<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="trailer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>ASW 271</name>
        <specs>
            <workingWidth>12</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_tipper</function>
            <function>$l10n_function_manureSpreader</function>
        </functions>
        <image>$data/vehicles/fliegl/asw271/store_asw271.png</image>
        <price>52000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>FLIEGL</brand>
        <category>trailers</category>
        <shopTranslationOffset>0 0.17 0</shopTranslationOffset>
        <shopRotationOffset>-0.328 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>2048768</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>519168</indexBufferMemoryUsage>
        <textureMemoryUsage>524288</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_trailer</typeDesc>
        <filename>$data/vehicles/fliegl/asw271/asw271.i3d</filename>
        <size width="3" length="9.1" height="3.9" lengthOffset="0.02"/>
        <speedLimit value="24"/>
        <sounds volumeFactor="1.8"/>
        <components maxMass="24000">
            <component centerOfMass="0 0.75 -0.9" solverIterationCount="10" mass="6690"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT"/>
        <mapHotspot type="TRAILER"/>
    </base>

    <configurationSets>
        <configurationSet name="$l10n_configuration_valueDefault" isDefault="true">
            <configuration name="fillVolume"         index="1" />
            <configuration name="fillUnit"           index="1" />
            <configuration name="trailer"            index="1" />
            <configuration name="vehicleType"        index="1" />
            <configuration name="folding"            index="1" />
            <configuration name="inputAttacherJoint" index="1" />
            <configuration name="ai"                 index="2" />
        </configurationSet>
        <configurationSet name="$l10n_category_manureSpreaders">
            <configuration name="fillVolume"         index="2" />
            <configuration name="fillUnit"           index="2" />
            <configuration name="trailer"            index="2" />
            <configuration name="vehicleType"        index="2" />
            <configuration name="folding"            index="2" />
            <configuration name="inputAttacherJoint" index="2" />
            <configuration name="ai"                 index="1" />
        </configurationSet>
    </configurationSets>

    <vehicleTypeConfigurations>
        <vehicleTypeConfiguration name="$l10n_configuration_valueDefault" price="0" vehicleType="trailer">
            <objectChange node="spreaderModule" visibilityActive="false" visibilityInactive="true"/>
            <objectChange node="doorModule" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="backDoorHoses" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="effectsManure" visibilityActive="false" visibilityInactive="true"/>
            <objectChange node="effects" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="colPart13" compoundChildActive="false" />
            <objectChange node="colPart14" compoundChildActive="false" />
        </vehicleTypeConfiguration>
        <vehicleTypeConfiguration name="$l10n_category_manureSpreaders" price="12000" vehicleType="manureSpreader">
            <objectChange node="spreaderModule" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="doorModule" visibilityActive="false" visibilityInactive="true"/>
            <objectChange node="backDoorHoses" visibilityActive="false" visibilityInactive="true"/>
            <objectChange node="effects" visibilityActive="false" visibilityInactive="true"/>
            <objectChange node="effectsManure" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="ptoVisibility01" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="ptoPart" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="ptoPart02" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="colPart09" compoundChildActive="false" />
            <objectChange node="colPart10" compoundChildActive="false" />
            <objectChange node="colPart11" compoundChildActive="false" />
            <objectChange node="colPart12" compoundChildActive="false" />
            <size length="9.7" height="4.1" lengthOffset="-0.28"/>
        </vehicleTypeConfiguration>
    </vehicleTypeConfigurations>

    <wheels>
        <wheelConfigurations tireCategories="TRAILER">
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" saveId="DEFAULT">
                <wheels>
                    <wheel dimensions="710_50R26_5" isLeft="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.7" repr="wheelFrontLeft"  forcePointRatio="0.25" initialCompression="15" suspTravel="0.1" spring="97" damper="55" yOffset="0.035"/>
                        <wheelChock parkingNode="wheelChock01_01"/>
                        <wheelChock parkingNode="wheelChock01_02" isInverted="true"/>
                    </wheel>
                    <wheel dimensions="710_50R26_5" isLeft="false" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.7" repr="wheelFrontRight" forcePointRatio="0.25" initialCompression="15" suspTravel="0.1" spring="97" damper="55" yOffset="0.035"/>
                    </wheel>
                    <wheel dimensions="710_50R26_5" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.7" repr="axisBackLeft"  driveNode="wheelBackLeft"  forcePointRatio="0.25" initialCompression="15" suspTravel="0.1" spring="97" damper="55" yOffset="0.035"/>
                        <steeringAxle scale="-0.7" rotMax="10" rotMin="-10"/>
                    </wheel>
                    <wheel dimensions="710_50R26_5" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.7" repr="axisBackRight" driveNode="wheelBackRight" forcePointRatio="0.25" initialCompression="15" suspTravel="0.1" spring="97" damper="55" yOffset="0.035"/>
                        <steeringAxle scale="-0.7" rotMax="10" rotMin="-10"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <hubMaterial materialTemplateName="SHARED_DA_METAL_BLACK" />

        <hubs>
            <hub linkNode="wheelFrontLeft"   filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true"  scale="0.28 0.335 0.335" offset="0.005"/>
            <hub linkNode="wheelFrontRight"  filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.28 0.335 0.335" offset="0.005"/>
            <hub linkNode="wheelBackLeft"    filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true"  scale="0.28 0.335 0.335" offset="0.005"/>
            <hub linkNode="wheelBackRight"   filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.28 0.335 0.335" offset="0.005"/>
        </hubs>
    </wheels>

    <attachable>
        <inputAttacherJointConfigurations>
            <inputAttacherJointConfiguration powerTakeOffConfigId="1">
                <inputAttacherJoint node="attacherJoint" jointType="trailerLow" attacherHeight="0.65"/>
            </inputAttacherJointConfiguration>
            <inputAttacherJointConfiguration powerTakeOffConfigId="2">
                <inputAttacherJoint node="attacherJoint" jointType="trailerLow" attacherHeight="0.65"/>
            </inputAttacherJointConfiguration>
        </inputAttacherJointConfigurations>

