<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="spreader" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>K105</name>
        <specs>
            <combination filterCategory="weights" filterSpec="weight" filterSpecMin="500" filterSpecMax="600"/>
        </specs>
        <functions>
            <function>$l10n_function_fertilizer</function>
        </functions>
        <image>$data/vehicles/bredal/k105/store_k105.png</image>
        <price>45000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>BREDAL</brand>
        <category>fertilizerSpreaders</category>
        <shopTranslationOffset>0 -0.007 0</shopTranslationOffset>
        <shopRotationOffset>-0.627 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>1790720</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>507392</indexBufferMemoryUsage>
        <textureMemoryUsage>917504</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_fertilizerSpreader</typeDesc>
        <filename>$data/vehicles/bredal/k105/k105.i3d</filename>
        <size width="3.1" length="6.95" height="4.2" lengthOffset="-0.8"/>
        <speedLimit value="25" />
        <components maxMass="20500">
            <component centerOfMass="0 1 -1.2" solverIterationCount="10" mass="2675"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <sounds volumeFactor="1.4" />
    </base>

    <configurationSets title="$l10n_configuration_extension">
        <configurationSet name="$l10n_configuration_valueNone">
            <configuration name="fillVolume"   index="1" />
            <configuration name="fillUnit"     index="1" />
            <configuration name="cover"        index="1" />
        </configurationSet>
        <configurationSet name="$l10n_configuration_valueSmall">
            <configuration name="fillVolume"   index="2" />
            <configuration name="fillUnit"     index="2" />
        </configurationSet>
        <configurationSet name="$l10n_configuration_valueBig">
            <configuration name="fillVolume"   index="3" />
            <configuration name="fillUnit"     index="3" />
            <configuration name="cover"        index="2" />
        </configurationSet>
    </configurationSets>

    <wheels>
        <wheelConfigurations tireCategories="TRAILER TRACTOR">
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" saveId="DEFAULT" numDynamicConfigurations="1">
                <wheels>
                    <wheel dimensions="750_60R30_5" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.4" repr="wheelLeft"  forcePointRatio="0.3" initialCompression="8" suspTravel="0.12" spring="115" damper="50" yOffset="0.02"/>
                        <wheelChock parkingNode="wheelChock01" />
                        <wheelChock parkingNode="wheelChock02" isInverted="true" />
                    </wheel>
                    <wheel dimensions="750_60R30_5" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.4" repr="wheelRight" forcePointRatio="0.3" initialCompression="8" suspTravel="0.12" spring="115" damper="50" yOffset="0.02"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueWheelNarrow" price="1000" saveId="NARROW" numDynamicConfigurations="1">
                <wheels baseConfig="DEFAULT" isCareWheelConfiguration="true">
                    <wheel dimensions="420_85R38"/>
                    <wheel dimensions="420_85R38"/>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimMaterial materialTemplateName="RIM_DEFAULT" />
        <hubMaterial materialTemplateName="BREDAL_RED1" />

        <hubs>
            <hub linkNode="wheelLeft"  filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true"  scale="0.335 0.335 0.335" offset="-0.0065"/>
            <hub linkNode="wheelRight" filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.335 0.335 0.335" offset="-0.0065"/>
        </hubs>
    </wheels>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="chockSupport01" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="chockSupport02" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
    </dynamicallyLoadedParts>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailerLow" attacherHeight="0.69"/>
        </inputAttacherJoints>
        <support animationName="moveSupport" />
        <brakeForce force="1.3" maxForce="3.5" maxForceMass="20000"/>
        <airConsumer usage="0.3" />
        <sounds>
            <active file="$data/sounds/tools/trailer/trailerRattle_02.wav" innerRadius="10" outerRadius="50" volumeScale="4.3" isLocalSound="true" pitchScale="1.2">
                <volume indoor="0.7" outdoor="0.9" >
                    <modifier type="WHEEL_SUSPENSION" value="-0.04" modifiedValue="0.3"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.02" modifiedValue="0.2"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.01" modifiedValue="0.1"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.00" modifiedValue="0.03"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.01" modifiedValue="0.1"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.02" modifiedValue="0.2"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.04" modifiedValue="0.3"/>

                    <modifier type="SPEED" value="0.0" modifiedValue="0.0"/>
                    <modifier type="SPEED" value="2.0" modifiedValue="1.0"/>
                    <modifier type="SPEED" value="40.0" modifiedValue="1.0"/>
                </volume>
                <lowpassCutoffFrequency indoor="250" outdoor="20000" />
                <lowpassGain indoor="0.5" outdoor="1" />
            </active>
        </sounds>
    </attachable>

    <powerTakeOffs>
        <input inputAttacherJointIndices="1" detachNode="ptoDetachNode" inputNode="ptoInputNode" aboveAttacher="true" />
        <sounds>
            <turnedOn template="tractorPTO" volumeScale="0.5" linkNode="attacherJoint"/>
        </sounds>
    </powerTakeOffs>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01" adapterNode="hydraulicIn01_connector" length="1.5" diameter="0.02" straighteningFactor="2">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" adapterNode="hydraulicOut01_connector" length="1.5" diameter="0.02" straighteningFactor="2">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02" adapterNode="hydraulicIn02_connector" length="1.5" diameter="0.02" straighteningFactor="2">
            <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" adapterNode="hydraulicOut02_connector" length="1.5" diameter="0.02" straighteningFactor="2">
            <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn03" adapterNode="hydraulicIn03_connector" length="1.5" diameter="0.02" straighteningFactor="2">
            <objectChange node="hydraulicIn03_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electric" adapterNode="electric_connector" length="1.5" diameter="0.02" straighteningFactor="1.5">
            <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <powerConsumer ptoRpm="400" neededMaxPtoPower="10"/>

