<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="objectStorage" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>FSG Object Storage</name>
        <functions>
            <function>$l10n_function_objectStorage</function>
        </functions>
        <image>$data/placeables/mapUS/objectStorage/store_objectStorage.png</image>
        <price>50000</price>
        <dailyUpkeep>30</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>PLACEABLE</species>
        <category>storages</category>
        <brush>
            <type>placeable</type>
            <category>buildings</category>
            <tab>silos</tab>
        </brush>
        <vertexBufferMemoryUsage>1834240</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>261120</indexBufferMemoryUsage>
        <textureMemoryUsage>1114112</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <filename>placeables/objectStorage/balePalletStorage.i3d</filename>
    </base>

    <deletedNodes>
        <deletedNode node="collisions"/>
    </deletedNodes>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="stopCrossing01" filename="$data/placeables/mapUS/objectStorage/stopCrossing.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="stopCrossing02" filename="$data/placeables/mapUS/objectStorage/stopCrossing.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="stopCrossing03" filename="$data/placeables/mapUS/objectStorage/stopCrossing.i3d"/>
    </dynamicallyLoadedParts>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testAreaStart01" endNode="testAreaEnd01" />
        </testAreas>

        <sounds>
            <place template="medImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearAreaStart01" widthNode="clearAreaWidth01" heightNode="clearAreaHeight01"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelAreaStart01" widthNode="levelAreaWidth01" heightNode="levelAreaHeight01" groundType="asphalt"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorAreaStart01" widthNode="indoorAreaWidth01" heightNode="indoorAreaHeight01" />
    </indoorAreas>

    <triggerMarkers>
        <triggerMarker node="stopCrossing01" />
        <triggerMarker node="stopCrossing02" />
        <triggerMarker node="stopCrossing03" />
        <triggerMarker node="warningStripes" />
        <triggerMarker node="playerTriggerMarker" filename="$data/shared/assets/marker/markerIconLoad.i3d"   adjustToGround="true" />
        <triggerMarker node="objectTriggerMarker" filename="$data/shared/assets/marker/markerIconUnload.i3d" adjustToGround="true" />
    </triggerMarkers>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
        </updateAreas>
    </ai>

    <hotspots>
        <hotspot type="LOADING" />
    </hotspots>

    <infoTrigger triggerNode="infoTrigger"/>

    <objectStorage capacity="2000" supportsBales="true" supportsPallets="true" maxLength="8.5" maxWidth="6" maxHeight="3.5">
        <playerTrigger node="playerTrigger" />
        <objectTrigger node="objectTrigger" />
        <spawnAreas>
            <spawnArea startNode="spawnAreaStart01" endNode="spawnAreaEnd01"/>
        </spawnAreas>
        <storageAreas>
            <storageArea startNode="storageAreaStart01" endNode="storageAreaEnd01"/>
        </storageAreas>
    </objectStorage>

    <!-- <pointOfInterest> -->
        <!-- <point triggerNode="objectTrigger" text="$l10n_poi_objectStorageUnload" showOwner="true"  showEveryone="false"/> -->
        <!-- <point triggerNode="playerTrigger" text="$l10n_poi_objectStorageLoad"   showOwner="true"  showEveryone="false" /> -->
    <!-- </pointOfInterest> -->

    <i3dMappings>
        <i3dMapping id="clearAreaStart01" node="0>0|0" />
        <i3dMapping id="clearAreaWidth01" node="0>0|0|0" />
        <i3dMapping id="clearAreaHeight01" node="0>0|0|1" />
        <i3dMapping id="levelAreaStart01" node="0>1|0" />
        <i3dMapping id="levelAreaWidth01" node="0>1|0|0" />
        <i3dMapping id="levelAreaHeight01" node="0>1|0|1" />
        <i3dMapping id="indoorAreaStart01" node="0>2|0" />
        <i3dMapping id="indoorAreaWidth01" node="0>2|0|0" />
        <i3dMapping id="indoorAreaHeight01" node="0>2|0|1" />
        <i3dMapping id="testAreaStart01" node="0>3|0" />
        <i3dMapping id="testAreaEnd01" node="0>3|0|0" />
        <i3dMapping id="tipOcclusionUpdateAreaStart01" node="0>4|0" />
        <i3dMapping id="tipOcclusionUpdateAreaEnd01" node="0>4|0|0" />
        <i3dMapping id="objectStorage" node="0>5" />
        <i3dMapping id="spawnAreaStart01" node="0>5|0|0" />
        <i3dMapping id="spawnAreaEnd01" node="0>5|0|0|0" />
        <i3dMapping id="storageAreaStart01" node="0>5|0|1" />
        <i3dMapping id="storageAreaEnd01" node="0>5|0|1|0" />
        <i3dMapping id="objectTrigger" node="0>5|1" />
        <i3dMapping id="playerTrigger" node="0>5|2" />
        <i3dMapping id="playerTriggerMarker" node="0>5|2|0" />
        <i3dMapping id="infoTrigger" node="0>5|3" />
        <i3dMapping id="stopCrossing01" node="0>5|4|0" />
        <i3dMapping id="stopCrossing02" node="0>5|4|1" />
        <i3dMapping id="stopCrossing03" node="0>5|4|2" />
        <i3dMapping id="objectTriggerMarker" node="0>5|5" />
        <i3dMapping id="warningStripes" node="0>5|6" />
        <i3dMapping id="collisionsObjectStorage" node="0>7" />
        <i3dMapping id="collisions" node="0>8" />
    </i3dMappings>
</placeable>
