdapter">
            <objectChange node="electricIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <powerTakeOffs>
        <input inputAttacherJointIndices="1" inputNode="pto" aboveAttacher="true" detachNode="ptoDetachNode" filename="$data/shared/assets/powerTakeOffs/walterscheidWWZ.xml"/>
        <sounds>
            <turnedOn template="tractorPTO" volumeScale="0.3" linkNode="attacherJoint"/>
        </sounds>
    </powerTakeOffs>

    <powerConsumer ptoRpm="470" neededMinPtoPower="50" neededMaxPtoPower="60"/>

    <lights>
        <sharedLight linkNode="sideMarker05Orange_01"            filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />
        <sharedLight linkNode="sideMarker05Orange_02"            filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />
        <sharedLight linkNode="sideMarker05Orange_03"            filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />
        <sharedLight linkNode="sideMarker05Orange_04"            filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />
        <sharedLight linkNode="sideMarker05Orange_05"            filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />
        <sharedLight linkNode="sideMarker05Orange_06"            filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />
        <sharedLight linkNode="redTriangle_02_01"                filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml"/>
        <sharedLight linkNode="redTriangle_02_02"                filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml"/>
        <sharedLight linkNode="sideMarker02_01"                  filename="$data/shared/assets/lights/lizard/sideMarker02_left.xml" />
        <sharedLight linkNode="sideMarker02_02"                  filename="$data/shared/assets/lights/lizard/sideMarker02_right.xml" />
        <sharedLight linkNode="sideMarker02_03"                  filename="$data/shared/assets/lights/lizard/sideMarker02_left.xml" />
        <sharedLight linkNode="sideMarker02_04"                  filename="$data/shared/assets/lights/lizard/sideMarker02_right.xml" />
        <sharedLight linkNode="plateNumberLight01_01"            filename="$data/shared/assets/lights/lizard/plateNumberLight01.xml"/>
        <sharedLight linkNode="plateNumberLight01_02"            filename="$data/shared/assets/lights/lizard/plateNumberLight01.xml"/>
        <sharedLight linkNode="rearLight13_left"                 filename="$data/shared/assets/lights/lizard/rearLight30_left.xml"/>
        <sharedLight linkNode="rearLight13_right"                filename="$data/shared/assets/lights/lizard/rearLight30_right.xml"/>
        <sharedLight linkNode="workingLight08_01" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLight08.xml"/>

        <sharedLight linkNode="workingLight08_02" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLight08.xml">
            <rotationNode name="rotationNode1" rotation="90 0 0" />
        </sharedLight>
        <sharedLight linkNode="workingLight08_03" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLight08.xml">
            <rotationNode name="rotationNode1" rotation="0 0 0" />
        </sharedLight>


        <realLights>
            <high>
                <light node="backLightsHigh1"       lightTypes="0"/>
                <light node="licensePlateLightHigh" lightTypes="0"/>
                <light node="workLightBackHigh1"    lightTypes="1"/>
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack"/>
                <brakeLight node="backLightsHigh1"/>
                <reverseLight node="reverseLightHigh"/>
            </high>
        </realLights>
    </lights>

    <licensePlates>
        <licensePlate node="licensePlate" position="BACK" preferedType="ELONGATED" />
    </licensePlates>

    <groundReferenceNodes>
        <groundReferenceNode node="groundRefNode" threshold="0.2"/>
    </groundReferenceNodes>

    <workAreas>
        <workArea type="forageWagon" functionName="processForageWagonArea" disableBackwards="true" >
            <area startNode="workArea01Start" widthNode="workArea01Width" heightNode="workArea01Height" />
            <groundReferenceNode index="1" />
        </workArea>
    </workAreas>

    <animations>
        <animation name="moveSupport">
            <part node="supportArm" startTime="0" endTime="0.5" startRot="90 0 0" endRot="4.5 0 0" />
            <part node="drawbar"    startTime="0" endTime="0.5" startRot="-2 0 0" endRot="-2 0 0" />

            <sound template="slideOpen" startTime="0.01" endTime="0.49" volumeScale="2"   pitchScale="2"   linkNode="supportArm"/>
            <sound template="hingeImp"  startTime="0.1"  direction="-1" volumeScale="0.6" pitchScale="1.0" linkNode="attacherJoint"/>
        </animation>

        <animation name="rotatePickup">
            <part node="pickupJoint" startTime="0" endTime="1" startRot="50 0 0" endRot="15 0 0" />
            <part                    startTime="0" endTime="1" componentJointIndex="1" startRotLimit="0 0 0" endRotLimit="20 0 0"/>