    <lights>
        <!-- small -->
        <sharedLight linkNode="backlightLeft"     filename="$data/shared/assets/lights/lizard/rearLight10_left.xml" />
        <sharedLight linkNode="backlightRight"    filename="$data/shared/assets/lights/lizard/rearLight10_right.xml" />
        <sharedLight linkNode="markerLeft"        filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml" />
        <sharedLight linkNode="markerRight"       filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml" />
        <sharedLight linkNode="bigTriangle"       filename="$data/shared/assets/reflectors/lizard/bigTriangle.xml" />
        <sharedLight linkNode="triangle01"        filename="$data/shared/assets/reflectors/lizard/redTriangle_01.xml" />
        <sharedLight linkNode="triangle02"        filename="$data/shared/assets/reflectors/lizard/redTriangle_01.xml" />
        <!-- big -->
        <sharedLight linkNode="backlightLeftBig"  filename="$data/shared/assets/lights/lizard/rearLight10_left.xml" />
        <sharedLight linkNode="backlightRightBig" filename="$data/shared/assets/lights/lizard/rearLight10_right.xml" />
        <sharedLight linkNode="markerLeftBig"     filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml" />
        <sharedLight linkNode="markerRightBig"    filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml" />
        <sharedLight linkNode="bigTriangleBig"    filename="$data/shared/assets/reflectors/lizard/bigTriangle.xml" />
        <sharedLight linkNode="triangle01Big"     filename="$data/shared/assets/reflectors/lizard/redTriangle_01.xml" />
        <sharedLight linkNode="triangle02Big"     filename="$data/shared/assets/reflectors/lizard/redTriangle_01.xml" />

        <sharedLight linkNode="rearLightOvalOrange_01_01" lightTypes="0" filename="$data/shared/assets/lights/lizard/rearLight26Orange.xml" />
        <sharedLight linkNode="rearLightOvalOrange_01_02" lightTypes="0" filename="$data/shared/assets/lights/lizard/rearLight26Orange.xml" />
        <sharedLight linkNode="rearLightOvalWhite_01_01"  lightTypes="0" filename="$data/shared/assets/lights/lizard/rearLight26White.xml" />
        <sharedLight linkNode="rearLightOvalWhite_01_02"  lightTypes="0" filename="$data/shared/assets/lights/lizard/rearLight26White.xml" />

        <realLights>
            <high>
                <!-- small -->
                <light node="backLightsHigh1" lightTypes="0"/>
                <turnLightLeft node="turnLightLeftBack"/>
                <turnLightRight node="turnLightRightBack"/>
                <brakeLight node="backLightsHigh1"/>
                <!-- big -->
                <light node="backLightsHigh1_ws" lightTypes="0"/>
                <turnLightLeft node="turnLightLeftBack_ws"/>
                <turnLightRight node="turnLightRightBack_ws"/>
                <brakeLight node="backLightsHigh1_ws"/>
            </high>
        </realLights>
    </lights>

    <licensePlates>
        <licensePlate node="licensePlateBack01" position="BACK" preferedType="ELONGATED" placementArea="0.1 0.3 0.1 0.3"/>
        <licensePlate node="licensePlateBack02" position="BACK" preferedType="SQUARISH" placementArea="0.11 0.22 0.11 0.22"/>
    </licensePlates>

    <sprayer fillUnitIndex="1" unloadInfoIndex="1">
        <usageScales workingWidth="24" scale="1" />

        <effects>
            <!-- unloading spreader -->
            <effectNode effectNode="effectUnloadLeft"  delay="0" materialType="unloading" fadeTime="1"/>
            <effectNode effectNode="effectUnloadRight" delay="0" materialType="unloading" fadeTime="1"/>

            <!-- unloading big spreader -->
            <effectNode effectNode="effectRight" delay="0.3" materialType="unloading" fadeTime="1"/>
            <effectNode effectNode="effectLeft"  delay="0.3" materialType="unloading" fadeTime="1"/>
        </effects>

        <animationNodes>
            <animationNode node="diskSmallDesign01Left"   rotSpeed="900"  turnOnFadeTime="1" turnOffFadeTime="2" />
            <animationNode node="diskSmallDesign01Right"  rotSpeed="-900" turnOnFadeTime="1" turnOffFadeTime="2" />
            <animationNode node="diskSmallDesign02Left"   rotSpeed="900"  turnOnFadeTime="1" turnOffFadeTime="2" />
            <animationNode node="diskSmallDesign02Right"  rotSpeed="-900" turnOnFadeTime="1" turnOffFadeTime="2" />
            <animationNode node="diskWideDesign01Left"    rotSpeed="900"  turnOnFadeTime="1" turnOffFadeTime="2" />
            <animationNode node="diskWideDesign01Right"   rotSpeed="-900" turnOnFadeTime="1" turnOffFadeTime="2" />
            <animationNode node="diskWideDesign02Left"    rotSpeed="900"  turnOnFadeTime="1" turnOffFadeTime="2" />
            <animationNode node="diskWideDesign02Right"   rotSpeed="-900" turnOnFadeTime="1" turnOffFadeTime="2" />
            <animationNode node="roller01"    rotAxis="1" rotSpeed="15"   turnOnFadeTime="1" turnOffFadeTime="2" />
            <animationNode node="roller02"    rotAxis="1" rotSpeed="-40"  turnOnFadeTime="1" turnOffFadeTime="2" />
            <animationNode node="roller03"    rotAxis="3" rotSpeed="400"  turnOnFadeTime="1" turnOffFadeTime="2" />
            <animationNode node="roller04"    rotAxis="1" rotSpeed="-40"  turnOnFadeTime="1" turnOffFadeTime="2" />
            <animationNode node="roller06"    rotAxis="3" rotSpeed="-40"  turnOnFadeTime="1" turnOffFadeTime="2" />
            <animationNode node="roller07"    rotAxis="3" rotSpeed="-40"  turnOnFadeTime="1" turnOffFadeTime="2" />
            <animationNode node="roller08"    rotAxis="3" rotSpeed="40"   turnOnFadeTime="1" turnOffFadeTime="2" />
            <animationNode node="roller09"    rotAxis="3" rotSpeed="40"   turnOnFadeTime="1" turnOffFadeTime="2" />
            <animationNode class="ScrollingAnimation" node="belt"      shaderParameterComponent="2" scrollSpeed="-0.05" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode class="ScrollingAnimation" node="beltLeft"  shaderParameterComponent="2" scrollSpeed="-0.05" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode class="ScrollingAnimation" node="beltRight" shaderParameterComponent="2" scrollSpeed="-0.05" turnOnFadeTime="2" turnOffFadeTime="2"/>
        </animationNodes>