        <brakeForce force="1.2" maxForce="2.7" maxForceMass="24000"/>
        <airConsumer usage="0.5" />
        <support animationName="moveSupport" />

        <sounds>
            <active file="$data/sounds/tools/trailer/trailerRattle_02.wav" innerRadius="10" outerRadius="50" volumeScale="3" isLocalSound="true" pitchScale="1.0">
                <volume indoor="0.6" outdoor="0.9" >
                    <modifier type="WHEEL_SUSPENSION" value="-0.05" modifiedValue="0.4"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.03" modifiedValue="0.25"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.01" modifiedValue="0.1"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.00" modifiedValue="0.0"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.01" modifiedValue="0.1"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.03" modifiedValue="0.25"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.05" modifiedValue="0.4"/>

                    <modifier type="SPEED" value="0.0" modifiedValue="0.0"/>
                    <modifier type="SPEED" value="2.0" modifiedValue="1.0"/>
                    <modifier type="SPEED" value="40.0" modifiedValue="1.0"/>
                </volume>
                <lowpassCutoffFrequency indoor="300" outdoor="20000" />
                <lowpassGain indoor="0.7" outdoor="1" />
            </active>
        </sounds>
    </attachable>

    <powerConsumer ptoRpm="420" neededMinPtoPower="10" neededMaxPtoPower="30" />

    <powerTakeOffs>
        <powerTakeOffConfigurations>
            <powerTakeOffConfiguration>
            </powerTakeOffConfiguration>
            <powerTakeOffConfiguration>
                <input inputAttacherJointIndices="1" inputNode="pto" aboveAttacher="true" detachNode="ptoDetachNode" filename="$data/shared/assets/powerTakeOffs/walterscheidWWE.xml"/>
                <local startNode="localPtoStart" endNode="localPtoEnd"/>
            </powerTakeOffConfiguration>
        </powerTakeOffConfigurations>
    </powerTakeOffs>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.4" diameter="0.02" straighteningFactor="1.5" adapterNode="hydraulicIn01_detachedAdapter">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.4" diameter="0.02" straighteningFactor="1.5" adapterNode="hydraulicIOut01_detachedAdapter">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="1.4" diameter="0.02" straighteningFactor="1.5" adapterNode="hydraulicIn02_detachedAdapter">
            <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleRed" node="airIn" length="1.4" diameter="0.015" straighteningFactor="1" adapterNode="airIn_detachedAdapter">
            <objectChange node="airIn_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleYellow" node="airOut" length="1.4" diameter="0.015" straighteningFactor="1" adapterNode="airOut_detachedAdapter">
            <objectChange node="airOut_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electric" length="1.4" diameter="0.015" straighteningFactor="1" adapterNode="electric_detachedAdapter">
            <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <target attacherJointIndices="1" type="electric" node="backElectric" socket="electric"/>
    </connectionHoses>

    <lights>
        <sharedLight linkNode="sideMarker03_left" filename="$data/shared/assets/lights/lizard/sideMarker03_left.xml"/>
        <sharedLight linkNode="sideMarker03_right" filename="$data/shared/assets/lights/lizard/sideMarker03_right.xml"/>
        <sharedLight linkNode="sideMarker16Orange_01" filename="$data/shared/assets/lights/lizard/sideMarker16Orange.xml"/>
        <sharedLight linkNode="sideMarker16Orange_02" filename="$data/shared/assets/lights/lizard/sideMarker16Orange.xml"/>
        <sharedLight linkNode="sideMarker16Orange_03" filename="$data/shared/assets/lights/lizard/sideMarker16Orange.xml"/>
        <sharedLight linkNode="sideMarker16Orange_04" filename="$data/shared/assets/lights/lizard/sideMarker16Orange.xml"/>
        <sharedLight linkNode="rearLight48_left" filename="$data/shared/assets/lights/lizard/rearLight48_left.xml"/>
        <sharedLight linkNode="rearLight48_left1" filename="$data/shared/assets/lights/lizard/rearLight48_left.xml"/>
        <sharedLight linkNode="rearLight48_right" filename="$data/shared/assets/lights/lizard/rearLight48_right.xml"/>
        <sharedLight linkNode="rearLight48_right1" filename="$data/shared/assets/lights/lizard/rearLight48_right.xml"/>
        <sharedLight linkNode="plateNumberLight03" filename="$data/shared/assets/lights/lizard/plateNumberLight03.xml"/>
        <sharedLight linkNode="plateNumberLight04" filename="$data/shared/assets/lights/lizard/plateNumberLight04.xml"/>

        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0" />
                <light node="backLightsHigh2" lightTypes="0" />
                <light node="licensePlateLightHigh1" lightTypes="0" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightLeft node="turnLightLeftBack2" />
                <turnLightRight node="turnLightRightBack" />
                <turnLightRight node="turnLightRightBack2" />
                <brakeLight node="backLightsHigh1" />
                <brakeLight node="backLightsHigh2" />
            </high>
        </realLights>
    </lights>

    <licensePlates>
        <licensePlate node="licensePlate" position="BACK" preferedType="ELONGATED" placementArea="0.07 0.22 0.09 0.33"/>
        <licensePlate node="licensePlateSpreader" position="BACK" preferedType="ELONGATED" placementArea="0.07 0.22 0.09 0.33"/>
    </licensePlates>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
            </foldingConfiguration>
            <foldingConfiguration>
                <foldingParts startAnimTime="1" turnOnFoldMinLimit="0" turnOnFoldMaxLimit="0.1" turnOnFoldDirection="-1">
                    <foldingPart animationName="openBackDoor" speedScale="1"/>
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="unloadingAnim">
            <part node="floor01"       startTime="0" endTime="300" startTrans="0 0 0" endTrans="0 0 -2.85" />
            <part node="floor02"       startTime="0" endTime="300" startTrans="0 0 0" endTrans="0 0 -2.3" />
            <part node="hydraulicPart" startTime="0" endTime="300" startTrans="0 0 0" endTrans="0 0 -1.2" />

            <part node="deformerNodesManureFront" startTime="0" endTime="300" startScale="1 1 1" endScale="1 1 0.05"/>