            <sound template="hydraulicClose01" startTime="0.01" endTime="0.8" direction="-1" volumeScale="2"   pitchScale="0.7" linkNode="attacherJoint" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen02"  startTime="0.01" endTime="0.8" direction="1"  volumeScale="1.3" pitchScale="1"   linkNode="attacherJoint" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="clackVar6"        startTime="0.8"                direction="1"  volumeScale="0.6" pitchScale="0.5" linkNode="attacherJoint"/>
            <sound template="clackVar6"        startTime="0.01"               direction="-1" volumeScale="1.2" pitchScale="0.8" linkNode="attacherJoint"/>
            <sound template="sheetImp02"       startTime="0.01"               direction="-1" volumeScale="1.5" pitchScale="1.4" linkNode="attacherJoint"/>
            <sound template="vibratingImp"     startTime="0.01"               direction="-1" volumeScale="1.1" pitchScale="1.2" linkNode="attacherJoint"/>
        </animation>

        <animation name="tipAnimationBackDoor">
            <part node="backDoor" startTime="0" endTime="3" startRot="0 0 0" endRot="90 0 0" />

            <sound template="hydraulicOpen02"       startTime="0.1"  endTime="2.99" direction="-1"    volumeScale="3.6"     startPitchScale="0.8" endPitchScale="0.9" fadeIn="0.1" fadeOut="0.2"/>
            <sound template="hydraulicClose01"      startTime="0.1"  endTime="2.99" direction="1"     volumeScale="3.5"   pitchScale="0.6" fadeIn="0.1" fadeOut="0.2"/>
            <sound template="hydraulicOpen04"       startTime="0.1"  endTime="2.99" direction="1"     volumeScale="3.5"   pitchScale="0.9" fadeIn="0.1" fadeOut="0.2"/>
            <sound template="clackVar6"             startTime="0.01" direction="1"  volumeScale="2"   pitchScale="0.8" />
            <sound template="cylinderPunch"         startTime="0.01" direction="1"  volumeScale="1"   pitchScale="0.8" />
            <sound template="metalClose"            startTime="0.1"  direction="-1" volumeScale="2"   pitchScale="0.7" />
            <sound template="cylinderPunch"         startTime="0.01" direction="-1" volumeScale="1"   pitchScale="0.8" />
            <sound template="clackVar6"             startTime="0.01" direction="-1" volumeScale="2"   pitchScale="0.8" />
            <sound template="trailerCloseImpact_01" startTime="0.01" direction="-1" volumeScale="1"   pitchScale="0.8" />
            <sound template="cylinderPunch"         startTime="2.9"  direction="1"  volumeScale="1.4" pitchScale="0.8" />
            <sound template="clackVar4"             startTime="2.99" direction="1"  volumeScale="3"   pitchScale="0.6"/>
            <sound template="clackVar6"             startTime="2.99" direction="1"  volumeScale="2"   pitchScale="0.7"/>
            <sound template="clackVar6"             startTime="2.99" direction="-1" volumeScale="2"   pitchScale="0.9" />
            <sound template="thudVar2"              startTime="2.99" direction="-1" volumeScale="2"   pitchScale="0.8" />
        </animation>

        <animation name="tipAnimationBackSide">
            <part node="backDoor" startTime="0" endTime="3" startRot="0 0 0" endRot="0 0 0" />
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="drawbar" playSound="true">
                <controls axis="AXIS_DRAWBAR" invertAxis="false" mouseSpeedFactor="0.3" iconName="DRAWBAR_ROTATE_X" />
                <rotation rotSpeed="10" rotAcceleration="40" rotMax="18" rotMin="-2" startRot="0" rotationAxis="1"/>
                <inputAttacherJoint value="true" />
                <dependentPart node="drawbarHydraulic" />
                <powerTakeOffs indices="1" />
            </movingTool>
            <movingTool node="topDoor" playSound="true">
                <controls axis="AXIS_DOOR" invertAxis="true" mouseSpeedFactor="0.3" iconName="TOP_DOOR_ROTATE" />
                <rotation rotSpeed="50" rotAcceleration="160" rotMax="122" rotMin="-11" startRot="-11" rotationAxis="1" />
                <dependentPart node="topDoorHydraulic" />
            </movingTool>
            <movingTool node="pickupJoint" playSound="true">
                <componentJoint index="1" />
            </movingTool>
            <movingTool node="backDoor" playSound="true">
                <dependentPart node="backDoorHydraulic" />
                <dependentPart node="backDoorPart" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="drawbarHydraulic" referencePoint="drawbarHydraulicRef" referenceFrame="drawbarHydraulicRef">
                <translatingPart node="drawbarHydraulicPunch"/>
            </movingPart>
            <movingPart node="topDoorHydraulic" referencePoint="topDoorHydraulicRef" referenceFrame="topDoorHydraulicRef">
                <translatingPart node="topDoorHydraulicPunch" />
            </movingPart>
            <movingPart node="backDoorHydraulic" referencePoint="backDoorHydraulicRef" referenceFrame="backDoorHydraulicRef">
                <translatingPart node="backDoorHydraulicPunch" />
            </movingPart>
            <movingPart node="pickupHydraulic" referencePoint="pickupHydraulicRef" referenceFrame="pickupHydraulicRef" isActiveDirty="true" maxUpdateDistance="50">
                <translatingPart node="pickupHydraulicPunch" />
            </movingPart>

