<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="cowHusbandryBarnMilkFeedingRobot" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_storeItem_animalBarnCowBigVector</name>
        <image>$data/placeables/rudolfHormann/cowBarnBig/store_cowBarnBigVector.png</image>
        <price>722500</price>
        <functions>
            <function><![CDATA[LELY VECTOR + ID AGRO Feed Kitchen.]]></function>
            <function>$l10n_function_animalPenCow</function>
            <function>$l10n_function_adjustableMeadow</function>
        </functions>
        <lifetime>1000</lifetime>
        <dailyUpkeep>350</dailyUpkeep>
        <rotation>0</rotation>
        <brand>RUDOLFHOERMANN</brand>
        <species>PLACEABLE</species>
        <category>animalpens</category>
        <brush>
            <type>husbandry</type>
            <category>animals</category>
            <tab>cows</tab>
        </brush>
        <vertexBufferMemoryUsage>4408064</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1100288</indexBufferMemoryUsage>
        <textureMemoryUsage>3276800</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <filename>$data/placeables/rudolfHormann/cowBarnBig/cowBarnBig.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testAreaStart01" endNode="testAreaEnd01" />
            <testArea startNode="testAreaStart02_vector" endNode="testAreaEnd02_vector" />
        </testAreas>

        <sounds>
            <place template="largeImp" />
            <placeLayered template="cowLayer" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearAreaStart01" widthNode="clearAreaWidth01" heightNode="clearAreaHeight01"/>
        <clearArea startNode="clearAreaStart03" widthNode="clearAreaWidth03" heightNode="clearAreaHeight03"/>
        <clearArea startNode="clearAreaStart04" widthNode="clearAreaWidth04" heightNode="clearAreaHeight04"/>
        <clearArea startNode="clearAreaStart05" widthNode="clearAreaWidth05" heightNode="clearAreaHeight05"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelAreaStart01" widthNode="levelAreaWidth01" heightNode="levelAreaHeight01" groundType="dirt"/>
            <levelArea startNode="levelAreaStart02" widthNode="levelAreaWidth02" heightNode="levelAreaHeight02" groundType="dirt"/>
            <levelArea startNode="levelAreaStart03" widthNode="levelAreaWidth03" heightNode="levelAreaHeight03" groundType="dirt"/>
            <levelArea startNode="levelAreaStart04" widthNode="levelAreaWidth04" heightNode="levelAreaHeight04" groundType="dirt"/>
        </levelAreas>

        <paintAreas>
            <paintArea startNode="paintAreaStart01" widthNode="paintAreaWidth01" heightNode="paintAreaHeight01" groundType="gravel"/>
            <paintArea startNode="paintAreaStart02" widthNode="paintAreaWidth02" heightNode="paintAreaHeight02" groundType="gravel"/>
            <paintArea startNode="paintAreaStart03" widthNode="paintAreaWidth03" heightNode="paintAreaHeight03" groundType="gravel"/>
        </paintAreas>
    </leveling>

    <foliageAreas>
    </foliageAreas>

    <indoorAreas>
        <indoorArea startNode="indoorAreaStart01" widthNode="indoorAreaWidth01" heightNode="indoorAreaHeight01"/>

        <indoorArea startNode="indoorAreaStart02" widthNode="indoorAreaWidth02" heightNode="indoorAreaHeight02"/>  <!-- vector garage -->

        <!-- vector path -->
        <indoorArea startNode="indoorAreaStart03" widthNode="indoorAreaWidth03" heightNode="indoorAreaHeight03"/>
        <indoorArea startNode="indoorAreaStart04" widthNode="indoorAreaWidth04" heightNode="indoorAreaHeight04"/>
        <indoorArea startNode="paintAreaStart01"  widthNode="paintAreaWidth01"  heightNode="paintAreaHeight01" />
        <indoorArea startNode="paintAreaStart02"  widthNode="paintAreaWidth02"  heightNode="paintAreaHeight02" />
        <indoorArea startNode="paintAreaStart03"  widthNode="paintAreaWidth03"  heightNode="paintAreaHeight03" />
    </indoorAreas>

    <triggerMarkers>
        <triggerMarker node="markerMilk"         filename="$data/shared/assets/marker/markerIconMilk.i3d" />
        <triggerMarker node="markerFood"         filename="$data/shared/assets/marker/markerIconFood.i3d" />
        <triggerMarker node="markerAnimals"      filename="$data/shared/assets/marker/markerIconAnimals.i3d" />
        <triggerMarker node="markerLiquidManure" filename="$data/shared/assets/marker/markerIconSlurry.i3d" />
        <triggerMarker node="markerMineralFeed"  filename="$data/shared/assets/marker/markerIconUnload.i3d" />
    </triggerMarkers>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateAreaStart02" endNode="tipOcclusionUpdateAreaEnd02" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
            <updateArea startNode="tipOcclusionUpdateAreaStart02" endNode="tipOcclusionUpdateAreaEnd02" />
        </updateAreas>
    </ai>