            <sound template="dischargeStart" startTime="0.1" direction="1"  volumeScale="0.5" pitchScale="1.2"/>
        </animation>
        <animation name="openBackDoor">
            <part node="spreaderDoor"            startTime="0" endTime="1.5" startTrans="0 0 1.8" endTrans="0 0 0"/>
            <part node="deformerNodesManureBack" startTime="0" endTime="0.3" startScale="1 1 2" endScale="1 1 1"/>

            <sound template="hydraulicOpen01"    startTime="0.01" endTime="1.49" direction="1"     volumeScale="1.6" pitchScale="1.4" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen06"    startTime="0.01" endTime="1.49" direction="1"     volumeScale="0.8" pitchScale="0.6" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicClose01"   startTime="0.01" endTime="1.49" direction="-1"    volumeScale="1.8" pitchScale="0.6" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen04"    startTime="0.01" endTime="1.49" direction="-1"    volumeScale="1.2" pitchScale="1.6" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="metalOpen"          startTime="1.49" direction="-1" volumeScale="1.9" pitchScale="0.5"/>
            <sound template="metalOpen"          startTime="1.49" direction="-1" volumeScale="1"   pitchScale="1.5"/>
            <sound template="metalClose"         startTime="1.49" direction="1"  volumeScale="1.9" pitchScale="0.5"/>
            <sound template="metalClose"         startTime="1.49" direction="1"  volumeScale="1"   pitchScale="1.5"/>
            <sound template="metalLowVar2"       startTime="0.1"  direction="-1" volumeScale="2.5" pitchScale="1"/>
            <sound template="metalOpen"          startTime="0.01" direction="1"  volumeScale="1.9" pitchScale="0.5"/>
            <sound template="clackVar1"          startTime="0.01" direction="1"  volumeScale="1.3" pitchScale="1.2"/>
            <sound template="cylinderPunch"      startTime="0.01"/>
            <sound template="cylinderPunch"      startTime="1.49"/>
            <sound template="hingeImp"           startTime="1.3" direction="1" volumeScale="0.6" pitchScale="0.8"/>
        </animation>
        <animation name="moveSupport">
            <part node="supportArm" startTime="0"  endTime="0.4" startTrans="0 0.531 0" endTrans="0 -0.185 0" />
            <part node="drawbar"    startTime="0"  endTime="0.4" startRot="-0.98 0 0" endRot="-0.98 0 0" />

            <sound template="slideOpen"  startTime="0.01" endTime="0.39" direction="0"     volumeScale="2"  pitchScale="2" linkNode="attacherJoint"/>
            <sound template="clackVar6"  startTime="0.01" direction="-1" volumeScale="1.4" pitchScale="0.8"                linkNode="attacherJoint"/>
            <sound template="sheetImp02" startTime="0.01" direction="-1" volumeScale="1.2" pitchScale="1.4"                linkNode="attacherJoint"/>
            <sound template="hingeImp"   startTime="0.2"  direction="-1" volumeScale="0.4" pitchScale="0.8"                linkNode="attacherJoint"/>
        </animation>
        <animation name="tipAnimationBack">
            <part node="floor01"                startTime="0" endTime="16" startTrans="0 0 0" endTrans="0 0 -3.052" />
            <part node="floor02"                startTime="0" endTime="16" startTrans="0 0 0" endTrans="0 0 -1.722" />
            <part node="hydraulicPart"          startTime="0" endTime="16" startTrans="0 0 0" endTrans="0 0 -1.161" />
            <part node="deformerScaleNodeFront" startTime="0" endTime="16" startScale="1 1 1" endScale="1 1 0.05" startTrans="0 1.535 -3.278" endTrans="0 1.535 -3.018"/>

            <sound template="hydraulicOpen05" startTime="0.01" endTime="15.99" direction="0" volumeScale="2" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="metalOpen"              startTime="15.7"  direction="1"   volumeScale="1.9" pitchScale="0.5"/>
            <sound template="metalLowVar2"           startTime="0.01"  direction="-1"  volumeScale="2.5" pitchScale="1"/>
            <sound template="cylinderPunch"          startTime="0.01"/>
            <sound template="cylinderPunch"          startTime="15.99"/>
        </animation>
        <animation name="tipAnimationBackDoor">
            <part node="backDoor"              startTime="0" endTime="0.4" startTrans="0 0 0" endTrans="0 0.068 0" tangentType="spline"/>
            <part node="backDoor"              startTime="0.2" endTime="4" startRot="0 0 0" endRot="90 0 0" tangentType="spline"/>
            <part node="deformerScaleNodeBack" startTime="0" endTime="0.2" startScale="1 1 1" endScale="1 1 0.68" startTrans="0 1.535 -3.278" endTrans="0 1.535 -3.018"/>

            <sound template="hydraulicClose02"       startTime="0.01" endTime="3.99" direction="1" volumeScale="2" pitchScale="1.4" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicClose01"       startTime="0.01" endTime="3.99" direction="1" volumeScale="2" pitchScale="0.7" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen02"        startTime="0.01" endTime="3.99" direction="-1" volumeScale="2.2" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1" />
            <sound template="metalOpen"              startTime="0.01" direction="1"  volumeScale="2.3" pitchScale="0.6"/>
            <sound template="clackVar1"              startTime="0.01" direction="1"  volumeScale="1.3" pitchScale="0.7"/>
            <sound template="metalClose"             startTime="0.01" direction="-1" volumeScale="2.6" pitchScale="0.3"/>
            <sound template="metalLowVar2"           startTime="0.01" direction="-1" volumeScale="1.3" pitchScale="0.7"/>
            <sound template="clackVar1"              startTime="3.8"  direction="1"  volumeScale="1.3" pitchScale="0.9"/>
            <sound template="latchSmall"             startTime="0.01" direction="-1" volumeScale="0.2" pitchScale="0.8"/>
            <sound template="metalClose"             startTime="0.01" direction="-1" volumeScale="1.4" pitchScale="0.8"/>
            <sound template="cylinderPunch"          startTime="0.01" direction="-1"/>
            <sound template="cylinderPunch"          startTime="3.99"/>
            <sound template="clackVar6"              startTime="0.3" direction="-1" volumeScale="1.8" pitchScale="0.6"/>
            <sound template="cylinderPunch"          startTime="0.3" direction="-1" volumeScale="0.6" pitchScale="1.4"/>
            <sound template="hingeImp"               startTime="0.3" direction="-1" volumeScale="0.6" pitchScale="0.6" />
        </animation>
        <animation name="tipAnimationGrainDoor">
            <part node="floor01"                startTime="0"   endTime="15" startTrans="0 0 0" endTrans="0 0 -2.85" />
            <part node="floor02"                startTime="15"  endTime="30" startTrans="0 0 0" endTrans="0 0 -2.5" />
            <part node="hydraulicPart"          startTime="15"  endTime="30" startTrans="0 0 0" endTrans="0 0 -1.2" />
            <part node="doorGrain"              startTime="0.0" endTime="1"  startTrans="0 0 0" endTrans="0 0.164 0" />
            <part node="deformerScaleNodeFront" startTime="0"   endTime="30" startScale="1 1 1" endScale="1 1 0.05" />