        <!-- different spray type depending on the current folding configuration and fill type (lime can only be spreaded up to 18m and fertilizer up to 30m) -->
        <sprayTypes>
            <!-- small fertilizer -->
            <sprayType foldingConfigurationIndex="1" fillTypes="fertilizer unknown">
                <usageScales workingWidth="24" />

                <effects>
                    <effectNode effectClass="FertilizerMotionPathEffect" effectType="FERTILIZER" linkNode="fertilizerEffectLeftSmall">
                        <motionPathEffect textureFilename="$data/vehicles/bredal/fertilizerEffectLeftSmallArray.dds" numRows="16" rowLength="32" minFade="0.03" isLeft="true"/>
                    </effectNode>
                    <effectNode effectClass="FertilizerMotionPathEffect" effectType="FERTILIZER" linkNode="fertilizerEffectRightSmall">
                        <motionPathEffect textureFilename="$data/vehicles/bredal/fertilizerEffectRightSmallArray.dds" numRows="16" rowLength="32" minFade="0.03" isLeft="false"/>
                    </effectNode>
                </effects>

                <ai>
                    <areaMarkers leftNode="aiMarkerSmallFertilizerLeft" rightNode="aiMarkerSmallFertilizerRight" backNode="aiMarkerSmallFertilizerBack" width="24"/>
                    <sizeMarkers leftNode="sizeMarkerSmallLeft" rightNode="sizeMarkerSmallRight" backNode="sizeMarkerSmallBack" />
                    <collisionTrigger node="aiCollisionNodeSmall" width="3.0" height="3.1"/>
                </ai>

                <objectChange node="discSmallDesign01" visibilityActive="true" visibilityInactive="false"/>
            </sprayType>

            <!-- small lime -->
            <sprayType foldingConfigurationIndex="1" fillTypes="lime">
                <usageScales workingWidth="12" />

                <effects>
                    <effectNode effectClass="FertilizerMotionPathEffect" effectType="FERTILIZER" linkNode="limeEffectLeftSmall">
                        <motionPathEffect textureFilename="$data/vehicles/bredal/limeEffectLeftSmallArray.dds" numRows="12" rowLength="32" minFade="0.03" isLeft="true" delay="0.5"/>
                    </effectNode>
                    <effectNode effectClass="FertilizerMotionPathEffect" effectType="FERTILIZER" linkNode="limeEffectRightSmall">
                        <motionPathEffect textureFilename="$data/vehicles/bredal/limeEffectRightSmallArray.dds" numRows="12" rowLength="32" minFade="0.03" isLeft="false" delay="0.5"/>
                    </effectNode>
                    <effectNode effectNode="effectNodeSmallLimeParticleSmoke" delay="0.5" effectClass="ParticleEffect" particleType="smoke" materialType="smokeParticle" emitCountScale="5" worldSpace="true"/>
                </effects>

                <ai>
                    <areaMarkers leftNode="aiMarkerSmallLimeLeft" rightNode="aiMarkerSmallLimeRight" backNode="aiMarkerSmallLimeBack" width="12" />
                    <sizeMarkers leftNode="sizeMarkerSmallLeft" rightNode="sizeMarkerSmallRight" backNode="sizeMarkerSmallBack" />
                    <collisionTrigger node="aiCollisionNodeSmall" width="3.0" height="3.1"/>
                </ai>

                <objectChange node="discSmallDesign02" visibilityActive="true" visibilityInactive="false"/>
            </sprayType>

            <!-- big fertilizer -->
            <sprayType foldingConfigurationIndex="2" fillTypes="fertilizer unknown">
                <usageScales workingWidth="30" />

                <effects>
                    <effectNode effectClass="FertilizerMotionPathEffect" effectType="FERTILIZER" linkNode="fertilizerEffectLeftWide">
                        <motionPathEffect textureFilename="$data/vehicles/bredal/fertilizerEffectWideArray.dds" numRows="20" rowLength="32" minFade="0.03" isLeft="true"/>
                    </effectNode>
                    <effectNode effectClass="FertilizerMotionPathEffect" effectType="FERTILIZER" linkNode="fertilizerEffectRightWide">
                        <motionPathEffect textureFilename="$data/vehicles/bredal/fertilizerEffectWideArray.dds" numRows="20" rowLength="32" minFade="0.03" isLeft="false"/>
                    </effectNode>
                </effects>

                <ai>
                    <areaMarkers leftNode="aiMarkerBigFertilizerLeft" rightNode="aiMarkerBigFertilizerRight" backNode="aiMarkerBigFertilizerBack" width="30"/>
                    <sizeMarkers leftNode="sizeMarkerBigLeft" rightNode="sizeMarkerBigRight" backNode="sizeMarkerBigBack" />
                    <collisionTrigger node="aiCollisionNodeBig" width="7.4" height="3.1"/>
                </ai>
            </sprayType>

            <!-- big lime -->
            <sprayType foldingConfigurationIndex="2" fillTypes="lime">
                <usageScales workingWidth="18" />

                <effects>
                    <effectNode effectClass="FertilizerMotionPathEffect" effectType="FERTILIZER" linkNode="limeEffectLeftWide">
                        <motionPathEffect textureFilename="$data/vehicles/bredal/limeEffectWideArray.dds" numRows="12" rowLength="24" minFade="0.03" isLeft="true" delay="0.8"/>
                    </effectNode>
                    <effectNode effectClass="FertilizerMotionPathEffect" effectType="FERTILIZER" linkNode="limeEffectRightWide">
                        <motionPathEffect textureFilename="$data/vehicles/bredal/limeEffectWideArray.dds" numRows="12" rowLength="24" minFade="0.03" isLeft="false" delay="0.8"/>
                    </effectNode>
                    <effectNode effectNode="effectNodeBigLeftLimeParticleSmoke" delay="0.8" effectClass="ParticleEffect" particleType="smoke" materialType="smokeParticle" emitCountScale="5" worldSpace="true"/>
                    <effectNode effectNode="effectNodeBigRightLimeParticleSmoke" delay="0.8" effectClass="ParticleEffect" particleType="smoke" materialType="smokeParticle" emitCountScale="5" worldSpace="true"/>
                </effects>