    <hotspots>
        <hotspot type="COW" teleportNode="teleportNode" />
    </hotspots>

    <animatedObjects>
        <animatedObject saveId="milk" >
            <animation duration="1.5">
                <part node="door1Left">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -120 0"/>
                </part>
                <part node="door1Right">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 120 0"/>
                </part>
            </animation>
            <controls triggerNode="door1Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door1Base" template="woodBigDoorLoop" />
                <posEnd linkNode="door1Base" template="metalDoorsOpen" />
                <negEnd linkNode="door1Base" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="rollingDoor1" >
            <animation duration="5">
                <part node="rollingDoor1">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 4.35 0"/>
                </part>
                <part node="rollingDoor1ColPartBottom">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 4.35 0"/>
                </part>
                <part node="rollingDoor1ColPartTop">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.5" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 2.114 0"/>
                </part>
                <shader node="rollingDoor1" parameterName="visibilityCutThreshold">
                    <keyFrame time="0.0" values="0 - - -" />
                    <keyFrame time="1.0" values="0.94 - - -" />
                </shader>
            </animation>
            <controls triggerNode="rollingDoor1Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="rollingDoor1Base" template="rollingGarageDoor" />
                <posEnd linkNode="rollingDoor1Base" template="slidingGateMetalOpen" />
                <negEnd linkNode="rollingDoor1Base" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="rollingDoor2" >
            <animation duration="5">
                <part node="rollingDoor2">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 4.35 0"/>
                </part>
                <part node="rollingDoor2ColPartBottom">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 4.35 0"/>
                </part>
                <part node="rollingDoor2ColPartTop">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.5" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 2.114 0"/>
                </part>
                <shader node="rollingDoor2" parameterName="visibilityCutThreshold">
                    <keyFrame time="0.0" values="0 - - -" />
                    <keyFrame time="1.0" values="0.94 - - -" />
                </shader>
            </animation>
            <controls triggerNode="rollingDoor2Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="rollingDoor2Base" template="rollingGarageDoor" />
                <posEnd linkNode="rollingDoor2Base" template="slidingGateMetalOpen" />
                <negEnd linkNode="rollingDoor2Base" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door2" >
            <animation duration="1.5">
                <part node="door2">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -120 0"/>
                </part>
            </animation>
            <controls triggerNode="door2Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door2Base" template="metalDoorsLoop" />
                <posEnd linkNode="door2Base" template="metalDoorsOpen" />
                <negEnd linkNode="door2Base" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door3" >
            <animation duration="1.5">
                <part node="door3Left">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -100 0"/>
                </part>
                <part node="door3Right">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 100 0"/>
                </part>
            </animation>
            <controls triggerNode="door3Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door3Base" template="woodBigDoorLoop" />
                <posEnd linkNode="door3Base" template="metalDoorsOpen" />
                <negEnd linkNode="door3Base" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door4" >
            <animation duration="1.5">
                <part node="door4Left">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -93 0"/>
                </part>
                <part node="door4Right">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 100 0"/>
                </part>
            </animation>
            <controls triggerNode="door4Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door4Base" template="woodBigDoorLoop" />
                <posEnd linkNode="door4Base" template="metalDoorsOpen" />
                <negEnd linkNode="door4Base" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door5" >
            <animation duration="1.5">
                <part node="door5Left">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -100 0"/>
                </part>
                <part node="door5Right">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 100 0"/>
                </part>
            </animation>
            <controls triggerNode="door5Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door5Base" template="woodBigDoorLoop" />
                <posEnd linkNode="door5Base" template="metalDoorsOpen" />
                <negEnd linkNode="door5Base" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door6" >
            <animation duration="1.5">
                <part node="door6Left">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -100 0"/>
                </part>
                <part node="door6Right">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 100 0"/>
                </part>
            </animation>
            <controls triggerNode="door6Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door6Base" template="woodBigDoorLoop" />
                <posEnd linkNode="door6Base" template="metalDoorsOpen" />
                <negEnd linkNode="door6Base" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="slidingDoor" >
            <dependency animatedObjectIndex="6" minTime="0" maxTime="0" />
            <animation duration="2.5">
                <part node="slidingDoor">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 0 4.15"/>
                </part>
            </animation>
            <controls triggerNode="slidingDoorTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="slidingDoorBase" template="slidingGateMetalLoop" />
                <posEnd linkNode="slidingDoorBase" template="slidingGateMetalOpen" />
                <negEnd linkNode="slidingDoorBase" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
    </animatedObjects>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="lightSwitch" filename="$data/shared/assets/lights/terraLed/switch.i3d" />
        <dynamicallyLoadedPart node="0" linkNode="control" filename="$data/placeables/rudolfHormann/controlPanel/controlPanel.i3d">
            <objectChange node="0|0" rotationActive="0 -120 0"/>
            <objectChange node="0|1" rotationActive="0 120 0"/>
        </dynamicallyLoadedPart>
        <dynamicallyLoadedPart node="0" linkNode="milkContainer" filename="$data/placeables/lely/nautilus/nautilus.i3d"/>
    </dynamicallyLoadedParts>