            <sound template="hydraulicOpen05" startTime="0.01"  endTime="29.99" direction="0" volumeScale="2" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="metalLowVar2"    startTime="0.01"  direction="-1"  volumeScale="2.5"  pitchScale="1"/>
            <sound template="metalLowVar2"    startTime="30.00" direction="1"   volumeScale="2.5"  pitchScale="1"/>
            <sound template="metalClose"      startTime="29.99" direction="-1"  volumeScale="1.8"  pitchScale="0.7"/>
            <sound template="latchSmall"      startTime="0.01"  direction="1"   volumeScale="0.4"  pitchScale="0.5"/>
            <sound template="latchSmall"      startTime="0.99"  direction="-1"  volumeScale="0.2"  pitchScale="0.7"/>
            <sound template="slideOpen"       startTime="0.02"  direction="1"   volumeScale="2"    pitchScale="1.2"/>
            <sound template="slideClose"      startTime="0.99"  direction="-1"  volumeScale="2"    pitchScale="1.2"/>
            <sound template="metalClose"      startTime="1"     direction="1"   volumeScale="0.8"  pitchScale="2"/>
            <sound template="metalClose"      startTime="0.01"  direction="-1"  volumeScale="0.8"  pitchScale="1.8"/>
            <sound template="cylinderPunch"   startTime="0.01"/>
            <sound template="cylinderPunch"   startTime="29.99"/>
        </animation>
    </animations>

    <turnOnVehicle turnOffIfNotAllowed="true" >
        <sounds>
            <work template="dischargeLoop" fadeIn="0.4" fadeOut="1.7" volumeScale="0.7" pitchScale="1.2"/>
            <work template="manureFill" pitchScale="1.0" volumeScale="3" fadeIn="0.01" fadeOut="1.1"/>
        </sounds>
    </turnOnVehicle>

    <cylindered>
        <movingTools>
            <movingTool node="topDoor" playSound="true">
                <controls axis="AXIS_DOOR" invertAxis="true" mouseSpeedFactor="0.3" iconName="TOP_DOOR_ROTATE" />
                <rotation rotSpeed="50" rotAcceleration="160" rotMax="53" rotMin="0" rotationAxis="1" />
                <dependentPart node="topDoorHydraulic" />
            </movingTool>
            <movingTool node="backDoor" playSound="true">
                <dependentPart node="backDoorHydraulic" />
            </movingTool>
            <movingTool node="doorGrain" playSound="true">
                <dependentPart node="doorGrainPart01" />
            </movingTool>
            <movingTool node="floor01" playSound="true">
                <dependentPart node="floor02Part01" />
                <fillVolume deformerNodeIndices="1 2"/>
            </movingTool>
            <movingTool node="floor02">
                <fillVolume deformerNodeIndices="1 2"/>
            </movingTool>
            <movingTool node="drawbar" playSound="true">
                <dependentPart node="drawbarHydraulic" />
                <dependentPart node="ptoPart" />
                <inputAttacherJoint value="true"/>
            </movingTool>
            <movingTool node="deformerScaleNodeFront">
                <fillVolume deformerNodeIndices="3 4 5 6"/>
            </movingTool>
            <movingTool node="deformerScaleNodeBack">
                <fillVolume deformerNodeIndices="7 8 9 10 11 12 13"/>
            </movingTool>
            <movingTool node="deformerNodesManureFront">
                <fillVolume deformerNodeIndices="3 4 5 6"/>
            </movingTool>
            <movingTool node="deformerNodesManureBack">
                <fillVolume deformerNodeIndices="7 8 9 10"/>
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="ptoPart" referencePoint="ptoPartRef" referenceFrame="ptoPartRef"/>
            <movingPart node="topDoorHydraulic" referencePoint="topDoorHydraulicRef" referenceFrame="topDoorHydraulicRef" doDirectionAlignment="false" doInversedLineAlignment="true">
                <orientationLine>
                    <lineNode node="topDoorHydraulicLineStart"/>
                    <lineNode node="topDoorHydraulicLineEnd"/>
                </orientationLine>
                <dependentPart node="topDoorHydraulicPunch"/>
            </movingPart>
            <movingPart node="topDoorHydraulicPunch" referencePoint="topDoorHydraulicPunchRef" referenceFrame="topDoorHydraulicPunchRef"/>