                <ai>
                    <areaMarkers leftNode="aiMarkerBigLimeLeft" rightNode="aiMarkerBigLimeRight" backNode="aiMarkerBigLimeBack" width="18"/>
                    <sizeMarkers leftNode="sizeMarkerBigLeft" rightNode="sizeMarkerBigRight" backNode="sizeMarkerBigBack" />
                    <collisionTrigger node="aiCollisionNodeBig" width="7.4" height="3.1"/>
                </ai>

                <objectChange node="diskWideDesign01Left" visibilityActive="false" visibilityInactive="true"/>
                <objectChange node="diskWideDesign01Right" visibilityActive="false" visibilityInactive="true"/>
                <objectChange node="diskWideDesign02Left" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="diskWideDesign02Right" visibilityActive="true" visibilityInactive="false"/>
            </sprayType>
        </sprayTypes>
    </sprayer>

    <workAreas>
        <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false" sprayType="1">
            <area startNode="workAreaStartSmallFertilizer" widthNode="workAreaWidthSmallFertilizer" heightNode="workAreaHeightSmallFertilizer" />
            <onlyActiveWhenLowered value="false"/>
        </workArea>
        <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false" sprayType="2">
            <area startNode="workAreaStartSmallLime" widthNode="workAreaWidthSmallLime" heightNode="workAreaHeightSmallLime" />
            <onlyActiveWhenLowered value="false"/>
        </workArea>
        <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false" sprayType="3">
            <area startNode="workAreaStartBigFertilizer" widthNode="workAreaWidthBigFertilizer" heightNode="workAreaHeightBigFertilizer" />
            <onlyActiveWhenLowered value="false"/>
        </workArea>
        <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false" sprayType="4">
            <area startNode="workAreaStartBigLime" widthNode="workAreaWidthBigLime" heightNode="workAreaHeightBigLime" />
            <onlyActiveWhenLowered value="false"/>
        </workArea>
    </workAreas>

    <foldable>
        <foldingConfigurations title="$l10n_configuration_spreaderSystem">
            <foldingConfiguration name="$l10n_configuration_valueSpreadingDiscs" price="0" workingWidth="24"/>
            <foldingConfiguration name="$l10n_configuration_value6mSpreadingUnit" price="8000" workingWidth="30">
                <foldingParts startMoveDirection="1" turnOnFoldMaxLimit="0.1" turnOnFoldMinLimit="0">
                    <foldingPart animationName="folding" speedScale="0.4"/>
                </foldingParts>

                <objectChange node="smallSpreader" visibilityInactive="true" visibilityActive="false" />
                <objectChange node="wideSpreader"  visibilityInactive="false" visibilityActive="true" />

                <objectChange node="colPartBigLeft"   compoundChildInactive="false" compoundChildActive="true" />
                <objectChange node="colPartBigRight"  compoundChildInactive="false" compoundChildActive="true" />
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="toggleCover">
            <part node="bigCoverRot" startTime="0" endTime="3" startRot="0 0 0" endRot="0 0 90" />
            <part node="smallCoverRot" startTime="0" endTime="3" startRot="0 0 0" endRot="0 0 90" />

            <sound template="hydraulicOpen02" startTime="0.01" endTime="2.99" volumeScale="0.8" pitchScale="1.6"/>
            <sound template="clackVar4"             startTime="0.01" direction="1"  volumeScale="1"   pitchScale="1.8" />
            <sound template="clackVar6"             startTime="2.99" direction="1"  volumeScale="1.3" pitchScale="0.8" />
            <sound template="cylinderPunch"         startTime="2.99" direction="1"  volumeScale="0.3" pitchScale="1.5" />
            <sound template="thudVar1"              startTime="2.99" direction="1"  volumeScale="1"   pitchScale="0.7" />
            <sound template="clackVar5"             startTime="2.99" direction="-1" volumeScale="1"   pitchScale="1" />
            <sound template="metalClose"            startTime="0.01" direction="-1" volumeScale="1.4" pitchScale="1.4" />
            <sound template="cylinderPunch"         startTime="0.01" direction="-1" volumeScale="0.3" pitchScale="1.6" />
            <sound template="clackVar6"             startTime="0.01" direction="-1" volumeScale="1.2" pitchScale="0.6" />
        </animation>
        <animation name="turnOnAnimation">
            <part node="flapArm" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 30" />
            <part node="flap" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -30" />

            <sound template="latchSmall" startTime="0.01" direction="-1" volumeScale="0.2" pitchScale="0.7" linkNodeOffset="0 1 -3"/>
            <sound template="slideOpen"  startTime="0.22" direction="1"  volumeScale="3.5" pitchScale="1.5" linkNodeOffset="0 1 -3"/>
            <sound template="slideClose" startTime="0.99" direction="-1" volumeScale="3.5" pitchScale="2"   linkNodeOffset="0 1 -3"/>
            <sound template="metalClose" startTime="0.99" direction="1"  volumeScale="0.8" pitchScale="2"   linkNodeOffset="0 1 -3"/>
            <sound template="clackVar6"  startTime="0.99" direction="1"  volumeScale="1.3" pitchScale="1"   linkNodeOffset="0 1 -3"/>
            <sound template="metalClose" startTime="0.01" direction="-1" volumeScale="0.8" pitchScale="1.8" linkNodeOffset="0 1 -3"/>
        </animation>
        <animation name="moveSupport">
            <part node="supportArm" startTime="0" endTime="0.5" startTrans="0.104 0.458 -0.297" endTrans="0.104 0.01 -0.297" />
            <part node="ladder" startTime="0.5" endTime="1.0" startRot="30 0 0" endRot="0 0 0" />
            <part node="ladderPart" startTime="0.5" endTime="1.0" startRot="-100 0 0" endRot="0 0 0" />