            <movingPart node="pickup" referencePoint="pickupRef" referenceFrame="pickupRef" isActiveDirty="true" maxUpdateDistance="50"/>

            <movingPart node="axisLeftBackHydraulic" referencePoint="axisLeftBackHydraulicRef" referenceFrame="axisLeftBackHydraulicRef" isActiveDirty="true" maxUpdateDistance="50">
                <translatingPart node="axisLeftBackHydraulicPunch" />
            </movingPart>
            <movingPart node="axisRightBackHydraulic" referencePoint="axisRightBackHydraulicRef" referenceFrame="axisRightBackHydraulicRef" isActiveDirty="true" maxUpdateDistance="50">
                <translatingPart node="axisRightBackHydraulicPunch" />
            </movingPart>
            <movingPart node="steeringBar" referencePoint="steeringBarRef" referenceFrame="steeringBarRef" isActiveDirty="true" maxUpdateDistance="50"/>
            <movingPart node="backDoorPart" referencePoint="backDoorPartRef" referenceFrame="backDoorPartRef"/>

            <movingPart node="steeringBarRight" localReferencePoint="steeringBarRightPart" referencePoint="steeringBarRightRef" referenceFrame="forcedSteering">
                <dependentPart node="steeringBarRightPart" />
            </movingPart>
            <movingPart node="steeringBarRightPart" referencePoint="steeringBarRightRef" referenceFrame="steeringBarRightRef" />

            <movingPart node="wheelHolderFrontArm" referencePoint="wheelHolderFrontArmRef" referenceFrame="wheelHolderFrontArmRef" isActiveDirty="true" maxUpdateDistance="50"/>
            <movingPart node="wheelHolderBackArm" referencePoint="wheelHolderBackArmRef" referenceFrame="wheelHolderBackArmRef" isActiveDirty="true" maxUpdateDistance="50"/>
            <movingPart node="wheelHolderConnection" referencePoint="wheelHolderConnectionRef" referenceFrame="wheelHolderConnectionRef" isActiveDirty="true" maxUpdateDistance="50"/>
        </movingParts>

        <sounds>
            <actionSound template="hydraulicClose01"      pitchScale="0.4" volumeScale="3.5" linkNode="drawbarHydraulic" actionNames="TRANSLATING_POS"                 nodes="drawbarHydraulic" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="hydraulicOpen02"       pitchScale="0.9" volumeScale="1.3" linkNode="drawbarHydraulic" actionNames="TRANSLATING_NEG"                 nodes="drawbarHydraulic" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="hydraulicOpen01"       pitchScale="1.6" volumeScale="1.3" linkNode="topDoorHydraulic" actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="topDoorHydraulic" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="sheetImp01"            pitchScale="0.3" volumeScale="1"   linkNode="topDoor"          actionNames="TOOL_MOVE_END_POS_LIMIT"         nodes="topDoor"/>
            <actionSound template="clackVar6"             pitchScale="1"   volumeScale="1"   linkNode="topDoor"          actionNames="TOOL_MOVE_END_POS_LIMIT"         nodes="topDoor"/>
            <actionSound template="clackVar6"             pitchScale="1"   volumeScale="1"   linkNode="topDoor"          actionNames="TOOL_MOVE_END_NEG_LIMIT"         nodes="topDoor"/>
            <actionSound template="cylinderPunch"         pitchScale="1"   volumeScale="0.2" linkNode="topDoor"          actionNames="TOOL_MOVE_END_NEG_LIMIT"         nodes="topDoor"/>
            <actionSound template="vibratingImp"          pitchScale="1"   volumeScale="0.8" linkNode="topDoor"          actionNames="TOOL_MOVE_END_NEG_LIMIT"         nodes="topDoor"/>
            <actionSound template="sheetImp01"            pitchScale="0.4" volumeScale="0.5" linkNode="topDoor"          actionNames="TOOL_MOVE_END_NEG_LIMIT"         nodes="topDoor"/>
            <actionSound template="clackVar6"             pitchScale="0.8" volumeScale="1"   linkNode="drawbar"          actionNames="TOOL_MOVE_END_POS_LIMIT"         nodes="drawbar"/>
            <actionSound template="sheetImp02"            pitchScale="1.3" volumeScale="1.2" linkNode="drawbar"          actionNames="TOOL_MOVE_END_POS_LIMIT"         nodes="drawbar"/>
            <actionSound template="cylinderPunch"         pitchScale="1"   volumeScale="0.5" linkNode="drawbar"          actionNames="TOOL_MOVE_END_POS_LIMIT"         nodes="drawbar"/>
            <actionSound template="clackVar6"             pitchScale="0.7" volumeScale="1.8" linkNode="drawbar"          actionNames="TOOL_MOVE_END_NEG_LIMIT"         nodes="drawbar"/>
            <actionSound template="clackVar4"             pitchScale="1.3" volumeScale="0.5" linkNode="drawbar"          actionNames="TOOL_MOVE_END_NEG_LIMIT"         nodes="drawbar"/>
            <actionSound template="sheetImp02"            pitchScale="0.8" volumeScale="2"   linkNode="drawbar"          actionNames="TOOL_MOVE_END_NEG_LIMIT"         nodes="drawbar"/>
            <actionSound template="thudVar2"              pitchScale="0.8" volumeScale="2.5" linkNode="drawbar"          actionNames="TOOL_MOVE_END_NEG_LIMIT"         nodes="drawbar"/>
        </sounds>
    </cylindered>