            <movingPart node="backDoorHydraulic" referencePoint="backDoorHydraulicRef" referenceFrame="backDoorHydraulicRef">
                <translatingPart node="backDoorHydraulicPunch" />
            </movingPart>
            <movingPart node="doorGrainPart01" localReferencePoint="doorGrainPart02" referencePoint="doorGrainPart02Ref" referenceFrame="doorGrainPart01RefFrame">
                <dependentPart node="doorGrainPart02" />
            </movingPart>
            <movingPart node="doorGrainPart02" referencePoint="doorGrainPart02Ref" referenceFrame="doorGrainPart02RefFrame"/>
            <movingPart node="steeringBarLeftHydraulic" referencePoint="steeringBarLeftHydraulicRef" referenceFrame="steeringBarLeftHydraulicRef" isActiveDirty="true" maxUpdateDistance="20">
                <translatingPart node="steeringBarLeftHydraulicPunch"/>
            </movingPart>
            <movingPart node="steeringBarRightHydraulic" referencePoint="steeringBarRightHydraulicRef" referenceFrame="steeringBarRightHydraulicRef" isActiveDirty="true" maxUpdateDistance="20">
                <translatingPart node="steeringBarRightHydraulicPunch"/>
            </movingPart>
            <movingPart node="steeringBar" referencePoint="steeringBarRef" referenceFrame="steeringBarRef" isActiveDirty="true" maxUpdateDistance="20"/>
            <movingPart node="floor02Part01" localReferencePoint="floor02Part02" referencePoint="floor02Part02Ref" referenceFrame="floor02Part01RefFrame">
                <dependentPart node="floor02Part02" />
            </movingPart>
            <movingPart node="floor02Part02" referencePoint="floor02Part02Ref" referenceFrame="floor02Part02RefFrame"/>
            <movingPart node="drawbarHydraulic" referencePoint="drawbarHydraulicRef" referenceFrame="drawbarHydraulicRef">
                <translatingPart node="drawbarHydraulicPunch" />
            </movingPart>
        </movingParts>

        <sounds>
            <actionSound template="hydraulicOpen02"  volumeScale="1"    pitchScale="1.2"  linkNode="topDoor" actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG" nodes="topDoor" fadeIn="0.1" fadeOut="0.1" />
            <actionSound template="clackVar6"        pitchScale="0.8"   volumeScale="1"   linkNode="topDoor" actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="topDoor"/>
            <actionSound template="sheetImp02"       pitchScale="1.3"   volumeScale="1.2" linkNode="topDoor" actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="topDoor"/>
            <actionSound template="cylinderPunch"    pitchScale="1"     volumeScale="0.5" linkNode="topDoor" actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="topDoor"/>
            <actionSound template="clackVar6"        pitchScale="0.7"   volumeScale="1.2" linkNode="topDoor" actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="topDoor"/>
            <actionSound template="sheetImp02"       pitchScale="0.8"   volumeScale="2"   linkNode="topDoor" actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="topDoor"/>
            <actionSound template="thudVar2"         pitchScale="0.8"   volumeScale="1.5" linkNode="topDoor" actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="topDoor"/>
        </sounds>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="BULK" capacity="50000" updateMass="false" allowAILoading="true">
                        <fillRootNode node="asw271_main_component1" />
                        <exactFillRootNode node="exactFillRootNode" />
                        <autoAimTargetNode node="autoAimTarget" startZ="2.75" endZ="-2.85" invert="false" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="MANURESPREADER" capacity="40000" updateMass="false" >
                        <fillRootNode node="asw271_main_component1" />
                        <exactFillRootNode node="exactFillRootNode" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.23" fillUnitIndex="1">
                        <deformNode node="fillVolumeDeformNode01"/>
                        <deformNode node="fillVolumeDeformNode02"/>
                        <deformNode node="fillVolumeDeformNode03"/>
                        <deformNode node="fillVolumeDeformNode04"/>
                        <deformNode node="fillVolumeDeformNode05"/>
                        <deformNode node="fillVolumeDeformNode06"/>
                        <deformNode node="fillVolumeDeformNode07"/>
                        <deformNode node="fillVolumeDeformNode08"/>
                        <deformNode node="fillVolumeDeformNode09"/>
                        <deformNode node="fillVolumeDeformNode10"/>
                        <deformNode node="fillVolumeDeformNode11"/>
                        <deformNode node="fillVolumeDeformNode12"/>
                        <deformNode node="fillVolumeDeformNode13"/>
                    </volume>
                </volumes>
            </fillVolumeConfiguration>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolumeManure" maxDelta="0.23" fillUnitIndex="1">
                        <deformNode node="deformerNodeManure01"/>
                        <deformNode node="deformerNodeManure02"/>
                        <deformNode node="deformerNodeManure03"/>
                        <deformNode node="deformerNodeManure04"/>
                        <deformNode node="deformerNodeManure05"/>
                        <deformNode node="deformerNodeManure06"/>
                        <deformNode node="deformerNodeManure07"/>
                        <deformNode node="deformerNodeManure08"/>
                        <deformNode node="deformerNodeManure09"/>
                        <deformNode node="deformerNodeManure10"/>

                        <!-- dummy to equalize configs -->
                        <deformNode node="fillVolumeDeformNode11"/>
                        <deformNode node="fillVolumeDeformNode12"/>
                        <deformNode node="fillVolumeDeformNode13"/>
                    </volume>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfo" width="3" length="5" />
            </unloadInfo>
            <unloadInfo>
                <node node="fillVolumeManureUnloadNode" width="1.0" length="1.4" />
            </unloadInfo>
        </unloadInfos>

        <heightNodes>
            <heightNode fillVolumeIndex="1">
                <refNode node="fillVolumeHeightNode1" />
                <refNode node="fillVolumeHeightNode2" />
                <node node="grainNorm" baseScale="1 1 1" transAxis="0 1 0" />
                <node node="particleNode" baseScale="1 0.1 1" scaleAxis="0 1 0" transAxis="0 0 0" />
            </heightNode>
        </heightNodes>
    </fillVolume>

    <trailer>
        <trailerConfigurations>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <animation name="tipAnimationBack" speedScale="1.15" closeSpeedScale="2"/>
                        <doorAnimation name="tipAnimationBackDoor" speedScale="1.0" startTipTime="0.2"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideBackGrainDoor" dischargeNodeIndex="2">
                        <animation name="tipAnimationGrainDoor" speedScale="0.78" closeSpeedScale="2"/>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
            <trailerConfiguration>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>