            <sound template="clackVar5" startTime="0.09" direction="-1"               volumeScale="0.8" pitchScale="1"   linkNode="attacherJoint"/>
            <sound template="clackVar1" startTime="0.4"  direction="1"                volumeScale="1.5" pitchScale="1"   linkNode="attacherJoint"/>
            <sound template="clackVar4" startTime="0.8"                               volumeScale="1.2" pitchScale="0.8" linkNode="attacherJoint"/>
            <sound template="clackVar5" startTime="0.9"                               volumeScale="0.8" pitchScale="1.3" linkNode="attacherJoint"/>
            <sound template="hingeImp" startTime="0.1"                direction="-1" volumeScale="0.5" pitchScale="1.3" linkNode="attacherJoint"/>
            <sound template="slideOpen" startTime="0.01" endTime="0.5" direction="0"  volumeScale="2" pitchScale="2" linkNode="attacherJoint"/>
        </animation>
        <animation name="folding">
            <part node="hookLeft" startTime="2" endTime="2.2" startRot="0 0 40" endRot="0 0 0" />
            <part node="hookRight" startTime="2" endTime="2.2" startRot="0 0 -40" endRot="0 0 0" />
            <part node="wideSpreaderLeftArm" startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 90" />
            <part node="wideSpreaderRightArm" startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 -90" />

            <sound template="hydraulicClose01"   startTime="0.01" endTime="1.99" direction="1" volumeScale="2.0" pitchScale="0.7" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen02"    startTime="0.01" endTime="1.99" direction="-1" volumeScale="0.9" startPitchScale="1.4" endPitchScale="1.6" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen06"    startTime="0.01" endTime="1.99" direction="-1" volumeScale="0.5" startPitchScale="0.5" endPitchScale="0.6" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="vibratingImp"       startTime="0.01" direction="-1" volumeScale="1.2" pitchScale="0.9"/>
            <sound template="cylinderPunch"      startTime="0.01" direction="-1" volumeScale="0.3" pitchScale="1.9"/>
            <sound template="vibratingImp"       startTime="2" direction="1" volumeScale="1.2" pitchScale="1.2"/>
            <sound template="foldStartMed02"     startTime="2" direction="1" volumeScale="2.7" pitchScale="0.8"/>
            <sound template="cylinderPunch"      startTime="2" direction="1" volumeScale="0.3" pitchScale="1.9"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="wideSpreaderLeftArm" playSound="true">
                <dependentPart node="wideSpreaderLeftArmHydraulic" />
            </movingTool>
            <movingTool node="wideSpreaderRightArm">
                <dependentPart node="wideSpreaderRightArmHydraulic" />
            </movingTool>
            <movingTool node="bigCoverRot" playSound="true">
                <dependentPart node="bigCoverRotHydraulic" />
            </movingTool>
            <movingTool node="smallCoverRot">
                <dependentPart node="smallCoverRotHydraulic" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="wideSpreaderLeftArmHydraulic" referencePoint="wideSpreaderLeftArmHydraulicRef" referenceFrame="wideSpreaderLeftArmHydraulicRef" >
                <translatingPart node="wideSpreaderLeftArmHydraulicPunch" />
            </movingPart>
            <movingPart node="wideSpreaderRightArmHydraulic" referencePoint="wideSpreaderRightArmHydraulicRef" referenceFrame="wideSpreaderRightArmHydraulicRef" >
                <translatingPart node="wideSpreaderRightArmHydraulicPunch" />
            </movingPart>
            <movingPart node="bigCoverRotHydraulic" referencePoint="bigCoverRotHydraulicRef" referenceFrame="bigCoverRotHydraulicRef" >
                <translatingPart node="bigCoverRotHydraulicPunch" />
            </movingPart>
            <movingPart node="smallCoverRotHydraulic" referencePoint="smallCoverRotHydraulicRef" referenceFrame="smallCoverRotHydraulicRef" >
                <translatingPart node="smallCoverRotHydraulicPunch" />
            </movingPart>
        </movingParts>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <unloading width="10.5" offset="0 0 -5"/>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="fertilizer lime" capacity="15000" updateMass="false">
                        <exactFillRootNode node="exactFillRootNodeDefault"/>
                    </fillUnit>
                </fillUnits>
                <objectChange node="exactFillRootNodeSmall" rigidBodyTypeActive="None"/>
                <objectChange node="exactFillRootNodeBig" rigidBodyTypeActive="None"/>
            </fillUnitConfiguration>
            <fillUnitConfiguration price="2000">
                <fillUnits>
                    <unloading width="12.5" offset="0 0 -5"/>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="fertilizer lime" capacity="30000" updateMass="false">
                        <exactFillRootNode node="exactFillRootNodeSmall"/>
                    </fillUnit>
                </fillUnits>
                <objectChange node="extensionSmall" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="smallCoverHoses" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="extensionSmallCol01" compoundChildInactive="false" compoundChildActive="true"/>
                <objectChange node="extensionSmallCol02" compoundChildInactive="false" compoundChildActive="true"/>
                <objectChange node="extensionSmallCol03" compoundChildInactive="false" compoundChildActive="true"/>
                <objectChange node="extensionSmallCol04" compoundChildInactive="false" compoundChildActive="true"/>
                <objectChange node="exactFillRootNodeDefault" rigidBodyTypeActive="None"/>
                <objectChange node="exactFillRootNodeBig" rigidBodyTypeActive="None"/>
            </fillUnitConfiguration>
            <fillUnitConfiguration price="5000">
                <fillUnits>
                    <unloading width="14.5" offset="0 0 -5"/>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="fertilizer lime" capacity="50000" updateMass="false">
                        <exactFillRootNode node="exactFillRootNodeBig"/>
                    </fillUnit>
                </fillUnits>
                <objectChange node="extensionBig" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="bigCoverHoses" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="extensionBigCol01" compoundChildInactive="false" compoundChildActive="true"/>
                <objectChange node="extensionBigCol02" compoundChildInactive="false" compoundChildActive="true"/>
                <objectChange node="extensionBigCol03" compoundChildInactive="false" compoundChildActive="true"/>
                <objectChange node="extensionBigCol04" compoundChildInactive="false" compoundChildActive="true"/>
                <objectChange node="exactFillRootNodeDefault" compoundChildInactive="false" rigidBodyTypeActive="None"/>
                <objectChange node="exactFillRootNodeSmall" compoundChildInactive="false" rigidBodyTypeActive="None"/>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolumeDefault" maxDelta="0.2" maxAllowedHeapAngle="18" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolumeSmall" maxDelta="0.2" maxAllowedHeapAngle="18" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolumeBig" maxDelta="0.2" maxAllowedHeapAngle="18" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfo" width="2" length="4.0" />
            </unloadInfo>
        </unloadInfos>
    </fillVolume>