    <pickup>
        <animation name="rotatePickup" isDefaultLowered="false"/>
    </pickup>

    <fillUnit>
        <fillUnitConfigurations title="$l10n_configuration_silageAdditives" isYesNoOption="true">
            <fillUnitConfiguration name="$l10n_configuration_valueNo" price="0">
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="silageTrailer" capacity="100000" updateMass="false" allowAILoading="true">
                        <exactFillRootNode node="exactFillRootNode" />
                        <autoAimTargetNode node="fillAutoAimTarget" startZ="1.2" endZ="-3.0" invert="false" startPercentage="20"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
            <fillUnitConfiguration name="$l10n_configuration_valueYes" price="2000">
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="forageWagon" capacity="100000" updateMass="false" allowAILoading="true">
                        <exactFillRootNode node="exactFillRootNode" />
                        <autoAimTargetNode node="fillAutoAimTarget" startZ="1.2" endZ="-3.0" invert="false" startPercentage="20"/>
                    </fillUnit>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="SILAGE_ADDITIVE" capacity="100" showInShop="false" uiPrecision="2">
                        <exactFillRootNode node="exactFillRootNodeAdditives" />
                    </fillUnit>
                </fillUnits>

                <objectChange node="silageAdditivesTank_vis" visibilityActive="true" visibilityInactive="false"/>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" fillUnitIndex="1"/>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadNode" width="1.4" length="1.0" />
            </unloadInfo>
        </unloadInfos>

        <loadInfos>
            <loadInfo>
                <node node="loadNode" width="1.4" length="1.0" />
            </loadInfo>
        </loadInfos>

        <heightNodes>
            <heightNode>
                <refNode node="heightNodes1" />
                <refNode node="heightNodes2" />
                <node node="unloadingParticle" baseScale="1 0.3 1" scaleAxis="0 0.4 0" />
                <node node="unloadingEffect" baseScale="1 1 1" transAxis="0 0.8 0" scaleAxis="0 0 0" />
            </heightNode>
        </heightNodes>
    </fillVolume>

    <trailer>
        <trailerConfigurations>
            <trailerConfiguration name="$l10n_configuration_valueDefault" price="0">
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <animation name="tipAnimationBackDoor" speedScale="1.0" startTipTime="0.17" />
                        <animationNodes>
                            <animationNode node="scroller01" rotSpeed="1400"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
                            <animationNode node="scroller02" rotSpeed="-1400" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
                            <animationNode node="scroller03" rotSpeed="1400" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
                            <animationNode node="gearWheel" rotSpeed="-150" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
                            <animationNode node="gearWheel2" rotSpeed="-150" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
                            <animationNode node="scratchingFloor" rotSpeed="10"  rotAxis="1" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
                        </animationNodes>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="2">
                        <animation name="tipAnimationBackSide" speedScale="1.0" />
                        <animationNodes>
                            <animationNode node="scroller01" rotSpeed="1400"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
                            <animationNode node="scroller02" rotSpeed="-1400" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
                            <animationNode node="scroller03" rotSpeed="1400" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
                            <animationNode node="gearWheel" rotSpeed="-150" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
                            <animationNode node="gearWheel2" rotSpeed="-150" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
                            <animationNode node="scratchingFloor" rotSpeed="10"  rotAxis="1" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
                            <animationNode node="sideBelt" rotSpeed="100"  rotAxis="1" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV" />
                        </animationNodes>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="3">
                        <animation name="tipAnimationBackSide" speedScale="1.0" />
                        <animationNodes>
                            <animationNode node="scroller01" rotSpeed="1400"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
                            <animationNode node="scroller02" rotSpeed="-1400" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
                            <animationNode node="scroller03" rotSpeed="1400" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
                            <animationNode node="gearWheel" rotSpeed="-150" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
                            <animationNode node="gearWheel2" rotSpeed="-150" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
                            <animationNode node="scratchingFloor" rotSpeed="10"  rotAxis="1" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
                            <animationNode node="sideBelt" rotSpeed="100"  rotAxis="1" shaderComponentScale="-1 0 0 0" shaderParameterName="offsetUV" />
                        </animationNodes>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>