    <dischargeable>
        <dischargeNode emptySpeed="8000" node="dischargeNode" fillUnitIndex="1" unloadInfoIndex="1" allowAIDischarge="true">
            <info width="2.5" length="0.5" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="particleEmitter" effectClass="ParticleEffect" materialType="unloadingParticle"/>
                    <effectNode effectNode="grainNorm" materialType="unloading"  fadeTime="0.5" extraDistanceNode="dischargeNode" extraDistance="0.3"/>
                </effectNode>
                <effectNode effectNode="smokeNorm" materialType="unloadingSmoke" fadeTime="0.5"/>
            </effects>
        </dischargeNode>
        <dischargeNode emptySpeed="2000" node="dischargeNodeGrainDoor" fillUnitIndex="1" unloadInfoIndex="1" >
            <info width="0.5" length="0.5" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleDoor" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="3"/>
                    <effectNode effectNode="effectGrainDoor" materialType="unloading"  fadeTime="0.5" extraDistanceNode="dischargeNodeGrainDoor" extraDistance="0.2"/>
                </effectNode>
                <effectNode effectNode="smokeNorm" materialType="unloadingSmoke" fadeTime="0.5"/>
            </effects>
        </dischargeNode>
    </dischargeable>

    <workAreas>
        <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <onlyActiveWhenLowered value="false"/>
        </workArea>
    </workAreas>

    <sprayer fillUnitIndex="1" unloadInfoIndex="2">
        <usageScales workingWidth="12.0" scale="1"/>
        <effects>
            <effectNode effectClass="TypedMotionPathEffect" effectType="MANURE_SPREADER" linkNode="manureEffectNode">
                <motionPathEffect textureFilename="$data/vehicles/fliegl/asw271/manureEffectArray.dds" numRows="28" rowLength="46" />
            </effectNode>

            <effectNode effectClass="ParticleEffect" effectNode="smokeEmitter" particleType="smoke" materialType="smokeParticle" worldSpace="false" emitCountScale="0.3" spriteScale="0.5"/>
        </effects>
        <animationNodes>
            <animationNode node="spreader01" rotSpeed="-1200" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="spreader02" rotSpeed="1200" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="2"/>
        </animationNodes>
        <turnedAnimation name="unloadingAnim" turnOnSpeedScale="1.1" turnOffSpeedScale="-15" externalFill="false"/>
    </sprayer>

    <ai>
        <aiConfigurations>
            <aiConfiguration>
                <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
                <allowTurnBackward value="false"/>
                <turningRadiusLimitation radius="9"/>
                <toolReverserDirectionNode node="aiMarkerBack"/>
            </aiConfiguration>
            <aiConfiguration/>
        </aiConfigurations>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2 3 4" useSize="true"/>
    </ai>