    <turnOnVehicle turnOffIfNotAllowed="true">
        <turnedAnimation name="turnOnAnimation" turnOnSpeedScale="1" turnOffSpeedScale="-1" />
        <sounds>
            <work template="defaultSpreader" linkNode="k105_main_component1" linkNodeOffset="0 0 -3"/>
        </sounds>
    </turnOnVehicle>

    <cover>
        <coverConfigurations isYesNoOption="true">
            <coverConfiguration name="$l10n_configuration_valueNo" price="0"/>
            <coverConfiguration name="$l10n_configuration_valueYes" price="750">
                <cover openAnimation="toggleCover" fillUnitIndices="1" />

                <objectChange node="coverHoses" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="smallCoverMounting" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="bigCoverMounting" visibilityActive="true" visibilityInactive="false"/>
            </coverConfiguration>
        </coverConfigurations>
    </cover>

    <ai>
        <turningRadiusLimitation rotationJointNode="attacherJoint" wheelIndices="1 2"/>
        <toolReverserDirectionNode node="sizeMarkerSmallBack" />
        <allowTurnBackward value="false"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" width="3.1" height="4.25" length="6.9" lengthOffset="1.15"/>
    </ai>

    <foliageBending>
        <bendingNode wheelIndices="1 2" minZ="-4" maxZ="-0.8" yOffset="0.6"/>
        <bendingNode minX="-0.7" maxX="0.7" minZ="-0.8" maxZ="2.5" yOffset="0.6"/>
    </foliageBending>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="k105_main_component1" node="0>" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="ptoInputNode" node="0>0|0|1" />
        <i3dMapping id="ptoDetachNode" node="0>0|0|2" />
        <i3dMapping id="supportArm" node="0>0|0|3|0" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|4|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|4|0|0" />
        <i3dMapping id="hydraulicIn01_connector" node="0>0|0|4|0|0|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|4|1" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|4|1|0" />
        <i3dMapping id="hydraulicOut01_connector" node="0>0|0|4|1|0|0" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|4|2" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|4|2|0" />
        <i3dMapping id="hydraulicIn02_connector" node="0>0|0|4|2|0|0" />
        <i3dMapping id="hydraulicOut02" node="0>0|0|4|3" />
        <i3dMapping id="hydraulicOut02_detached" node="0>0|0|4|3|0" />
        <i3dMapping id="hydraulicOut02_connector" node="0>0|0|4|3|0|0" />
        <i3dMapping id="hydraulicIn03" node="0>0|0|4|4" />
        <i3dMapping id="hydraulicIn03_detached" node="0>0|0|4|4|0" />
        <i3dMapping id="hydraulicIn03_connector" node="0>0|0|4|4|0|0" />
        <i3dMapping id="electric" node="0>0|0|4|5" />
        <i3dMapping id="electric_detached" node="0>0|0|4|5|0" />
        <i3dMapping id="electric_connector" node="0>0|0|4|5|0|0" />
        <i3dMapping id="wheelChock01" node="0>0|0|5|0" />
        <i3dMapping id="wheelChock02" node="0>0|0|5|1" />
        <i3dMapping id="chockSupport01" node="0>0|0|5|2" />
        <i3dMapping id="chockSupport02" node="0>0|0|5|3" />
        <i3dMapping id="wheelLeft" node="0>0|1|0" />
        <i3dMapping id="wheelRight" node="0>0|1|1" />
        <i3dMapping id="rearLightOvalOrange_01_01" node="0>0|2|0|0" />
        <i3dMapping id="rearLightOvalOrange_01_02" node="0>0|2|0|1" />
        <i3dMapping id="rearLightOvalWhite_01_01" node="0>0|2|0|2" />
        <i3dMapping id="rearLightOvalWhite_01_02" node="0>0|2|0|3" />
        <i3dMapping id="roller01" node="0>0|3|0" />
        <i3dMapping id="roller02" node="0>0|3|1" />
        <i3dMapping id="roller03" node="0>0|3|2" />
        <i3dMapping id="roller04" node="0>0|3|3" />
        <i3dMapping id="belt" node="0>0|3|4" />
        <i3dMapping id="flapArm" node="0>0|3|5" />
        <i3dMapping id="flap" node="0>0|3|5|0" />
        <i3dMapping id="ladder" node="0>0|3|6" />
        <i3dMapping id="ladderPart" node="0>0|3|6|0" />
        <i3dMapping id="fillUnit" node="0>0|4" />
        <i3dMapping id="fillVolumeDefault" node="0>0|4|0|0" />
        <i3dMapping id="exactFillRootNodeDefault" node="0>0|4|0|1" />
        <i3dMapping id="fillVolumeSmall" node="0>0|4|1|0" />
        <i3dMapping id="exactFillRootNodeSmall" node="0>0|4|1|1" />
        <i3dMapping id="fillVolumeBig" node="0>0|4|2|0" />
        <i3dMapping id="exactFillRootNodeBig" node="0>0|4|2|1" />