    <dischargeable>
        <dischargeNode node="dischargeNode" emptySpeed="3000" fillUnitIndex="1" unloadInfoIndex="1" allowAIDischarge="true">
            <info width="1.5" length="0.5" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="unloadingParticle" effectClass="ParticleEffect" materialType="unloadingParticle" fadeTime="0.5" delay="0.1" lifespan="0.11" worldSpace="false"/>
                    <effectNode effectNode="unloadingEffect" materialType="unloading" fadeTime="0.5" extraDistanceNode="dischargeNode"/>
                </effectNode>
                <effectNode effectNode="smokeEffect" materialType="unloadingSmoke"   fadeTime="0.5" delay="0.5"/>
            </effects>
            <dischargeStateSound template="dischargeLoop"             pitchScale="1.0" volumeScale="0.7" fadeIn="2" fadeOut="2.7"/>
            <dischargeStateSound template="forageTrailerRotatingBars" pitchScale="1.0" volumeScale="1.7" fadeIn="2" fadeOut="2.7"/>
        </dischargeNode>
        <dischargeNode node="dischargeNodeLeft" emptySpeed="750" fillUnitIndex="1" unloadInfoIndex="1">
            <info width="1.5" length="0.5" />
            <effects>
                <effectNode effectNode="unloadingParticle" effectClass="ParticleEffect" materialType="unloadingParticle" fadeTime="0.5" delay="0.1" lifespan="0.20" worldSpace="false" ignoreDistanceLifeSpan="true"/>
                <effectNode                              effectNode="unloadingEffectLeft"  materialType="unloading" fadeTime="1" extraDistanceNode="dischargeNodeLeft" extraDistance="0.5" />
                <effectNode                              effectNode="smokeEffectLeft"      materialType="unloadingSmoke" fadeTime="0.5" delay="0.75"/>
            </effects>
            <dischargeStateSound template="dischargeLoop"             pitchScale="1.0" volumeScale="0.7" fadeIn="2" fadeOut="2.7"/>
            <dischargeStateSound template="forageTrailerRotatingBars" pitchScale="1.0" volumeScale="1.7" fadeIn="2" fadeOut="2.7"/>
        </dischargeNode>
        <dischargeNode node="dischargeNodeRight" emptySpeed="750" fillUnitIndex="1" unloadInfoIndex="1">
            <info width="1.5" length="0.5" />
            <effects>
                <effectNode effectNode="unloadingParticle" effectClass="ParticleEffect" materialType="unloadingParticle" fadeTime="0.5" delay="0.1" lifespan="0.20" worldSpace="false" ignoreDistanceLifeSpan="true"/>
                <effectNode                              effectNode="unloadingEffectRight"  materialType="unloading" fadeTime="1" extraDistanceNode="dischargeNodeRight" extraDistance="0.5"/>
                <effectNode                              effectNode="smokeEffectRight"      materialType="unloadingSmoke" fadeTime="0.5" delay="0.75"/>
            </effects>
            <dischargeStateSound template="dischargeLoop"             pitchScale="1.0" volumeScale="0.7" fadeIn="2" fadeOut="2.7"/>
            <dischargeStateSound template="forageTrailerRotatingBars" pitchScale="1.0" volumeScale="1.7" fadeIn="2" fadeOut="2.7"/>
        </dischargeNode>
    </dischargeable>

    <forageWagon workAreaIndex="1" fillUnitIndex="1" loadInfoIndex="1" maxPickupLitersPerSecond="350">
        <additives fillUnitIndex="2" usage="0.0000275" fillTypes="GRASS_WINDROW" />
        <fillVolume dischargeScrollSpeed="0 0 0.3" loadScrollSpeed="0 0 0.05"/>