    <lights>
        <group weatherRequiredFlags="NIGHT" />

        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode01" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode02" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode03" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode04" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode05" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode06" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode07" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode08" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode09" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode10" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode11" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode12" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode13" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode14" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode15" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode16" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode17" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode18" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode19" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode20" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode21" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml"          linkNode="lightNode22" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="tubeLight01" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="tubeLight02" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="tubeLight03" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="tubeLight04" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="tubeLight05" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="tubeLight06" groupIndex="1"/>

        <realLights>
            <low>
                <light node="realLightsLow" groupIndex="1"/>
            </low>
            <high>
                <light node="realLightsHigh" groupIndex="1"/>
            </high>
        </realLights>
    </lights>

    <infoTrigger triggerNode="infoTriggerVector" />

    <husbandry saveId="Animals_COW" hasStatistics="false">
        <storage node="storage" fillTypes="LIQUIDMANURE MILK BUFFALOMILK STRAW MANURE" isExtension="false">
            <capacity fillType="LIQUIDMANURE" capacity="1000000" />
            <capacity fillType="MILK"         capacity="600000" />
            <capacity fillType="BUFFALOMILK"  capacity="600000" />
            <capacity fillType="STRAW"        capacity="380000" />
            <capacity fillType="MANURE"       capacity="0" />
        </storage>

        <unloadingStation supportsExtension="true" storageRadius="65" hideFromPricesMenu="true">
            <unloadTrigger exactFillRootNode="exactFillRootNodeStraw" fillTypes="STRAW" />
            <unloadTrigger fillTypes="MANURE MILK BUFFALOMILK LIQUIDMANURE" />
        </unloadingStation>

        <loadingStation supportsExtension="true" storageRadius="50">
            <loadTrigger triggerNode="lqiuidManureTrigger" fillTypes="LIQUIDMANURE" fillLitersPerSecond="10000" aiNode="aiLoadingNodeLiquidManure" />
            <loadTrigger triggerNode="milkTrigger"         fillTypes="MILK BUFFALOMILK" fillLitersPerSecond="10000" aiNode="aiLoadingNodeMilk"/>
        </loadingStation>

        <animals type="COW" maxNumAnimals="560" >
            <navigation shape="navigationMeshShape"/>
            <loadingTrigger node="loadingTrigger" />
        </animals>

        <milk>
            <milkingRobots>
                <milkingRobot linkNode="milkingRobot1" class="MilkingRobot" filename="$data/placeables/lely/astronautA5/astronautA5.xml" />
                <milkingRobot linkNode="milkingRobot2" class="MilkingRobot" filename="$data/placeables/lely/astronautA5/astronautA5.xml" />
                <milkingRobot linkNode="milkingRobot3" class="MilkingRobot" filename="$data/placeables/lely/astronautA5/astronautA5.xml" />
            </milkingRobots>
        </milk>

        <straw>
            <manure factor="1.5" />
            <strawPlane node="strawPlane" minY="-0.15" maxY="0.0" colorChange="false" />
        </straw>

        <water automaticWaterSupply="true">
            <waterPlaces>
                <waterPlace node="waterPlace1" />
                <waterPlace node="waterPlace2" />
                <waterPlace node="waterPlace3" />
                <waterPlace node="waterPlace4" />
            </waterPlaces>
        </water>