    <foliageBending>
        <bendingNode wheelIndices="1 2 3 4" minZ="-3.6" maxZ="0.15" yOffset="0.6" />
        <bendingNode minX="-1.3" maxX="1.3" minZ="0.15" maxZ="2.8" yOffset="1.05" />
        <bendingNode minX="-1.5" maxX="1.5" minZ="-4.5" maxZ="-3.6" yOffset="1.4" />
        <bendingNode minX="-0.25" maxX="0.25" minZ="0" maxZ="1.6" yOffset="-0.4" node="ptoDetachNode" />
    </foliageBending>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="asw271_main_component1" node="0>" />
        <i3dMapping id="asw271_vis" node="0>0" />
        <i3dMapping id="supportArm" node="0>0|0|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|1|0" />
        <i3dMapping id="hydraulicIn01_detachedAdapter" node="0>0|0|1|0|0" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|1|1" />
        <i3dMapping id="hydraulicIOut01_detachedAdapter" node="0>0|0|1|1|0" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|1|2" />
        <i3dMapping id="hydraulicIn02_detachedAdapter" node="0>0|0|1|2|0" />
        <i3dMapping id="electric_detached" node="0>0|0|1|3" />
        <i3dMapping id="electric_detachedAdapter" node="0>0|0|1|3|0" />
        <i3dMapping id="airIn_detached" node="0>0|0|1|4" />
        <i3dMapping id="airIn_detachedAdapter" node="0>0|0|1|4|0" />
        <i3dMapping id="airOut_detached" node="0>0|0|1|5" />
        <i3dMapping id="airOut_detachedAdapter" node="0>0|0|1|5|0" />
        <i3dMapping id="airOut" node="0>0|0|1|6" />
        <i3dMapping id="airIn" node="0>0|0|1|7" />
        <i3dMapping id="electric" node="0>0|0|1|8" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|1|9" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|1|10" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|1|11" />
        <i3dMapping id="backElectric" node="0>0|0|1|12" />
        <i3dMapping id="axisBackLeft" node="0>0|1|0" />
        <i3dMapping id="wheelBackLeft" node="0>0|1|0|0" />
        <i3dMapping id="steeringBar" node="0>0|1|0|1" />
        <i3dMapping id="steeringBarLeftHydraulicRef" node="0>0|1|0|2" />
        <i3dMapping id="axisBackRight" node="0>0|1|1" />
        <i3dMapping id="wheelBackRight" node="0>0|1|1|0" />
        <i3dMapping id="steeringBarRightHydraulicRef" node="0>0|1|1|1" />
        <i3dMapping id="steeringBarRef" node="0>0|1|1|2" />
        <i3dMapping id="wheelFrontLeft" node="0>0|1|2" />
        <i3dMapping id="wheelFrontRight" node="0>0|1|3" />
        <i3dMapping id="wheelChock01_01" node="0>0|1|4" />
        <i3dMapping id="wheelChock01_02" node="0>0|1|5" />
        <i3dMapping id="rearLight48_left" node="0>0|2|0|0" />
        <i3dMapping id="rearLight48_right" node="0>0|2|0|1" />
        <i3dMapping id="plateNumberLight04" node="0>0|2|0|2" />
        <i3dMapping id="redTriangle_02_01" node="0>0|2|0|3" />
        <i3dMapping id="redTriangle_02_02" node="0>0|2|0|4" />
        <i3dMapping id="reflectorYellowRound_03_14" node="0>0|2|0|5" />
        <i3dMapping id="reflectorYellowRound_03_12" node="0>0|2|0|6" />
        <i3dMapping id="reflectorYellowRound_03_11" node="0>0|2|0|7" />
        <i3dMapping id="reflectorYellowRound_03_10" node="0>0|2|0|8" />
        <i3dMapping id="reflectorYellowRound_03_09" node="0>0|2|0|9" />
        <i3dMapping id="reflectorYellowRound_03_08" node="0>0|2|0|10" />
        <i3dMapping id="reflectorYellowRound_03_07" node="0>0|2|0|11" />
        <i3dMapping id="reflectorYellowRound_03_05" node="0>0|2|0|12" />
        <i3dMapping id="reflectorYellowRound_03_04" node="0>0|2|0|13" />
        <i3dMapping id="reflectorYellowRound_03_03" node="0>0|2|0|14" />
        <i3dMapping id="reflectorYellowRound_03_02" node="0>0|2|0|15" />
        <i3dMapping id="reflectorYellowRound_03_01" node="0>0|2|0|16" />
        <i3dMapping id="sideMarker03_left" node="0>0|2|0|17" />
        <i3dMapping id="sideMarker03_right" node="0>0|2|0|18" />
        <i3dMapping id="sideMarker16Orange_01" node="0>0|2|0|19" />
        <i3dMapping id="sideMarker16Orange_02" node="0>0|2|0|20" />
        <i3dMapping id="sideMarker16Orange_03" node="0>0|2|0|21" />
        <i3dMapping id="sideMarker16Orange_04" node="0>0|2|0|22" />
        <i3dMapping id="backLightsHigh1" node="0>0|2|1|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|2|2|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|2|2|1" />
        <i3dMapping id="licensePlateLightHigh1" node="0>0|2|3" />
        <i3dMapping id="drawbar" node="0>0|3|0" />
        <i3dMapping id="attacherJoint" node="0>0|3|0|0" />
        <i3dMapping id="pto" node="0>0|3|0|1" />
        <i3dMapping id="ptoDetachNode" node="0>0|3|0|2" />
        <i3dMapping id="drawbarHydraulicRef" node="0>0|3|0|3" />
        <i3dMapping id="ptoPartRef" node="0>0|3|0|4" />
        <i3dMapping id="ptoVisibility01" node="0>0|3|0|5" />
        <i3dMapping id="drawbarHydraulic" node="0>0|3|1" />
        <i3dMapping id="drawbarHydraulicPunch" node="0>0|3|1|0" />
        <i3dMapping id="steeringBarLeftHydraulic" node="0>0|3|2" />
        <i3dMapping id="steeringBarLeftHydraulicPunch" node="0>0|3|2|0" />
        <i3dMapping id="steeringBarRightHydraulic" node="0>0|3|3" />
        <i3dMapping id="steeringBarRightHydraulicPunch" node="0>0|3|3|0" />
        <i3dMapping id="floor01" node="0>0|3|4" />
        <i3dMapping id="floor02" node="0>0|3|4|0" />
        <i3dMapping id="topDoor" node="0>0|3|4|0|0" />
        <i3dMapping id="topDoorHydraulicPunch" node="0>0|3|4|0|0|0" />
        <i3dMapping id="topDoorHydraulicRef" node="0>0|3|4|0|0|1" />
        <i3dMapping id="topDoorHydraulic" node="0>0|3|4|0|1|0" />
        <i3dMapping id="topDoorHydraulicLineStart" node="0>0|3|4|0|1|0|0" />
        <i3dMapping id="topDoorHydraulicLineEnd" node="0>0|3|4|0|1|0|0|0" />
        <i3dMapping id="topDoorHydraulicPunchRef" node="0>0|3|4|0|1|0|1" />
        <i3dMapping id="fillVolumeDeformNode01" node="0>0|3|4|0|2" />
        <i3dMapping id="fillVolumeDeformNode02" node="0>0|3|4|0|3" />
        <i3dMapping id="deformerNodeManure01" node="0>0|3|4|0|4" />
        <i3dMapping id="deformerNodeManure02" node="0>0|3|4|0|5" />