        <fillEffect>
            <effectNode effectClass="TypedMotionPathEffect" effectType="PICKUPIN" linkNode="pickupEffectNode">
                <motionPathEffect textureFilename="$data/vehicles/schuitemaker/rapide580V/pickupEffectArray.dds" numRows="10" rowLength="10" minFade="0.15" shapeScale="0.7"/>
            </effectNode>
            <effectNode effectClass="TypedMotionPathEffect" effectType="PICKUPIN" linkNode="liftupEffectNode">
                <motionPathEffect textureFilename="$data/vehicles/schuitemaker/rapide580V/liftupEffectArray.dds" numRows="10" rowLength="5" delay="0.35" shapeScale="0.3"/>
            </effectNode>
            <effectNode effectClass="ParticleEffect" effectNode="pickupSmokeEmitter" particleType="SMOKE" materialType="smokeParticle" emitCountScale="0.1"/>
            <effectNode effectClass="ParticleEffect" effectNode="pickupSmokeEmitter" particleType="SMOKE" materialType="smokeParticle" emitCountScale="0.2" worldSpace="false"/>
        </fillEffect>

        <startFillEffect fillStartDelay="0.4" fillStartFadeOff="2500">
            <effectNode effectClass="TypedMotionPathEffect" effectType="PICKUPOUT" linkNode="pickupOutEffectNode">
                <motionPathEffect textureFilename="$data/effects/pickup/sharedPickupArrayOUT.dds" numRows="4" rowLength="22" delay="0"/>
            </effectNode>
        </startFillEffect>
    </forageWagon>

    <turnOnVehicle>
        <animationNodes>
            <animationNode node="pickupDrum" rotSpeed="-700" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="rotor"      rotSpeed="-400" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="gearWheel"  rotSpeed="-20"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="gearWheel2" rotSpeed="-20"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="scratchingFloor" scrollSpeed="-10" rotAxis="1" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV"/>
        </animationNodes>
        <sounds>
            <work template="forageWagon01" linkNode="pickup" volumeScale="1.4"/>
        </sounds>
    </turnOnVehicle>

    <ai>
        <allowTurnBackward value="false"/>
        <turningRadiusLimitation radius="8"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2 3 4" width="3" height="3.9" length="8.7" lengthOffset="1.1"/>
    </ai>

    <foliageBending>
        <bendingNode wheelIndices="1 2 3 4" minZ="-4.65" maxZ="2.5" yOffset="1.0"/>
        <bendingNode minX="-0.4" maxX="0.4" minZ="-0.05" maxZ="1.3" yOffset="-0.2" node="drawbar"/>
    </foliageBending>