        <liquidManure />

        <food capacity="600000">
            <foodPlaces>
                <foodPlace node="foodPlace1" />
                <foodPlace node="foodPlace2" />
                <foodPlace node="foodPlace3" />
                <foodPlace node="foodPlace4" />
                <foodPlace node="foodPlace5" />
                <foodPlace node="foodPlace6" />
                <foodPlace node="foodPlace7" />
                <foodPlace node="foodPlace8" />
            </foodPlaces>
            <dynamicFoodPlane node="fillVolumeFood" defaultFillType="forage" maxAllowedHeapAngle="60" maxSubDivEdgeLength="0.5" capacity="100000"/>
            <unloadTrigger exactFillRootNode="exactFillRootNodeFood" />
            <baleTrigger triggerNode="baleTrigger"/>
        </food>

        <feedingRobot linkNode="vectorGarage" class="FeedingRobot" filename="placeables/rudolfHormann/cowBarnBig/lelyVectorGarage.xml">
            <splines>
                <spline node="splineReverse"  direction="-1"/>
                <spline node="splineToBarn"   direction="1"/>
                <spline node="splineFeeding"  direction="1" isFeeding="true"/>
                <spline node="splineToGarage" direction="1"/>
            </splines>
            <animatedObjects>
                <animatedObject index="2" direction="1" />
            </animatedObjects>
        </feedingRobot>

        <fence xmlFilename="$data/placeables/brandless/fences/husbandries/cowFence/cowFence.xml">
            <sections>
                <section segmentId="SEGMENT" customizable="true">
                    <node node="fence1Node1" />
                    <node node="fence1Node2" />
                    <node node="fence1Node3" />
                    <node node="fence1Node4" />
                </section>
            </sections>
        </fence>

        <meadow>
            <fruitType name="GRASS" eatableStartGrowthState="greenMiddle" eatableEndGrowthState="harvestReady" eatenGrowthState="greenSmall" />
            <fruitType name="MEADOW" eatableStartGrowthState="greenMiddle" eatableEndGrowthState="harvestReady" eatenGrowthState="greenSmall" />

            <createTask weedState="0">
                <fruit type="MEADOW" growthState="greenSmall" />
                <ground type="NONE" />
                <terrainGroundType name="grass" />
            </createTask>
        </meadow>
    </husbandry>

    <deletedNodes>
        <deletedNode node="infoTrigger" />
    </deletedNodes>

    <colorConfigurations>
        <material slotName="mainColor_mat" />
        <colorConfiguration color="RUDOLFHOERMANN_GREEN"/>
        <colorConfiguration color="RUDOLFHOERMANN_BEIGE"/>
        <colorConfiguration color="RUDOLFHOERMANN_RED"/>
        <colorConfiguration color="RUDOLFHOERMANN_BLUE"/>
        <colorConfiguration color="RUDOLFHOERMANN_DARKGREY"/>
        <colorConfiguration color="RUDOLFHOERMANN_LIGHTGREY"/>
        <colorConfiguration color="RUDOLFHOERMANN_WHITEALU"/>
        <colorConfiguration color="RUDOLFHOERMANN_GREYALU"/>
        <colorConfiguration color="RUDOLFHOERMANN_OXIDRED"/>
        <colorConfiguration color="RUDOLFHOERMANN_WOODDARK"/>
        <colorConfiguration color="RUDOLFHOERMANN_WOODBRIGHT"/>
        <colorConfiguration color="RUDOLFHOERMANN_LIGHTGREEN"/>
        <colorConfiguration color="RUDOLFHOERMANN_DARKBEIGE"/>
    </colorConfigurations>

    <solarPanels>
        <solarPanelsConfigurations>
            <solarPanelsConfiguration name="$l10n_ui_no" isActive="false">
                <objectChange node="solarPanels" visibilityActive="false"/>
            </solarPanelsConfiguration>

            <solarPanelsConfiguration name="$l10n_ui_yes" isActive="true" price="187500" incomePerHour="652" />
        </solarPanelsConfigurations>
    </solarPanels>

    <i3dMappings>
        <i3dMapping id="clearAreaStart01" node="0>0|0" />
        <i3dMapping id="clearAreaWidth01" node="0>0|0|0" />
        <i3dMapping id="clearAreaHeight01" node="0>0|0|1" />
        <i3dMapping id="clearAreaStart03" node="0>0|1" />
        <i3dMapping id="clearAreaWidth03" node="0>0|1|0" />
        <i3dMapping id="clearAreaHeight03" node="0>0|1|1" />
        <i3dMapping id="clearAreaStart04" node="0>0|2" />
        <i3dMapping id="clearAreaWidth04" node="0>0|2|0" />
        <i3dMapping id="clearAreaHeight04" node="0>0|2|1" />
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