        <i3dMapping id="fillVolumeManureUnloadNode" node="0>0|3|4|0|6" />
        <i3dMapping id="hydraulicPart" node="0>0|3|4|1" />
        <i3dMapping id="floor02Part02Ref" node="0>0|3|4|2" />
        <i3dMapping id="floor02Part01RefFrame" node="0>0|3|5" />
        <i3dMapping id="floor02Part01" node="0>0|3|5|0" />
        <i3dMapping id="floor02Part02RefFrame" node="0>0|3|5|0|0" />
        <i3dMapping id="floor02Part02" node="0>0|3|5|0|0|0" />
        <i3dMapping id="dischargeNodeGrainDoor" node="0>0|4|0" />
        <i3dMapping id="dischargeNode" node="0>0|4|1" />
        <i3dMapping id="exactFillRootNode" node="0>0|4|2" />
        <i3dMapping id="autoAimTarget" node="0>0|4|2|0" />
        <i3dMapping id="fillVolume" node="0>0|4|3" />
        <i3dMapping id="fillVolumeHeightNode1" node="0>0|4|4" />
        <i3dMapping id="fillVolumeHeightNode2" node="0>0|4|5" />
        <i3dMapping id="deformerScaleNodeFront" node="0>0|4|6|0" />
        <i3dMapping id="fillVolumeDeformNode03" node="0>0|4|6|0|0" />
        <i3dMapping id="fillVolumeDeformNode04" node="0>0|4|6|0|1" />
        <i3dMapping id="fillVolumeDeformNode05" node="0>0|4|6|0|2" />
        <i3dMapping id="fillVolumeDeformNode06" node="0>0|4|6|0|3" />
        <i3dMapping id="deformerScaleNodeBack" node="0>0|4|6|1" />
        <i3dMapping id="fillVolumeDeformNode07" node="0>0|4|6|1|0" />
        <i3dMapping id="fillVolumeDeformNode08" node="0>0|4|6|1|1" />
        <i3dMapping id="fillVolumeDeformNode09" node="0>0|4|6|1|2" />
        <i3dMapping id="fillVolumeDeformNode10" node="0>0|4|6|1|3" />
        <i3dMapping id="fillVolumeDeformNode11" node="0>0|4|6|1|4" />
        <i3dMapping id="fillVolumeDeformNode12" node="0>0|4|6|1|5" />
        <i3dMapping id="fillVolumeDeformNode13" node="0>0|4|6|1|6" />
        <i3dMapping id="unloadInfo" node="0>0|4|7" />
        <i3dMapping id="workAreaStart" node="0>0|5|0" />
        <i3dMapping id="workAreaWidth" node="0>0|5|1" />
        <i3dMapping id="workAreaHeight" node="0>0|5|2" />
        <i3dMapping id="aiMarkerLeft" node="0>0|6|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|6|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|6|2" />
        <i3dMapping id="effectsManure" node="0>0|7" />
        <i3dMapping id="manureEffectNode" node="0>0|7|0" />
        <i3dMapping id="smokeEmitter" node="0>0|7|1" />
        <i3dMapping id="effects" node="0>0|8" />
        <i3dMapping id="grainNorm" node="0>0|8|0|0" />
        <i3dMapping id="smokeNorm" node="0>0|8|1" />
        <i3dMapping id="effectNodesDoor" node="0>0|8|2|0" />
        <i3dMapping id="effectGrainDoor" node="0>0|8|2|0|0" />
        <i3dMapping id="particleNodesDoor" node="0>0|8|2|1" />
        <i3dMapping id="effectParticleDoor" node="0>0|8|2|1|0" />
        <i3dMapping id="particleNode" node="0>0|9" />
        <i3dMapping id="particleEmitter" node="0>0|9|0" />
        <i3dMapping id="licensePlate" node="0>0|10" />
        <i3dMapping id="doorModule" node="0>0|11|0" />
        <i3dMapping id="backDoor" node="0>0|11|0|0|0" />
        <i3dMapping id="backDoorHydraulicRef" node="0>0|11|0|0|0|0" />
        <i3dMapping id="doorGrain" node="0>0|11|0|0|0|1|0|0" />
        <i3dMapping id="doorGrainPart02Ref" node="0>0|11|0|0|0|1|0|0|0" />
        <i3dMapping id="doorGrainPart01RefFrame" node="0>0|11|0|0|0|1|1" />
        <i3dMapping id="doorGrainPart01" node="0>0|11|0|0|0|1|1|0" />
        <i3dMapping id="doorGrainPart02RefFrame" node="0>0|11|0|0|0|1|1|0|0" />
        <i3dMapping id="doorGrainPart02" node="0>0|11|0|0|0|1|1|0|0|0" />
        <i3dMapping id="reflectorYellowRound_03_06" node="0>0|11|0|0|0|2|0" />
        <i3dMapping id="reflectorYellowRound_03_13" node="0>0|11|0|0|0|2|1" />
        <i3dMapping id="colPart09" node="0>0|11|0|0|0|4|0" />
        <i3dMapping id="colPart10" node="0>0|11|0|0|0|4|1" />
        <i3dMapping id="colPart11" node="0>0|11|0|0|0|4|2" />
        <i3dMapping id="colPart12" node="0>0|11|0|0|0|4|3" />
        <i3dMapping id="backDoorHydraulic" node="0>0|11|0|1" />
        <i3dMapping id="backDoorHydraulicPunch" node="0>0|11|0|1|0" />
        <i3dMapping id="spreaderModule" node="0>0|11|1" />
        <i3dMapping id="plateNumberLight03" node="0>0|11|1|0|0|0|0" />
        <i3dMapping id="rearLight48_left1" node="0>0|11|1|0|0|0|1" />
        <i3dMapping id="rearLight48_right1" node="0>0|11|1|0|0|0|2" />
        <i3dMapping id="backLightsHigh2" node="0>0|11|1|0|0|1" />
        <i3dMapping id="turnLightLeftBack2" node="0>0|11|1|0|0|2" />
        <i3dMapping id="turnLightRightBack2" node="0>0|11|1|0|0|3" />
        <i3dMapping id="spreader01" node="0>0|11|1|0|1|0|0" />
        <i3dMapping id="spreader02" node="0>0|11|1|0|1|1|0" />
        <i3dMapping id="spreaderDoor" node="0>0|11|1|0|1|2|0" />
        <i3dMapping id="colPart14" node="0>0|11|1|0|1|2|0|0" />
        <i3dMapping id="fillVolumeManure" node="0>0|11|1|0|2" />
        <i3dMapping id="licensePlateSpreader" node="0>0|11|1|0|3" />
        <i3dMapping id="ptoPart" node="0>0|11|1|0|4|4" />
        <i3dMapping id="ptoPart02" node="0>0|11|1|0|4|5" />
        <i3dMapping id="colPart13" node="0>0|11|1|0|5" />
        <i3dMapping id="localPtoStart" node="0>0|11|1|0|6" />
        <i3dMapping id="localPtoEnd" node="0>0|11|1|0|7" />
        <i3dMapping id="deformerNodesManureFront" node="0>0|11|1|0|8" />
        <i3dMapping id="deformerNodeManure03" node="0>0|11|1|0|8|0" />
        <i3dMapping id="deformerNodeManure04" node="0>0|11|1|0|8|1" />
        <i3dMapping id="deformerNodeManure05" node="0>0|11|1|0|8|2" />
        <i3dMapping id="deformerNodeManure06" node="0>0|11|1|0|8|3" />
        <i3dMapping id="deformerNodesManureBack" node="0>0|11|1|0|9" />
        <i3dMapping id="deformerNodeManure07" node="0>0|11|1|0|9|0" />
        <i3dMapping id="deformerNodeManure08" node="0>0|11|1|0|9|1" />
        <i3dMapping id="deformerNodeManure09" node="0>0|11|1|0|9|2" />
        <i3dMapping id="deformerNodeManure10" node="0>0|11|1|0|9|3" />
        <i3dMapping id="backDoorHoses" node="0>1|2" />
    </i3dMappings>
</vehicle>