    <wearable wearDuration="480" workMultiplier="1" fieldMultiplier="1"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="rapide580V01_main_component1" node="0>" />
        <i3dMapping id="rapide580v_vis" node="0>0" />
        <i3dMapping id="drawbar" node="0>0|0|0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0|0" />
        <i3dMapping id="ptoDetachNode" node="0>0|0|0|1" />
        <i3dMapping id="forcedSteering" node="0>0|0|0|2" />
        <i3dMapping id="steeringBarRight" node="0>0|0|0|2|0" />
        <i3dMapping id="steeringBarRightPart" node="0>0|0|0|2|0|0" />
        <i3dMapping id="steeringBarRightRef" node="0>0|0|0|2|0|0|0" />
        <i3dMapping id="supportArm" node="0>0|0|0|3" />
        <i3dMapping id="drawbarHydraulicRef" node="0>0|0|0|4" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|0|5|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|0|5|0|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|0|5|1" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|0|5|1|0" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|0|5|2" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|0|5|2|0" />
        <i3dMapping id="hydraulicOut02" node="0>0|0|0|5|3" />
        <i3dMapping id="hydraulicOut02_detached" node="0>0|0|0|5|3|0" />
        <i3dMapping id="electricIn01_detached" node="0>0|0|0|5|4" />
        <i3dMapping id="electricIn01_detachedAdapter" node="0>0|0|0|5|4|0" />
        <i3dMapping id="electricIn01" node="0>0|0|0|5|5" />
        <i3dMapping id="pto" node="0>0|0|1" />
        <i3dMapping id="wheelChockSupport01_01" node="0>0|0|2|0" />
        <i3dMapping id="wheelChockSupport01_02" node="0>0|0|2|1" />
        <i3dMapping id="wheelChock1Parking" node="0>0|0|2|2" />
        <i3dMapping id="wheelChock2Parking" node="0>0|0|2|3" />
        <i3dMapping id="axisJoint" node="0>0|1" />
        <i3dMapping id="pickupJoint" node="0>0|2" />
        <i3dMapping id="sideMarker02_01" node="0>0|3|0|0" />
        <i3dMapping id="sideMarker02_02" node="0>0|3|0|1" />
        <i3dMapping id="workingLight08_01" node="0>0|3|0|2" />
        <i3dMapping id="workingLight08_02" node="0>0|3|0|3" />
        <i3dMapping id="workingLight08_03" node="0>0|3|0|4" />
        <i3dMapping id="sideMarker05Orange_01" node="0>0|3|0|5" />
        <i3dMapping id="sideMarker05Orange_02" node="0>0|3|0|6" />
        <i3dMapping id="sideMarker05Orange_03" node="0>0|3|0|7" />
        <i3dMapping id="sideMarker05Orange_04" node="0>0|3|0|8" />
        <i3dMapping id="sideMarker05Orange_05" node="0>0|3|0|9" />
        <i3dMapping id="sideMarker05Orange_06" node="0>0|3|0|10" />
        <i3dMapping id="redTriangle_02_01" node="0>0|3|0|11" />
        <i3dMapping id="redTriangle_02_02" node="0>0|3|0|12" />
        <i3dMapping id="workLightBackHigh1" node="0>0|3|1|0" />
        <i3dMapping id="scratchingFloor" node="0>0|4|0|0" />
        <i3dMapping id="backDoor" node="0>0|4|1" />
        <i3dMapping id="rearLight13_left" node="0>0|4|1|0|0" />
        <i3dMapping id="rearLight13_right" node="0>0|4|1|0|1" />
        <i3dMapping id="sideMarker02_03" node="0>0|4|1|0|2" />
        <i3dMapping id="sideMarker02_04" node="0>0|4|1|0|3" />
        <i3dMapping id="plateNumberLight01_01" node="0>0|4|1|0|4" />
        <i3dMapping id="plateNumberLight01_02" node="0>0|4|1|0|5" />
        <i3dMapping id="backLightsHigh1" node="0>0|4|1|1|0" />
        <i3dMapping id="licensePlateLightHigh" node="0>0|4|1|1|1" />
        <i3dMapping id="turnLightLeftBack" node="0>0|4|1|2|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|4|1|2|1" />
        <i3dMapping id="reverseLightHigh" node="0>0|4|1|3|0" />
        <i3dMapping id="backDoorPart" node="0>0|4|1|4" />
        <i3dMapping id="backDoorUnloadingPart" node="0>0|4|1|5" />
        <i3dMapping id="sideBelt" node="0>0|4|1|5|0" />
        <i3dMapping id="backDoorHydraulicRef" node="0>0|4|1|6" />
        <i3dMapping id="licensePlate" node="0>0|4|1|7" />
        <i3dMapping id="topDoor" node="0>0|4|2" />
        <i3dMapping id="topDoorHydraulicRef" node="0>0|4|2|0" />
        <i3dMapping id="scroller01" node="0>0|4|3|0" />
        <i3dMapping id="scroller02" node="0>0|4|3|1" />
        <i3dMapping id="scroller03" node="0>0|4|3|2" />
        <i3dMapping id="rollPart" node="0>0|4|4" />
        <i3dMapping id="rotor" node="0>0|4|5" />
        <i3dMapping id="pickupRot" node="0>0|4|6" />
        <i3dMapping id="pickup" node="0>0|4|6|0" />