        <i3dMapping id="unloadInfo" node="0>0|4|3" />
        <i3dMapping id="workAreaStartSmallLime" node="0>0|5|0|0" />
        <i3dMapping id="workAreaWidthSmallLime" node="0>0|5|0|1" />
        <i3dMapping id="workAreaHeightSmallLime" node="0>0|5|0|2" />
        <i3dMapping id="workAreaStartSmallFertilizer" node="0>0|5|1|0" />
        <i3dMapping id="workAreaWidthSmallFertilizer" node="0>0|5|1|1" />
        <i3dMapping id="workAreaHeightSmallFertilizer" node="0>0|5|1|2" />
        <i3dMapping id="workAreaStartBigLime" node="0>0|5|2|0" />
        <i3dMapping id="workAreaWidthBigLime" node="0>0|5|2|1" />
        <i3dMapping id="workAreaHeightBigLime" node="0>0|5|2|2" />
        <i3dMapping id="workAreaStartBigFertilizer" node="0>0|5|3|0" />
        <i3dMapping id="workAreaWidthBigFertilizer" node="0>0|5|3|1" />
        <i3dMapping id="workAreaHeightBigFertilizer" node="0>0|5|3|2" />
        <i3dMapping id="effectUnloadLeft" node="0>0|6|0" />
        <i3dMapping id="effectUnloadRight" node="0>0|6|1" />
        <i3dMapping id="aiMarkerSmallLime" node="0>0|7|0" />
        <i3dMapping id="aiMarkerSmallLimeLeft" node="0>0|7|0|0" />
        <i3dMapping id="aiMarkerSmallLimeRight" node="0>0|7|0|1" />
        <i3dMapping id="aiMarkerSmallLimeBack" node="0>0|7|0|2" />
        <i3dMapping id="aiMarkerSmallFertilizerLeft" node="0>0|7|1|0" />
        <i3dMapping id="aiMarkerSmallFertilizerRight" node="0>0|7|1|1" />
        <i3dMapping id="aiMarkerSmallFertilizerBack" node="0>0|7|1|2" />
        <i3dMapping id="aiMarkerBigLimeLeft" node="0>0|7|2|0" />
        <i3dMapping id="aiMarkerBigLimeRight" node="0>0|7|2|1" />
        <i3dMapping id="aiMarkerBigLimeBack" node="0>0|7|2|2" />
        <i3dMapping id="aiMarkerBigFertilizerLeft" node="0>0|7|3|0" />
        <i3dMapping id="aiMarkerBigFertilizerRight" node="0>0|7|3|1" />
        <i3dMapping id="aiMarkerBigFertilizerBack" node="0>0|7|3|2" />
        <i3dMapping id="sizeMarkerSmall" node="0>0|7|4" />
        <i3dMapping id="sizeMarkerSmallLeft" node="0>0|7|4|0" />
        <i3dMapping id="sizeMarkerSmallRight" node="0>0|7|4|1" />
        <i3dMapping id="sizeMarkerSmallBack" node="0>0|7|4|2" />
        <i3dMapping id="sizeMarkerBigLeft" node="0>0|7|5|0" />
        <i3dMapping id="sizeMarkerBigRight" node="0>0|7|5|1" />
        <i3dMapping id="sizeMarkerBigBack" node="0>0|7|5|2" />
        <i3dMapping id="aiCollisionNodeSmall" node="0>0|7|6" />
        <i3dMapping id="aiCollisionNodeBig" node="0>0|7|7" />
        <i3dMapping id="extensionSmall" node="0>0|8|0" />
        <i3dMapping id="smallCoverMounting" node="0>0|8|0|0" />
        <i3dMapping id="smallCoverRot" node="0>0|8|0|0|0" />
        <i3dMapping id="smallCoverFoil" node="0>0|8|0|0|0|0" />
        <i3dMapping id="smallCoverRotHydraulicRef" node="0>0|8|0|0|0|1" />
        <i3dMapping id="smallCoverRotHydraulic" node="0>0|8|0|0|1" />
        <i3dMapping id="smallCoverRotHydraulicPunch" node="0>0|8|0|0|1|0" />
        <i3dMapping id="extensionSmallCol01" node="0>0|8|0|1|0" />
        <i3dMapping id="extensionSmallCol02" node="0>0|8|0|1|1" />
        <i3dMapping id="extensionSmallCol03" node="0>0|8|0|1|2" />
        <i3dMapping id="extensionSmallCol04" node="0>0|8|0|1|3" />
        <i3dMapping id="extensionBig" node="0>0|8|1" />
        <i3dMapping id="bigCoverMounting" node="0>0|8|1|0" />
        <i3dMapping id="bigCoverRot" node="0>0|8|1|0|0" />
        <i3dMapping id="bigCoverFoil" node="0>0|8|1|0|0|0" />
        <i3dMapping id="bigCoverRotHydraulicRef" node="0>0|8|1|0|0|1" />
        <i3dMapping id="bigCoverRotHydraulic" node="0>0|8|1|0|1" />
        <i3dMapping id="bigCoverRotHydraulicPunch" node="0>0|8|1|0|1|0" />
        <i3dMapping id="extensionBigCol01" node="0>0|8|1|1|0" />
        <i3dMapping id="extensionBigCol02" node="0>0|8|1|1|1" />
        <i3dMapping id="extensionBigCol03" node="0>0|8|1|1|2" />
        <i3dMapping id="extensionBigCol04" node="0>0|8|1|1|3" />
        <i3dMapping id="smallSpreader" node="0>0|8|2" />
        <i3dMapping id="backLightsHigh1" node="0>0|8|2|0|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|8|2|0|1" />
        <i3dMapping id="turnLightRightBack" node="0>0|8|2|0|2" />
        <i3dMapping id="backlightLeft" node="0>0|8|2|1|0" />
        <i3dMapping id="backlightRight" node="0>0|8|2|1|1" />
        <i3dMapping id="markerLeft" node="0>0|8|2|1|2" />
        <i3dMapping id="markerRight" node="0>0|8|2|1|3" />