        <i3dMapping id="wheelHolderFrontArm" node="0>0|4|6|0|0|0" />
        <i3dMapping id="pickupDummyWheelLeft" node="0>0|4|6|0|0|0|0" />
        <i3dMapping id="pickupDummyWheelRight" node="0>0|4|6|0|0|0|1" />
        <i3dMapping id="wheelHolderConnection" node="0>0|4|6|0|0|0|2" />
        <i3dMapping id="wheelHolderBackArm" node="0>0|4|6|0|0|1" />
        <i3dMapping id="pickupBackWheel01" node="0>0|4|6|0|0|1|0" />
        <i3dMapping id="pickupBackWheel02" node="0>0|4|6|0|0|1|1" />
        <i3dMapping id="wheelHolderConnectionRef" node="0>0|4|6|0|0|1|2" />
        <i3dMapping id="pickupDrum" node="0>0|4|6|0|1|0" />
        <i3dMapping id="pickupHydraulicRef" node="0>0|4|6|0|3" />
        <i3dMapping id="pickupEffectNode" node="0>0|4|6|0|4|0" />
        <i3dMapping id="pickupSmokeEmitter" node="0>0|4|6|0|4|1" />
        <i3dMapping id="wheelHolderFrontArmRef" node="0>0|4|6|1" />
        <i3dMapping id="wheelHolderBackArmRef" node="0>0|4|6|2" />
        <i3dMapping id="gearWheel" node="0>0|4|7" />
        <i3dMapping id="gearWheel2" node="0>0|4|8" />
        <i3dMapping id="drawbarHydraulic" node="0>0|5|0" />
        <i3dMapping id="drawbarHydraulicPunch" node="0>0|5|0|0" />
        <i3dMapping id="pickupHydraulic" node="0>0|5|1" />
        <i3dMapping id="pickupHydraulicPunch" node="0>0|5|1|0" />
        <i3dMapping id="screwsDecal4" node="0>0|5|1|0|0" />
        <i3dMapping id="backDoorHydraulic" node="0>0|5|2" />
        <i3dMapping id="backDoorHydraulicPunch" node="0>0|5|2|0" />
        <i3dMapping id="topDoorHydraulic" node="0>0|5|3" />
        <i3dMapping id="topDoorHydraulicPunch" node="0>0|5|3|0" />
        <i3dMapping id="backDoorPartRef" node="0>0|5|4" />
        <i3dMapping id="fillVolume" node="0>0|6|0" />
        <i3dMapping id="unloadNode" node="0>0|6|1" />
        <i3dMapping id="heightNodes1" node="0>0|6|2|0" />
        <i3dMapping id="heightNodes2" node="0>0|6|2|1" />
        <i3dMapping id="exactFillRootNode" node="0>0|6|3" />
        <i3dMapping id="fillAutoAimTarget" node="0>0|6|4" />
        <i3dMapping id="loadNode" node="0>0|6|4|0" />
        <i3dMapping id="dischargeNode" node="0>0|6|5" />
        <i3dMapping id="dischargeNodeLeft" node="0>0|6|6" />
        <i3dMapping id="dischargeNodeRight" node="0>0|6|7" />
        <i3dMapping id="workArea01Start" node="0>0|7|0" />
        <i3dMapping id="workArea01Width" node="0>0|7|1" />
        <i3dMapping id="workArea01Height" node="0>0|7|2" />
        <i3dMapping id="groundRefNode" node="0>0|7|3" />
        <i3dMapping id="unloadingEffect" node="0>0|8|0|0" />
        <i3dMapping id="smokeEffect" node="0>0|8|0|1" />
        <i3dMapping id="smokeEffectLeft" node="0>0|8|0|2" />
        <i3dMapping id="smokeEffectRight" node="0>0|8|0|3" />
        <i3dMapping id="unloadingParticle" node="0>0|8|1|0|0" />
        <i3dMapping id="unloadingEffectLeft" node="0>0|8|2" />
        <i3dMapping id="unloadingEffectRight" node="0>0|8|3" />
        <i3dMapping id="liftupEffectNode" node="0>0|8|4" />
        <i3dMapping id="pickupOutEffectNode" node="0>0|8|5" />
        <i3dMapping id="silageAdditivesTank_vis" node="0>0|9|0" />
        <i3dMapping id="exactFillRootNodeAdditives" node="0>0|9|0|1" />
        <i3dMapping id="rapide580V01_pickup_component2" node="1>" />
        <i3dMapping id="wheelPickupLeft" node="1>0" />
        <i3dMapping id="wheelPickupRight" node="1>1" />
        <i3dMapping id="pickupRef" node="1>2" />
        <i3dMapping id="rapide580V01_axis_component3" node="2>" />
        <i3dMapping id="axis" node="2>0" />
        <i3dMapping id="wheelFrontLeft" node="2>0|0" />
        <i3dMapping id="wheelFrontRight" node="2>0|1" />
        <i3dMapping id="axisBackLeft" node="2>0|2" />
        <i3dMapping id="wheelBackLeft" node="2>0|2|0" />
        <i3dMapping id="axisLeftBackHydraulicRef" node="2>0|2|1" />
        <i3dMapping id="steeringBar" node="2>0|2|2" />
        <i3dMapping id="axisBackRight" node="2>0|3" />
        <i3dMapping id="wheelBackRight" node="2>0|3|0" />
        <i3dMapping id="axisRightBackHydraulicRef" node="2>0|3|1" />
        <i3dMapping id="steeringBarRef" node="2>0|3|2" />
        <i3dMapping id="axisLeftBackHydraulic" node="2>0|4" />
        <i3dMapping id="axisLeftBackHydraulicPunch" node="2>0|4|0" />
        <i3dMapping id="axisRightBackHydraulic" node="2>0|5" />
        <i3dMapping id="axisRightBackHydraulicPunch" node="2>0|5|0" />
    </i3dMappings>
</vehicle>