        <i3dMapping id="bigTriangle" node="0>0|8|2|1|4" />
        <i3dMapping id="triangle01" node="0>0|8|2|1|5" />
        <i3dMapping id="triangle02" node="0>0|8|2|1|6" />
        <i3dMapping id="effectNodeSmallLimeParticleSmoke" node="0>0|8|2|2" />
        <i3dMapping id="fertilizerEffectLeftSmall" node="0>0|8|2|3" />
        <i3dMapping id="fertilizerEffectRightSmall" node="0>0|8|2|4" />
        <i3dMapping id="limeEffectLeftSmall" node="0>0|8|2|5" />
        <i3dMapping id="limeEffectRightSmall" node="0>0|8|2|6" />
        <i3dMapping id="licensePlateBack01" node="0>0|8|2|7" />
        <i3dMapping id="discSmallDesign01" node="0>0|8|2|8|0" />
        <i3dMapping id="diskSmallDesign02Left" node="0>0|8|2|8|0|0" />
        <i3dMapping id="diskSmallDesign02Right" node="0>0|8|2|8|0|1" />
        <i3dMapping id="discSmallDesign02" node="0>0|8|2|8|1" />
        <i3dMapping id="diskSmallDesign01Left" node="0>0|8|2|8|1|0" />
        <i3dMapping id="diskSmallDesign01Right" node="0>0|8|2|8|1|1" />
        <i3dMapping id="wideSpreader" node="0>0|8|3" />
        <i3dMapping id="wideSpreaderLeftArm" node="0>0|8|3|0" />
        <i3dMapping id="diskWideDesign01Left" node="0>0|8|3|0|0" />
        <i3dMapping id="diskWideDesign02Left" node="0>0|8|3|0|1" />
        <i3dMapping id="beltLeft" node="0>0|8|3|0|2" />
        <i3dMapping id="wideSpreaderLeftArmHydraulicRef" node="0>0|8|3|0|3" />
        <i3dMapping id="roller06" node="0>0|8|3|0|4" />
        <i3dMapping id="roller06_lod" node="0>0|8|3|0|4|0" />
        <i3dMapping id="roller07" node="0>0|8|3|0|5" />
        <i3dMapping id="roller07_lod" node="0>0|8|3|0|5|0" />
        <i3dMapping id="effectLeft" node="0>0|8|3|0|6|0" />
        <i3dMapping id="effectNodeBigLeftLimeParticleSmoke" node="0>0|8|3|0|6|1" />
        <i3dMapping id="fertilizerEffectLeftWide" node="0>0|8|3|0|6|2" />
        <i3dMapping id="limeEffectLeftWide" node="0>0|8|3|0|6|3" />
        <i3dMapping id="colPartBigLeft" node="0>0|8|3|0|7" />
        <i3dMapping id="licensePlateBack02" node="0>0|8|3|0|8" />
        <i3dMapping id="wideSpreaderLeftArm_lod" node="0>0|8|3|0|9" />
        <i3dMapping id="wideSpreaderRightArm" node="0>0|8|3|1" />
        <i3dMapping id="diskWideDesign01Right" node="0>0|8|3|1|0" />
        <i3dMapping id="diskWideDesign02Right" node="0>0|8|3|1|1" />
        <i3dMapping id="beltRight" node="0>0|8|3|1|2" />
        <i3dMapping id="wideSpreaderRightArmHydraulicRef" node="0>0|8|3|1|3" />
        <i3dMapping id="roller08" node="0>0|8|3|1|4" />
        <i3dMapping id="roller09" node="0>0|8|3|1|5" />
        <i3dMapping id="effectRight" node="0>0|8|3|1|6|0" />
        <i3dMapping id="effectNodeBigRightLimeParticleSmoke" node="0>0|8|3|1|6|1" />
        <i3dMapping id="fertilizerEffectRightWide" node="0>0|8|3|1|6|2" />
        <i3dMapping id="limeEffectRightWide" node="0>0|8|3|1|6|3" />
        <i3dMapping id="colPartBigRight" node="0>0|8|3|1|7" />
        <i3dMapping id="wideSpreaderRightArm_lod" node="0>0|8|3|1|8" />
        <i3dMapping id="wideSpreaderLeftArmHydraulic" node="0>0|8|3|2" />
        <i3dMapping id="wideSpreaderLeftArmHydraulicPunch" node="0>0|8|3|2|0" />
        <i3dMapping id="wideSpreaderRightArmHydraulic" node="0>0|8|3|3" />
        <i3dMapping id="wideSpreaderRightArmHydraulicPunch" node="0>0|8|3|3|0" />
        <i3dMapping id="hookLeft" node="0>0|8|3|4" />
        <i3dMapping id="hookRight" node="0>0|8|3|5" />
        <i3dMapping id="backlightLeftBig" node="0>0|8|3|8|0" />
        <i3dMapping id="backlightRightBig" node="0>0|8|3|8|1" />
        <i3dMapping id="markerLeftBig" node="0>0|8|3|8|2" />
        <i3dMapping id="markerRightBig" node="0>0|8|3|8|3" />
        <i3dMapping id="bigTriangleBig" node="0>0|8|3|8|4" />
        <i3dMapping id="triangle01Big" node="0>0|8|3|8|5" />
        <i3dMapping id="triangle02Big" node="0>0|8|3|8|6" />
        <i3dMapping id="backLightsHigh1_ws" node="0>0|8|3|9|0" />
        <i3dMapping id="turnLightLeftBack_ws" node="0>0|8|3|9|1" />
        <i3dMapping id="turnLightRightBack_ws" node="0>0|8|3|9|2" />
        <i3dMapping id="k105_vis_lod0" node="0>0|9|4|0" />
        <i3dMapping id="bredalExterior1_vis_lod0" node="0>0|9|5|0" />
        <i3dMapping id="coverHoses" node="0>1|1" />
        <i3dMapping id="bigCoverHoses" node="0>1|1|0" />
        <i3dMapping id="smallCoverHoses" node="0>1|1|1" />
    </i3dMappings>
</vehicle>
